The Scoreboard and what stats do we need there?
rebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 385 Fully active user
Do we really need to track individual players deaths?Hello there!
Imho NS is an game that's in it's very basic fundamentals about teamplay.
How an round ends up is always result of all the individual players actions over the course of the whole round.
And as such each individual unit on the field is always, no matter what, just part of an bigger overall entity: It's team.
In NS it's not individuals that win rounds, it's individuals coordinating for an bigger overall goal.
That is also why such an great and lively competitive community evolved around the original mod.
The game gives great options and opportunities for coordinated teamplay on a very high level. That's mostly because of the added RTS flavor that keys into the FPS gameplay.
Keeping all that in mind and the current state of Natural Selection 2 in terms of balance and feature completeness: Do we really need an deaths column in the scoreboard?
Does it add anything to the game, that we need right now? Do we as a community actually "want" an deaths column in the scoreboard?
From an game design point of view, having the deaths column has an advantage. It gives the player an additional goal to play for. Having a "good" k:d ratio is something many people interpret with "high personal skill" and know from other MP FPS games.
But it's exactly that kind of mindset and motivation for playing that leads to "rambo gameplay" on an very big level. And i think most people here agree that we don't want to play an "free for all deathmatch" game but rather an "teamplay oriented unique experience".
On the other side, having the deaths column can also be a disadvantage. Too often players try to interpret why a team lost or didn't lose by simply pointing at the end stats for that round and make statements like: "That fade has a k:d of 21:2! That's why we lost! Fade is OP!" while completely ignoring all the other things that happened during that round and led up to it's final outcome.
So i suggest one simple thing: Let's remove the deaths column for the duration of the beta Once the game is feature complete and final, we can put it back in.
But i believe overall it will drive people to getting an better understanding about the game and ALL the involved gameplay mechanics FPS and RTS alike.
And because of that it would greatly improve the overall quality on balance feedback and discussions for the whole community.
I know this whole topic is an sore point for many people who think that Counter Strike "ended this discussion forever".
But shouldn't we try to break new ground, instead of just imitating "what works for others"?