Having the Gorge able to "throw" Hydras and Cysts would make you able to be much more creative with the Gorge building, it would be a really nice addition in my opinion!
I actually like this idea, more so on spitting cysts at any location in the room. This would help the spread of infestation from any location, and cysts will not be exposed on the floor for easy shooting. Its an amazing tactic if it would be allowed to do so.
A few hours ago i was about to start the this same thread because i had the same idea... (but then i thought nobody would agree anyway)
I actually would love to see the gorge spit hydras and cysts. Right now the ability to build on walls and ceilings is barely used but spitting some structures would make the gameplay a lot more interesting imo.
Another YES vote for this from me :) Having a row of hydras growing above a doorway would definitely change the marine approach to that room, and stringing a "hidden" line of cysts along a ceiling, over a vent, or some other interesting place that isn't normally reachable would be awesome.
Yeah, I imagine it would be like the Cyst/Hydra ghost model have more distance and the Gorge would spit a quick projectile version of it when you confirm placement.
Or you can skip the spitting and will them to life from infestation O_o..
I agree. Seems like it'll add a lot to the 3 dimensionality of alien gameplay.
Also, maybe it'll help address the "uselessness" of the rifle. Trying to shotgun down a hydra on a high wall would be fruitless, whereas rifle with its superior accuracy can make short work of it.
<!--quoteo(post=1861999:date=Jul 20 2011, 09:55 PM:name=Asmerv)--><div class='quotetop'>QUOTE (Asmerv @ Jul 20 2011, 09:55 PM) <a href="index.php?act=findpost&pid=1861999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree. Seems like it'll add a lot to the 3 dimensionality of alien gameplay.
Also, maybe it'll help address the "uselessness" of the rifle. Trying to shotgun down a hydra on a high wall would be fruitless, whereas rifle with its superior accuracy can make short work of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
But im sure the devs have always said they wanted buildings on ceilings/walls to be used, unless they're planing on letting gorges wall walk, i cant really see a better option than spitting out buildings ( scaling walls with cysts doesn't count :p) and i really hope the extra foot from jumping isnt the highest theyre gonna let us make stuff lol
It does have an issue though. With how it currently work, you can see on the ghost for the cyst if it would be connected, while if it gets replaced with a spit, you would not be able to know that.
Well, they're removing the LOS requirement <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Cyst changes</b> - We removed the LOS requirement for cyst placement and increased their range so you will need less of them to expand.<!--QuoteEnd--></div><!--QuoteEEnd--> And you already see the area in wich the cyst will be able to connect to the previous one, I don't think it would be that hard to find the border of it and then build it a few meters up on the wall (instead of on the ground) ;)
<!--quoteo(post=1862088:date=Jul 20 2011, 07:54 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jul 20 2011, 07:54 PM) <a href="index.php?act=findpost&pid=1862088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if this would be inplemented , about gorge doing the cyst. then the alien commander will lose weight.
I mean look at marine commander, his the one who drop down the buildings. It must be the same with the alien commander.<!--QuoteEnd--></div><!--QuoteEEnd-->
One race =/= another
Plus the Alien Commander has the advantage of Cyst range, aka place new Cysts on the other side of a wall while inside Cyst/Mini Cyst range.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
this idea really isnt new, but its the right time to discuss it again.
+1 for spitting cysts / hydras
btw, you could simply replace the old build method, just display the ghost model of what you "spit" at the location you are aiming at, you will see then aswell if a cyst is connected or not
I rather see a much increased range in placement of cyst / hydras. then you can see how it will show up before placing. if it's far away you can add a spit animation as well, or make it grow from infestation as suggested above.
I'd like to think that the "spitting" will basically be done as a vastly increased build range. Maybe add a spitwad travelling from A to B in the process, but i'd still like my ghost hydra to show up where it's going to grow.
especially because often Hydras seem to be "useless" as they very rarely kill something as they cannot surprise marines because the marine can easily spot them and dont have the puch sentries have. Morphing to skulk, climbing on walls and evolving back to gorge is the only way to do some tricky hydra placement but is in most cases too expensive to do.
So maybe spitting hydras/cysts could be an upgrade for gorges?
This does come up a lot and I do like the idea of being able to stick things on the ceiling, it isn't a needed feature but it would be a lot of fun I think and shouldn't be that hard to implement.
I donno about this. How are the marines supposed to shoot hydras with nades if they are all over the roof. I already see hydras up the sides of pillars and weird places, making them hard to hit the the nade launcher. Allowing gorges to fire them anywhere would just be more of a pain in the ass.
<!--quoteo(post=1862138:date=Jul 21 2011, 04:43 AM:name=gorge.ous)--><div class='quotetop'>QUOTE (gorge.ous @ Jul 21 2011, 04:43 AM) <a href="index.php?act=findpost&pid=1862138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Morphing to skulk, climbing on walls and evolving back to gorge is the only way to do some tricky hydra placement but is in most cases too expensive to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wasen't there an upgrade planned wich let aliens evolve freely between lifeforms already payed for?
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited July 2011
Actually wanted to start the same topic myself yesterday :P +1! More creative gorge play, more creative stategies
Edit: <!--quoteo(post=1862033:date=Jul 20 2011, 10:59 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 20 2011, 10:59 PM) <a href="index.php?act=findpost&pid=1862033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does have an issue though. With how it currently work, you can see on the ghost for the cyst if it would be connected, while if it gets replaced with a spit, you would not be able to know that.<!--QuoteEnd--></div><!--QuoteEEnd--> Whats keeping the devs from keeping the ghost models? Nothing :)
wouldn't spitting a hydra on the ceiling make it really hard or impossible to heal spray it in positional situations? seems like it could have it's uses still, but as someone who likes playing gorge, i'd rather be able to easily heal/hide behind my hydras.
<!--quoteo(post=1862224:date=Jul 21 2011, 02:16 PM:name=aimlessanomaly)--><div class='quotetop'>QUOTE (aimlessanomaly @ Jul 21 2011, 02:16 PM) <a href="index.php?act=findpost&pid=1862224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wouldn't spitting a hydra on the ceiling make it really hard or impossible to heal spray it in positional situations? seems like it could have it's uses still, but as someone who likes playing gorge, i'd rather be able to easily heal/hide behind my hydras.<!--QuoteEnd--></div><!--QuoteEEnd--> Having the option is never a bad idea though, is it?
Advantage: Harder to GL, harder to axe, maybe out of FT range and reduced ability to shotgun the hydra. Disadvantage: Crags have a harder time healing it, as does the gorge.
If hydras slowly regen health on infestation, you'll see "sneaky hydras" and "farming hydras" in mixed batches. Or you'll see people popping hydras up on wacky surfaces where a sneaky commander has also grown a crag or somesuch on a high ledge nearby that's usually inaccessible. Either way, having the option for variety is good.
I think the coolness would increase if when attacking a base, a Gorge fired a cyst onto the back of the wall and then a Hydra in quick succession for a temporary increase in fire power during an attack.
The few places on Summit I can manage ceiling hydras has regularly shown them to be superior to floor ones in many situations, I'd like the placements to be a bit more ranged too, since I've only got vent and the hall going towards marine start where I can do it effectively.
Not to mention, healspray actually has a pretty nice range, a hop and timed spray will reach -most- ceilings anyways.
Comments
I actually would love to see the gorge spit hydras and cysts. Right now the ability to build on walls and ceilings is barely used but spitting some structures would make the gameplay a lot more interesting imo.
Or you can skip the spitting and will them to life from infestation O_o..
Also, maybe it'll help address the "uselessness" of the rifle. Trying to shotgun down a hydra on a high wall would be fruitless, whereas rifle with its superior accuracy can make short work of it.
Also, maybe it'll help address the "uselessness" of the rifle. Trying to shotgun down a hydra on a high wall would be fruitless, whereas rifle with its superior accuracy can make short work of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
wonderful points, thanks for pointing it out.
I hope this indeed gets added.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Cyst changes</b>
- We removed the LOS requirement for cyst placement and increased their range so you will need less of them to expand.<!--QuoteEnd--></div><!--QuoteEEnd-->
And you already see the area in wich the cyst will be able to connect to the previous one, I don't think it would be that hard to find the border of it and then build it a few meters up on the wall (instead of on the ground) ;)
I mean look at marine commander, his the one who drop down the buildings. It must be the same with the alien commander.
I mean look at marine commander, his the one who drop down the buildings. It must be the same with the alien commander.<!--QuoteEnd--></div><!--QuoteEEnd-->
One race =/= another
Plus the Alien Commander has the advantage of Cyst range, aka place new Cysts on the other side of a wall while inside Cyst/Mini Cyst range.
+1 for spitting cysts / hydras
btw, you could simply replace the old build method, just display
the ghost model of what you "spit" at the location you are aiming at, you will see then aswell if a cyst
is connected or not
if it's far away you can add a spit animation as well, or make it grow from infestation as suggested above.
especially because often Hydras seem to be "useless" as they very rarely kill something as they cannot surprise marines because the marine can easily spot them and dont have the puch sentries have.
Morphing to skulk, climbing on walls and evolving back to gorge is the only way to do some tricky hydra placement but is in most cases too expensive to do.
So maybe spitting hydras/cysts could be an upgrade for gorges?
Please please please pretty please flaya put this in i'll love you long time <3
Wasen't there an upgrade planned wich let aliens evolve freely between lifeforms already payed for?
+1! More creative gorge play, more creative stategies
Edit:
<!--quoteo(post=1862033:date=Jul 20 2011, 10:59 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 20 2011, 10:59 PM) <a href="index.php?act=findpost&pid=1862033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does have an issue though. With how it currently work, you can see on the ghost for the cyst if it would be connected, while if it gets replaced with a spit, you would not be able to know that.<!--QuoteEnd--></div><!--QuoteEEnd-->
Whats keeping the devs from keeping the ghost models? Nothing :)
Having the option is never a bad idea though, is it?
Disadvantage: Crags have a harder time healing it, as does the gorge.
If hydras slowly regen health on infestation, you'll see "sneaky hydras" and "farming hydras" in mixed batches. Or you'll see people popping hydras up on wacky surfaces where a sneaky commander has also grown a crag or somesuch on a high ledge nearby that's usually inaccessible. Either way, having the option for variety is good.
Not to mention, healspray actually has a pretty nice range, a hop and timed spray will reach -most- ceilings anyways.