Swarm
Raneman
Join Date: 2010-01-07 Member: 69962Members
Join Date: 2010-01-07 Member: 69962Members
Comments
Better to have as a lerk, imo.
Basically the problem in SC2 is how small the defensive advantage is when it's weighted against the advantage in numbers with units that pack together tightly. The tight unit stack benefits even from a small advantage in numbers, which then snowballs into a decisive victory in any engagement. As a result on close attack distances players are unable to split out their army even one bit and the game develops into a volatile armyball vs armyball battle where neither player can move out of their bases without huge risks, not even with a small portion of the army.
I don't mean upgrades like this necessarily shouldn't be there, but it's one of the things that can make things like the random spawns even more difficult to control than they already are. Groups certainly are supposed to be powerful, but there also has to be good possibilities of defending with smaller numbers.
Swarm is the best upgrade if you have a Lerk fighting with you, because he has area damage (spores) and a hitscan rifle. That results in a 25% bonus for you almost the whole time.
is it, x seconds bonus dmg to enemy if enemy has been hit by someone?
does that someone else also need to have swarm?
who benefits from swarm?, do both have to have it to get that bonuS?
what is the bonus anyway?
didn't realise stuff like spores activates swarm as well, thats pretty powerful
and gorges with swarm and healing spray?
It is not necessarily a good thing for all players to attack one person, but groups would go down quicker in most cases when attack focus is on one marine at a time.
If yes some interesting onos, gorge and gorge combos could be played.
If yes some interesting onos, gorge and gorge combos could be played.<!--QuoteEnd--></div><!--QuoteEEnd-->
No it doesn't increase healing effect as far as I know.
But it's powerful for gorges in packs using healspray against marines.
the more skulks are in a certain radius
the faster and more aggressive they are.
but with a limit like lets say they can reach a
total of 25% more speed and faster adrenaline
regain, it is like:
1skulk +0%
2skulk +10%
3skulks +15%
4skulkst +20%
5and more skulks 25%
also some kind of cooldown for the effect would be nice.
so the effect fades in and out.
so the skulks have to gather at a certain point,
like hidding in the infestation and when all are together
and fully charged the rush.
to prevent early agression rushes it should be an upgrade
or second hive. but it would be an awesome counter attack!
it would so much encourage teamplay as aliens!
it is like the autosquad system but organic based :)
Listen to wise man Kouji_San.
well i think it's okay to keep it as a possible upgrade, but i'm against buffing it.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Adding a visual effect to recently hurt marines will help aliens coordinate Swarm attacks much easier.<!--QuoteEnd--></div><!--QuoteEEnd-->
this is what i'd prefer instead. maybe there could also be some indicator to let you know which allies have the ability, before they actually hit someone.
i guess this would actually be a minor indirect buff if the info is only available for kharaa.
well i think it's okay to keep it as a possible upgrade, but i'm against buffing it.
this is what i'd prefer instead. maybe there could also be some indicator to let you know which allies have the ability, before they actually hit someone.
i guess this would actually be a minor indirect buff if the info is only available for kharaa.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, I believe Swarm only increases the damage of the aliens who bought the upgrade.
I don't really like swarm as well, I never understood what it was doing before I read this thread, and I still fail to really see the effect in game. It's a quite confusing upgrade. Focus in comparison was much for self-presenting.
I initially had the same reaction as you. Over time, I began to appreciate the design.
For those who like to lead the vanguard, Swarm is probably not the most worthwhile upgrade. They either have to retreat early, or sacrifice themselves. But for the aliens who follow, Swarm offers a significant damage boost.
For example, each Swipe from a Fade usually deals 105 damage to a marine; with Swarm, it deals 131 damage (an increase of 26)! Without Swarm, a Marine with level 2+ armor can take 3 Swipes. With Swarm and a little help from an ally (even just a Parasite helps!), 2 Swipes is all it takes to kill a level 3 armored Marine.
It would make more sense to me if you gained the damage from proximity to allies, "swarm", you know?
Even adding damage itself though... it would make more sense to increase the attack speed, I think.
Current "swarm" would be better described as like... "worrying a wound". Not the most catchy phrase, but at least it's accurate.