Suggestions for rendering enhancement

PaladinDudePaladinDude Join Date: 2006-12-04 Member: 58881Members, Constellation
Hi,
I think the visual "feel" of the spark engine is already pretty good, but I've just seen this and thought it was worth sharing.

<a href="http://vimeo.com/31247769" target="_blank">http://vimeo.com/31247769</a>
and
<a href="http://iryoku.com/smaa/" target="_blank">http://iryoku.com/smaa/</a>

Source code available from:
<a href="https://github.com/iryoku/smaa" target="_blank">https://github.com/iryoku/smaa</a>

In case anyone is wondering I have nothing to do with this technology, I just saw it and thought it looked like a computationally cheap way of making NS2 look even better!

Comments

  • Banzai¥Banzai¥ Join Date: 2012-02-06 Member: 143902Members, NS2 Map Tester
    edited February 2012
    I always thought SMAA was "Super Morphological Anti-Aliasing." Like when Nvidia users went on about Uber-sampling. Another thing to look at is MLAA, which competes with MSAA without performance hits too.

    <a href="http://igm.univ-mlv.fr/~biri/mlaa-gpu/" target="_blank">http://igm.univ-mlv.fr/~biri/mlaa-gpu/</a>
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