preventing early game endings
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">limited res</div>in the past few weeks ive had an odd situation happen a few times, aliens are left with less than 10 res and no nodes due to an early rush that killed everything but the hive. marines can recycle something to get just enough res to get one more node, but aliens cant. this leads to the game not ending because players can still spawn, but cannot expand or upgrade.
I suggest that something be implemented to allow aliens to get "emergency res", for instance, with no extractor, a node will give only t.res (up to 10) to enable an extractor to be made. if there is more than 10 t.res, nothing will happen. this could also help alien comm expand easier now that cysts cost 2 t.res.
This wold give aliens a way to rebuild their base resnode in the event a rush fails to end a game, but ends up causing a long, drawn out fight that can only end with aliens loosing, or going to rr
I suggest that something be implemented to allow aliens to get "emergency res", for instance, with no extractor, a node will give only t.res (up to 10) to enable an extractor to be made. if there is more than 10 t.res, nothing will happen. this could also help alien comm expand easier now that cysts cost 2 t.res.
This wold give aliens a way to rebuild their base resnode in the event a rush fails to end a game, but ends up causing a long, drawn out fight that can only end with aliens loosing, or going to rr
Comments
It's rarer, doesn't mean have ceased. Games are taking too long to end...used to be too short. Needs some kinda of balance as the hives mature... each hive give you more dmg? or armor bonus?