The State of NS1 and how it will affect NS2

PAINPAIN Join Date: 2006-10-31 Member: 58120Members, Constellation
Hello all NSPlayers still playing NS1 and hanging in ther for NS2. As many of you might know, NS1 is on it's last leg, and has been for a long time. The <BAD> clan has been keeping it going for as long as we possibly can, but it seems the end in starting to look inevitable. We would like to make the move to NS2, but that would mean taking our NS1 servers down and thereby ending this great game as we know it.
The reason for my post is to encourage anyone who still has love for this game, please feel e reach with NS1 then I believe it will make NS2 boom even more! We are losing more of our community base all the time and need to get people back into the game again.
Let's face it, NS2 is nnot ready for mainstream play yet. until that day comes, we all need NS1 for our playerbase to hang on too. Feel free to give your feedback or suggestions. Thanks.
-PAIN
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Comments

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    NS1 is on it's last legs, while if you notice on the Dev tracker, we are having increasing numbers of players for NS2. You'd be better starting a well-known NS2 server now, and get a good name like Inversion and 156 have.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    I've seen and been apart of alot of CS communities that have died out over the years, I'm afraid NS1 is susceptible as well.

    As Obraxis has mentioned, you could trying proactively making the switch.

    Relevant reference: <a href="http://www.youtube.com/watch?v=E6WAGn76eAc" target="_blank">South Park</a>
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1910135:date=Mar 5 2012, 12:32 PM:name=PAIN)--><div class='quotetop'>QUOTE (PAIN @ Mar 5 2012, 12:32 PM) <a href="index.php?act=findpost&pid=1910135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello all NSPlayers still playing NS1 and hanging in ther for NS2. As many of you might know, NS1 is on it's last leg, and has been for a long time. The <BAD> clan has been keeping it going for as long as we possibly can, but it seems the end in starting to look inevitable. We would like to make the move to NS2, but that would mean taking our NS1 servers down and thereby ending this great game as we know it.
    The reason for my post is to encourage anyone who still has love for this game, please feel e reach with NS1 then I believe it will make NS2 boom even more! We are losing more of our community base all the time and need to get people back into the game again.
    Let's face it, NS2 is nnot ready for mainstream play yet. until that day comes, we all need NS1 for our playerbase to hang on too. Feel free to give your feedback or suggestions. Thanks.
    -PAIN<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just want to come in here and thank the entire Bad clan, their servers were literally the only way I was able to play NS1 regularly for years and years. All you need is 1 good server to keep that game alive, and the Bad Clan was always there to take the torch.


    With that being said, Ns2 is designed to eventually replace ns1. And I find going back to NS1 is very hard after being used to Ns2.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    This makes me sad.

    Is it possible to have a <BAD> NS1 <b>and</b> NS2 server? :-/
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    Suggestion: Remove your combat server and use that for NS2. Redirect to your classic and tell anybody who asks.
  • Andrew_e1Andrew_e1 Join Date: 2005-01-07 Member: 33331Members, Constellation
    <!--quoteo(post=1910136:date=Mar 5 2012, 07:35 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Mar 5 2012, 07:35 AM) <a href="index.php?act=findpost&pid=1910136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 is on it's last legs, while if you notice on the Dev tracker, we are having increasing numbers of players for NS2. You'd be better starting a well-known NS2 server now, and get a good name like Inversion and 156 have.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <BAD> is already a good name, i'm pretty sure that when they make the switch veteran players will have no problem recognizing the great community and administration they've achieved over the years.


    As others have stated, maybe get rid of the combat server. And leave a NS1/NS2 server for the time being. Other than that, I bet you will have no problems getting servers populated in NS2 whenever you decide to make the switch.
  • KookeeKookee Join Date: 2009-08-21 Member: 68560Members
    we actually are running an NS2 server

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Core 1: Minecraft/HLTV1/HLTV2/Scripts
    Core 2: Server 2
    Core 3: Server 1
    Core 4: NS2 Server 1<!--QuoteEnd--></div><!--QuoteEEnd-->
  • tocztocz Join Date: 2012-02-12 Member: 145070Members
    edited March 2012
    Your servers are full of hackers. Every time i go to a BAD server there is 1-3 hackers per game. Your servers are have very few moderaters and your own player base is killing the fun. I will never play on any of your servers due to the hackers. It's ###### pathetic.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Are you serious? I still frequent bad clan and there are probably no cheaters anymore in NS1. I think people forget how little of a skillcap NS1 had, and how good some players got.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    <!--quoteo(post=1910281:date=Mar 5 2012, 06:28 PM:name=Kookee)--><div class='quotetop'>QUOTE (Kookee @ Mar 5 2012, 06:28 PM) <a href="index.php?act=findpost&pid=1910281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->we actually are running an NS2 server<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait wut. Then, uh, what's the problem? Just let NS1 die. It's old and fuggly.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I still play on the <BAD> NS server! NS1 is still fun and distinct from NS2.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1910290:date=Mar 5 2012, 04:48 PM:name=Mkk_Bitestuff)--><div class='quotetop'>QUOTE (Mkk_Bitestuff @ Mar 5 2012, 04:48 PM) <a href="index.php?act=findpost&pid=1910290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you serious? I still frequent bad clan and there are probably no cheaters anymore in NS1. I think people forget how little of a skillcap NS1 had, and how good some players got.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lies, Kalisto cheats!!! =P
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    <!--quoteo(post=1910322:date=Mar 6 2012, 09:30 AM:name=Flounder)--><div class='quotetop'>QUOTE (Flounder @ Mar 6 2012, 09:30 AM) <a href="index.php?act=findpost&pid=1910322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait wut. Then, uh, what's the problem? Just let NS1 die. It's old and fuggly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not sure if troll or incredibly stupid.
  • Saint Anthony of PaduaSaint Anthony of Padua Join Date: 2012-03-05 Member: 148222Members
    NS1 is still a great game. The playerbase isn't the cuddliest bunch these days, but that's what you get from a very old community. As for having hackers, yeah we don't have hackers on our servers.

    We're are currently working on getting a stable NS2 server working while still supporting NS1.

    The server we had up until about an hour ago for NS2 crashed. It had 16 slots and was full. It was a bit choppy, and had some lag spikes but still playable for me at least. After the game ended, the server crashed. Any suggestions on how to improve the server's performance would deeply be appreciated. Thanks in advanced.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1910370:date=Mar 5 2012, 08:57 PM:name=Saint Anthony of Padua)--><div class='quotetop'>QUOTE (Saint Anthony of Padua @ Mar 5 2012, 08:57 PM) <a href="index.php?act=findpost&pid=1910370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The server we had up until about an hour ago for NS2 crashed. It had 16 slots and was full. It was a bit choppy, and had some lag spikes but still playable for me at least. After the game ended, the server crashed. Any suggestions on how to improve the server's performance would deeply be appreciated. Thanks in advanced.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Every server is doing this crash at round end, at least all 4 of them I played on today did after every round. I would say 'its something in this build" but the servers were working fine yesterday....I am at a loss.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited March 2012
    Posting your server specs/stats would help us. I'm not sure how familiar you guys are with NS2's server requirements, but the processor load is pretty extreme. Most server performance tweaks that I know of are just ironing out settings, overclocking the processor more, or restarting the server after every match to prevent bloat and reset memory leaks.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1910375:date=Mar 5 2012, 10:16 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Mar 5 2012, 10:16 PM) <a href="index.php?act=findpost&pid=1910375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Posting your server specs/stats would help us. I'm not sure how familiar you guys are with NS2's server requirements, but the processor load is pretty extreme. Most server performance tweaks that I know of are just ironing out settings, overclocking the processor more, or restarting the server after every match to prevent bloat and reset memory leaks.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Ill second this! I have a server and a not quite sure if it can handle the game.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    Consensus seems to be that NS2 doesn't multithread. A dual core machine OC'd to the max is ideal (5ghz). Don't know if it will always be that way, but that's what it is now.

    And no, not trolling. NS1 hasn't been patched in years. Let. It. Die.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1910561:date=Mar 6 2012, 10:30 AM:name=Flounder)--><div class='quotetop'>QUOTE (Flounder @ Mar 6 2012, 10:30 AM) <a href="index.php?act=findpost&pid=1910561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Consensus seems to be that NS2 doesn't multithread. A dual core machine OC'd to the max is ideal (5ghz). Don't know if it will always be that way, but that's what it is now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS2 does multithread some operations, but most of the program (and the main bottlenecking) occurs on a single core/thread. As such, OCing provids the greatest performance boost and the best-running servers are ones using newer i5/i7's OCd into the 4.5-5.0GHz range (i.e. 16-20 person servers). Though, the upside is that you can run an NS2 server for every N-1 cores on your processor (i.e. a quad-core 2500K can realistically host 4-1=3 NS2 servers).
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1910755:date=Mar 6 2012, 05:57 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 6 2012, 05:57 PM) <a href="index.php?act=findpost&pid=1910755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 does multithread some operations, but most of the program (and the main bottlenecking) occurs on a single core/thread. As such, OCing provids the greatest performance boost and the best-running servers are ones using newer i5/i7's OCd into the 4.5-5.0GHz range (i.e. 16-20 person servers). Though, the upside is that you can run an NS2 server for every N-1 cores on your processor (i.e. a quad-core 2500K can realistically host 4-1=3 NS2 servers).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Outta curiosity, how much memory per NS2 server instance is needed? i.e. using your 3 NS2 servers on an 2500k, what is the minimum memory? 8gb?
  • humpacactus1humpacactus1 Join Date: 2012-03-06 Member: 148289Members
    As a new player in the last few days I'm amazed at how smooth the beta is. There are issues with servers crashing at the end of the round, etc, but they don't really hinder the game play much at all. I'm glad I joined in when I did and I see no reason not to switch over now (unless you don't have a computer/server that can handle the game).
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited March 2012
    I still find myself playing NS1 from time to time.

    It's a great game and always will be. I hope I can say the same for NS2 when it's finished.

    Edit: Not to say NS2 isn't good now, it just needs work. Also graphics aren't everything.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    A realistic memory maximum per server instance would be about 1GB (for build 199). If it gets any higher than 1GB then its either been running for over 24 hours (always reboot daily), or it has suffered a memory leak and chances are it will continue to rise. A typical server starts at about 650MB and grows to 800MB after 4 hours. Heres an example of B199.

    <a href="http://imageshack.us/photo/my-images/217/6hns2sgraph.png/" target="_blank"><img src="http://img217.imageshack.us/img217/9610/6hns2sgraph.png" border="0" class="linked-image" /></a>
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    edited March 2012
    What are the chances that I could host an NS2 server off my home computer? I'm running an i5 2500k at 4.6ghz with more than enough ram. What sort of bandwidth does it require?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Only upload speed is important, I think around 2-4mbps would be enough for a single server? I've never really checked.

    Apart from that your server specs would be fine.
  • ubikjamubikjam Join Date: 2011-10-04 Member: 125618Members
    I installed Ns1 for the first time in years last night and BAD was the only server worth playing. It's a shame, I still really enjoyed it and that music brought back memories. I'd definitely be sad to see NS1 go away. I'd love to see a few matches between ns2 clans on NS1, maybe get <BAD> involved in a young guns vs old hands match up!
  • Saint Anthony of PaduaSaint Anthony of Padua Join Date: 2012-03-05 Member: 148222Members
    I know that we currently have a quad-core server. That's all I know right now. We'll get back to y'all with the rest of the server specs as soon as possible.

    Oh yeah, the NS2 server is running only one core at the moment, but from what I've read here that you can't really run it on multiple cores, correct? I'm not really tech savvy.
  • Saint Anthony of PaduaSaint Anthony of Padua Join Date: 2012-03-05 Member: 148222Members
    edited March 2012
    K, here are the rest of the specs. Y'all have any recommendations for us? Thanks in advance.

    2.83ghz quad core xeo

    4gb of ram

    Keep in mind we're also have all these things running on the same box:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Core 1: Minecraft/HLTV1/HLTV2/Scripts
    Core 2: Server 2
    Core 3: Server 1
    Core 4: NS2 Server 1<!--QuoteEnd--></div><!--QuoteEEnd-->
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Without knowing what resources minecraft, your scripts, HLTV and the two NS1 server use, its hard to say, so I'll speak in terms of you not running those, and just using the NS2 server on that quad core.

    The server will use an entire core the instant that 1 person joins the server, and it will slightly use another core, to about 27-30% of a total quad core. At 2.83ghz I believe you will still run into problems maintaining a tick rate the further the game goes along, with more players and buildings only creating more slowdowns.

    A recommendation? Wait until its more optimized, or buy a chip which can be overclocked easily (2500K).
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