InfoRequest: Damage Types?

klevertommyklevertommy Join Date: 2011-07-10 Member: 109482Members
Hey,

I can't seem to find an accurate description of the different damage types, this is the best information I can find on it.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Normal - Regular damage (Rifle, Bite)
Light - Half vs. armor (Sentries, Hydras)
Heavy (was Puncture) - Extra damage vs. armor (Fade swipe, Pistol, Shotgun)
Puncture (was Piercing) - Extra vs. players (Minigun, Lerk spikes)
Structural - Double against structures (Onos gore, SwitchAxe, Rifle grenades)
Gas - Breathing targets only (Spores, Rifle nerve gas grenades)
Biological - Living/organic targets only (Parasite, Flamethrower)
StructuresOnly - Doesn't damage players or AI units (MASC, Whip Bombard)
<a href="http://www.unknownworlds.com/ns2/news/2010/6/damage_types_in_ns2" target="_blank">http://www.unknownworlds.com/ns2/news/2010...ge_types_in_ns2</a><!--QuoteEnd--></div><!--QuoteEEnd-->

Is there some game file that contains actual values for these types? Light is half damage vs armour, so is heavy double damage vs armour?

Cheers.

Comments

  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    edited July 2011
    Whip bombard doesn't do damage to players?
    I've been using it wrong.

    Is it more effective then bile bomb?
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    edited July 2011
    Alright, here's how damage against armor stacks up:
    Light = 4 HealthPointsPerArmor
    Normal = 2 HealthPointsPerArmor
    Heavy = 1 HealthPointsPerArmor

    Now it's your job to figure out how HealthPointsPerArmor works.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    Whip's Bombard ability is not yet implemented. Whips's normal attack deal damage to players as well as structures. They deal Structural damage, which doubles in damage against structures.

    There is another type of weapon damage: StructuresOnly, which only damages structures and not players. Examples include ARC's attack and Gorge's Bilebomb.

    In short:
    Structural = 200% damage to Structures;
    StructuresOnly = 100% damage to structures, 0% damage to players;
    Puncture = 130% damage to players, 100% damage to structures.

    Armor absorbs 70% of incoming damage (until depleted)
    4 Light damage absorbed deals 1 damage to armor;
    2 Normal damage absorbed deals 1 damage to armor;
    1 Heavy damage absorbed deals 1 damage to armor.

    eg. Target starts with 100 health and 50 armor, receives 100 normal damage. Armor absorbs 70 damage, and loses 35 armor. Players loses 30 health.
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