I am lol-ing at Fade spokesman
Classic319 Join Date: 2010-11-06 Member: 74789Members Posts: 202 Fully active user
edited March 2012 in NS2 General Discussion
jetpack? heavy?I remember that once every fade fans said that fade is so weak and so balanced because JETPACK would be implemented soon, and kept saying Jetpack would kill all the fades. But now?
They are again keep saying fade is so weak and balanced because HEAVY/EXOSUITS will be implemented.
LOL So what? Should marines always build so expensive Protolab and both Jetpack and Heavy and more upgrades just encounter just one or two good fades??
I don't care if players who are not good at fade keep dying and thinking it's already weak,
However, it's definately wrong that there are still at least one or two fades dominating all the game like 50 kills and 0 death. (Just like past NS1)
That happens of course they are good, but another, the most important reason of it is that it's just imbalanced, not because some stuffs are not implemented yet.
I remember even UWE were considering about imbalance because of just one or two fantastic jetpacks and fades, as it ruins the teamplay-based game. Of course something is changed. Jetpack got slowed, yeah, but Fade got invisibility and could be invunerable with some movement skills again!
I don't care how many shotgun shots are needed to kill fade. I know they have less health than they used to have, but, there are still fade-heros out there, even worse than NS1!! and that means it's never balanced yet.
p.s. As i mentioned at the top, the fact that you said or are saying like "Jetpack would solve the op-fade" "Exosuit will solve the op-fade" is itself proving that Fade is still overpowered.
i already heard and saw at dev-tracker that UWE are taking care of IMBA of Fade or something, i really appreciate with it, but i write this because there are still some guys that are really honestly thinking Fade is balanced and keep saying 'new stuff would solve!' just like somebodies half of year ago.
Post edited by Unknown User on