Onos Digestion Petition.

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Comments

  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited May 2011
    yes.

    okay, so there's something bad about removing player freedom, but this is the strongest alien we are talking about, and it sure as hell helps in immersion!

    I say yes;

    there's like a million ways to balance it anyways, like adding a "devour animation" of 2-4 seconds or so where the Onos devours the marine and cant move while it's swallowing, make it so you can only devour one marine at a time, and so when your digesting one you move slightly slower then a marine, and cant devour another while your digesting the former.

    I'm not sure about you guys, but i would love being able to see an overlay or model of the inside of the stomach of the Onos while I'm being eaten,

    Yes
    +1
    /signed
  • craecrae Join Date: 2005-01-30 Member: 39035Members
    <!--quoteo(post=1846226:date=May 14 2011, 10:36 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ May 14 2011, 10:36 AM) <a href="index.php?act=findpost&pid=1846226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there's something bad about removing player freedom<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually thinking back about my onos experiences, I'll agree with you. The amount of time being digested needs to be reduced. Having said that, it's time to:

    GET IN MAI BELLIIII!!!
  • OPIEOPIE Join Date: 2002-11-12 Member: 8343Members
    I don't want devour to return. I honestly think it was one of the worst ideas about NS.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    its all fun until a 300 pinger eats you from across the room...

    no
  • Spritz2k11Spritz2k11 Join Date: 2011-01-23 Member: 78679Members
    edited May 2011
    Yes.

    The screaming for help when you got eaten was damn fun. But I think the devour time should be a bit shorter.

    And indeed, CS still is the most played FPS and everyone quite often waits for more than a minute every round. So not being able to play for an x amount of time isn't really an argument.

    Maybe being devoured could be a bit more fun (lol), if you would see the onos in a 3rd person spectator view, instead of a boring picture of an intestine.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    ^^

    waste of equipment in ns1
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    -1

    No one has seen any of the Onos' NEW abilities. No idea whether they will turn out to make the Onos even more fun than they were with Devour. But a lot of you would rather have that nostalgic fan service than give something new a chance.

    This game will not go far if it is reduced to becoming NS1HD, and that is the direction it seems to be heading...
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--quoteo(post=1846119:date=May 13 2011, 10:52 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ May 13 2011, 10:52 PM) <a href="index.php?act=findpost&pid=1846119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Devour was terrible and for the most point ruined the reason for heavies. The only way it should return is if exo/heavies couldn't be devoured.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Devour was one of the best counters to the heavy train, It was most effective against lone rambo marines, It made marines think twice about trying to rush a hive.

    I vote bring it back!
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    I can't see the devour going in. In NS2 the Onos gets that shield ability to immobilize itself and take NO damage from the front, so with decent backup you wouldnt even need to run away after eating a guy
  • moku9moku9 Join Date: 2009-11-04 Member: 69265Members
    Isn't half the point of having an enormous class alien the ability to devour? Why not just have an uber-gorge that can stomp/charge/gore/damage-soak and just forget the ono.

    However, rines should be able to cut their way out of the ono while having to endure that nasty colon graphic from ns1 [the creator(s) of that colon graphic have been fired from the ns team right!??]. Cut fast enough from the inside and you escape; don't cut fast enough and spend the rest of that round as a steaming stationary permanent poop pile. Upon a successful-defecation, the ono recovers fully from internal injuries.

    The previously mentioned usb driven odor device should of course include a devour-odor for full player immersion in what it must be like to be inside an ono colon.

    No ono devour will likely result in some refund requests.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1846253:date=May 14 2011, 01:09 PM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ May 14 2011, 01:09 PM) <a href="index.php?act=findpost&pid=1846253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't see the devour going in. In NS2 the Onos gets that shield ability to immobilize itself and take NO damage from the front, so with decent backup you wouldnt even need to run away after eating a guy<!--QuoteEnd--></div><!--QuoteEEnd-->

    sincerely hope the aliens get some decent attack abilities then
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1846254:date=May 14 2011, 06:09 PM:name=moku9)--><div class='quotetop'>QUOTE (moku9 @ May 14 2011, 06:09 PM) <a href="index.php?act=findpost&pid=1846254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, rines should be able to cut their way out of the ono while having to endure that nasty colon graphic from ns1 [the creator(s) of that colon graphic have been fired from the ns team right!??].<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ha! Sorry, that was me, and I haven't been fired for creating that..yet.

    While the NS1 devour was pretty annoying, cheap, and promoted hit and run tactics for the Onos, it also led to some of the most memorable stories from NS1, for the first time that happens to someone.

    My vote would be to add it back in, but definitely not allow it to eat Exo's (and when you see the new exos you'll understand why). And we'd do it better, creating a fun little 3d room that you can look around in, and maybe hack at with your axe doing some internal damage to the Onos. Its still pretty problematic, and I think Charlie is against it, but it may get revisited after 1.0, if we can come up with some better approaches for it.

    --Cory
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Only if the Onos makes a OMNOMNOM sound dammit!
  • [Spec]Ice[Spec]Ice Join Date: 2011-05-13 Member: 98614Members
    edited May 2011
    It wouldn't be same GFX for the love of god. What if there was some cool bones gibs floating around in green acid with you? You could friends could hear your muffled screams. I will see if I can locate my custom sound effects that I had for it. GOD IT was the best :)

    PS CORY PULL RANK ON Charlie tell him. "Look Charlie I haven't asked for a raise in a while. If your going to keep me on board WE ARE DOING THE ONOS STOMACH :)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1846276:date=May 14 2011, 07:55 PM:name=[Spec]Ice)--><div class='quotetop'>QUOTE ([Spec]Ice @ May 14 2011, 07:55 PM) <a href="index.php?act=findpost&pid=1846276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    PS CORY PULL RANK ON Charlie tell him. "Look Charlie I haven't asked for a raise in a while. If your going to keep me on board WE ARE DOING THE ONOS STOMACH :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry, I'd rather take the raise :)

    --Cory
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I remember the Onos devour from NS1, and I think if you were to bring it back you could make it more interesting:

    1) When you're eaten, you can look outside from their belly in a translucent way (so you can see what the Onos is doing)?
    2) Attacking the onos from inside sounds pretty cool - so there is a risk to devouring a marine

    If you devour a fully healthy marine, he can keep attacking you while inside, and since you slowly loose health, you may kill him before he kills you.

    That way you want to only devour (and quickly end the life of) weak marines, then they won't get bored sitting in there...

    Or maybe when you are devoured you die instantly?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Maybe only allow Devour to work on Marines that are Gored and Charged into, if you plan on implementing a dazed state for the Marines.
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
    I would vote no for this mechanic to come back in. It was not a fun mechanic in NS1 and I can not see it being a fun mechanic in NS2. This mechanic also does not fit in with the rest of the abilities/skills/mechanics in the universe created by Flayra and Co, I will explain upon this further below.

    If you are looking for a counter to Heavies then I'm sure the Onos, being a massive alien lifeform, can do other things to wreck the train.

    One simple ability/skill is to have the 'Charge' from NS1 be brought back in to NS2 but with a knockdown effect so the Heavies that are knocked down take 'x' seconds to stand up before they can move (they can still shoot) and their accuracy is greatly reduced for a short time as the Heavies are 'disorientated' from being knocked down, meaning when they shoot for the next 'x' seconds their shots will fly everywhere.

    I will not start talking about how long the knockdown is, how much energy should be used, damage taken from being 'Charged' etc. Ignore the numbers, focus on the idea behind the mechanic.

    Also it's worth querying comparing certain games to NS like some others have in this thread.

    Someone mentioned Counter-Strike and how a headshot will pretty much one shot kill you and you can wait between a few seconds to a few minutes waiting for the next round to start. If I can headshot an Onos and kill it in 1-2 bullets then ok I am fine being 'one-shotted' in return.

    Someone mentioned 10 seconds in the stomach is not a long time since we're used to the WoW grind and spending hours to do something in that game. Firstly, we are not playing WoW, not everyone has played WoW, people have quit WoW because of the grind.

    Do not bring these philosophies into this game please.

    I agree & disagree about 10 seconds not being a long time. When you are having fun time flies, you blink and you notice you just spent hours playing this game, but when you are not having fun then time stretches out what seems like forever and you want to stop what you're doing.

    An important thing to note here and why I don't think 'Devour' fits into NS is that I can not think of any other mechanic in NS that <u>forces</u> you to take timeout for any amount of time. The game from what I can see is meant to provide a fluid and fast paced environment where you have to plan ahead of the enemy and execute the plan with good accuracy and firepower to kill the enemy, gain ground, capitalise, destroy their base. No other ability penalises you as severely as 'Devour' does. You are running/gunning/building, you are 'doing' something the entire game then all of a sudden, bam, do nothing. It ruins the current flow of gameplay.

    'Devour' is the only incapacitate ability in the game, it feels out of place in the current form of NS. It feels more like a Left 4 Dead ability/mechanic where once you get hit by it, you can not do anything but hope your team saves you.

    If Flayra & Co. are indeed hoping to add more 'team-play' to NS by aiming to implement 'Devour' and/or similar abilities then I'm all for it as long as the current version of NS changes dramatically to compensate for incapacitated team-mates.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited May 2011
    My take on devour always was it was a bad ability and one shot kills I always felt was often not a good thing in a competitive setting or even casual setting (nice for a horror setting though, but NS2 a horror game isn't). It reeks too much of wins by luck alone, not to mention it's never fun to take a player's power away in such a way on top of being a sort of instant kill, it just becomes frustrating and boring to most.

    Edit: Even if you allowed the marine to cut at the onos from the inside, it's likely retreated back to a safe location, (how onos did it in NS) likely covered in defenses and other Kharaa, it's still likely you are dead unless you're cuting your way out in a second flat... in which case you aren't going to bother devouring anyways.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    Devour was easily one of the best, most fun abilities in the first NS. It created so many awesome moments - I hope it returns. Though you guys have been catering to the whiners alot and taking away some of the best parts of the first game. . . so I won't get my hopes up.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1846342:date=May 15 2011, 03:44 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ May 15 2011, 03:44 PM) <a href="index.php?act=findpost&pid=1846342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Devour was easily one of the best, most fun abilities in the first NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why, specifically?

    People anti-devour have given very good reasons why it shouldn't go in, but no one pro-devour have given any good reasons it should stay.
  • FloricedFloriced Join Date: 2002-11-05 Member: 7129Members
    Id like digestion too, but nowadays it just doesnt work visually. I mean alien player clicks mouse and the marine just vanishes away from everyones sight. These kind of deals must be kept at a minimum.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846343:date=May 15 2011, 12:50 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 15 2011, 12:50 AM) <a href="index.php?act=findpost&pid=1846343"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why, specifically?

    People anti-devour have given very good reasons why it shouldn't go in, but no one pro-devour have given any good reasons it should stay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because, then UWE could implement this awesome graphic everytime you get eaten.

    <img src="http://i.imgur.com/G4fLnl.jpg" border="0" class="linked-image" />
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1846343:date=May 15 2011, 12:50 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 15 2011, 12:50 AM) <a href="index.php?act=findpost&pid=1846343"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why, specifically?

    People anti-devour have given very good reasons why it shouldn't go in, but no one pro-devour have given any good reasons it should stay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because this one time my team and I are outfitted with JP's and shotguns while there's a couple guys in exo. We get our numbers up and after repelling a pretty brutal xeno wave in our base, we decide we're gonna take it to them. So the two exos begin the march to the hive with their HMG's blasting the few trickling enemies we encounter on the way as the JP's hover about and some take up overhead firing positions.

    Then as we marched around a corner we realized there was a cloaked Onos standing right in the middle of the hallway lying in wait. Before even a shot was fired it was *gulp* and then onos ass as he ran like hell toward the hive. "Oh ######! BRING HIM DOWN!" we cry out as the JP's light up like flies attacking a horse. Swarm vs. beast in a strangely fitting juxtaposition of the ideals of the two races. We buzzed around and chipped away at the brute all the way back to the hive - frenzied by the race against time. "Get me <i>OUT</i> of here!" my exo-clad associate cried.

    But they were already there waiting on us. We fell webbed from the sky. It looked like the end for sure as we fell right next to the onos we were chasing. "Surely, he will want his revenge" I thought - after all it was only fitting. But I'm not going out like a ######, so I pull out my knife and take a few last stabs at the onos before he smooshes me into paste.

    Much to my surprise, my stabbing him was enough to take his last 10 hitpoints! Not only that, but now my exo-suited HMG toting homeboy was freed! After that we murdered the base and saved the chicks and went home happily ever after.

    After that my friend told me that onos ride through the map while he was listening to us frantically yelling in the comms and muffled JP's with shotgun blasts was the most memorable thing that's ever happened to him in a game.

    It may not fit with "competitive" play, but then again I don't think this game should even try for that stupid title. The game keeps getting these stupid changes like alien commanders and fun abilities taken out for some idiotic "not good for competitive" ideal. Don't even attempt that. Go for having fun - because if you try to get serious there's a million more shooters out there that will do it better than you ever will. You're taking away all the flavor that made NS and instead trying to make it like every other game out there.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Because it is annoying ! I like the idea that a player can be really punished, it makes the onos much more fearsome ("ho ###### an onos, he's gonna eat me, run!!!"). It forces the marines to stick together and to fight the onos as a team.
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
    edited May 2011
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Before we vote on in or out for devour lets think about balance. My own opinion if devour where implemented the Onos would suffer some side effects like a sedative causing it to move slower while digesting and maybe even be immobilized at the end of the digestion when it spits up the hardware the marine was carrying.

    I love devour in NS1 but the truth of the matter was, it was cheap but somehow made the eaten enjoy the experience too. I remember playing a round of CO on a server using the parachute plugin and someone screaming "kill the onos, he ate me!!" without a breath someone asked "witch one?"....well....when we seen the onos run by with a parachute hanging out of his back side his cover was blown.

    The point is, with the correct balance and visual indicators devour can add some additional excitement to the entire team.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    <!--quoteo(post=1846358:date=May 15 2011, 01:58 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ May 15 2011, 01:58 PM) <a href="index.php?act=findpost&pid=1846358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because this one time my team and I are outfitted with JP's and shotguns while there's a couple guys in exo. We get our numbers up and after repelling a pretty brutal xeno wave in our base, we decide we're gonna take it to them. So the two exos begin the march to the hive with their HMG's blasting the few trickling enemies we encounter on the way as the JP's hover about and some take up overhead firing positions.

    Then as we marched around a corner we realized there was a cloaked Onos standing right in the middle of the hallway lying in wait. Before even a shot was fired it was *gulp* and then onos ass as he ran like hell toward the hive. "Oh ######! BRING HIM DOWN!" we cry out as the JP's light up like flies attacking a horse. Swarm vs. beast in a strangely fitting juxtaposition of the ideals of the two races. We buzzed around and chipped away at the brute all the way back to the hive - frenzied by the race against time. "Get me <i>OUT</i> of here!" my exo-clad associate cried.

    But they were already there waiting on us. We fell webbed from the sky. It looked like the end for sure as we fell right next to the onos we were chasing. "Surely, he will want his revenge" I thought - after all it was only fitting. But I'm not going out like a ######, so I pull out my knife and take a few last stabs at the onos before he smooshes me into paste.

    Much to my surprise, my stabbing him was enough to take his last 10 hitpoints! Not only that, but now my exo-suited HMG toting homeboy was freed! After that we murdered the base and saved the chicks and went home happily ever after.

    After that my friend told me that onos ride through the map while he was listening to us frantically yelling in the comms and muffled JP's with shotgun blasts was the most memorable thing that's ever happened to him in a game.

    It may not fit with "competitive" play, but then again I don't think this game should even try for that stupid title. The game keeps getting these stupid changes like alien commanders and fun abilities taken out for some idiotic "not good for competitive" ideal. Don't even attempt that. Go for having fun - because if you try to get serious there's a million more shooters out there that will do it better than you ever will. You're taking away all the flavor that made NS and instead trying to make it like every other game out there.<!--QuoteEnd--></div><!--QuoteEEnd-->
    While the very occasional events like this one are great, I don't really think they justify the countless times you are forced to stare at a boring alien goatse for up to half a minute without any hope of being rescued.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1846373:date=May 15 2011, 07:01 AM:name=Lazarus)--><div class='quotetop'>QUOTE (Lazarus @ May 15 2011, 07:01 AM) <a href="index.php?act=findpost&pid=1846373"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While the very occasional events like this one are great, I don't really think they justify the countless times you are forced to stare at a boring alien goatse for up to half a minute without any hope of being rescued.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then you should be able to feed yourself a bullet. Problem solved.
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