Natural Selection 2 News Update - NS2 Build 167 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 167 released here
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  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Thanks for getting a patch out in such a short period of time! Remember to keep yourselves refreshed and ready :)
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    edited March 2011
    Did someone forget to increment the patch # on the main page or has this not been updated on Steam yet?

    Edit: Looks like I was thrown off by the date on your original post. 10:40PM yesterday?
  • s0ks0k Join Date: 2010-02-07 Member: 70473Members
    Damn, you look tired man. Appreciate the video summaries of things, among everything else. They really keep the community in touch with you guys.

    Appreciate the update.
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Members
    Damn!
    Get some rest!!
    -
    Cheers for the update.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Cool, looking forward to playing it.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    i hope sound bug finally fixed. looking forward to the patch, hope it gets here soon.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I do believe I don't have the ability to see sounds Charlie :P
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    Sweet! How do you download the patch?

    I'm still stuck on 166.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1836640:date=Mar 9 2011, 07:08 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Mar 9 2011, 07:08 PM) <a href="index.php?act=findpost&pid=1836640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sweet! How do you download the patch?

    I'm still stuck on 166.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It hasn't been distributed by Valve yet. It takes hours sometimes or minutes after UWE sends it in, no one knows how long it'll take.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2011
    <!--quoteo(post=1836633:date=Mar 10 2011, 01:32 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 10 2011, 01:32 AM) <a href="index.php?act=findpost&pid=1836633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do believe I don't have the ability to see sounds Charlie :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    s_stats 1 worked for me. 0 to off.

    fx_stats (no 1 or 0) brought up r_stats and s_stats together.

    I'd like to hope that helps but it might not help you, maybe some others :)

    You should get something similar to below (using fx_stats)

    <img src="http://i.imgur.com/jksfu.jpg" border="0" class="linked-image" />
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    ^ you already have the patch? i've still have not gotten it yet.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm not sure. Either Tram alien hive drastically changed in 166 or as someone said earlier, they've just not updated the version number to 167.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1836643:date=Mar 10 2011, 03:31 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 10 2011, 03:31 AM) <a href="index.php?act=findpost&pid=1836643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->s_stats 1 worked for me. 0 to off.<!--QuoteEnd--></div><!--QuoteEEnd-->
    "see sound"
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    Is the music from the video part of the ns soundtrack? It's awesome :)
  • chisschiss Join Date: 2008-06-05 Member: 64395Members, Constellation
    <!--quoteo(post=1836633:date=Mar 10 2011, 11:32 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 10 2011, 11:32 AM) <a href="index.php?act=findpost&pid=1836633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do believe I don't have the ability to see sounds Charlie :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then you didn't take enough LSD!
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    I'm excited about the fixes for dropping structures, was annoying to babysit each drifter to make sure it was listening to orders
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    Charlie, may i recommend a Miami Device? take pride in your grooming!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1836651:date=Mar 10 2011, 04:43 AM:name=Zeno)--><div class='quotetop'>QUOTE (Zeno @ Mar 10 2011, 04:43 AM) <a href="index.php?act=findpost&pid=1836651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the music from the video part of the ns soundtrack? It's awesome :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yup. That's a work in progress of a track for the NS2 soundtrack.

    --Cory
  • Tux0rTux0r Join Date: 2004-04-09 Member: 27808Members, Constellation, Reinforced - Shadow
    Woo it's up on steam, just finished downloading

    The build number on the main screen is updated to 167 btw
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I played 167 and had no sound issues! Nice work.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Played for 30 minutes...didnt knotice a sound issue, Infact I didnt even her Rifle gun sound looping! It was awesome. Sloooooooooooooowlllyyyy getting better and better.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    gj on fixing the sound issue. please get max a new immune system so he can murder lag.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Hey guys,

    I noticed a problem with sound when playing on high ping or a server with high load sometimes the soundfx for the guns would trigger twice.
  • DigitalPicturesDigitalPictures Join Date: 2009-12-27 Member: 69791Members
    I went to the GDCvault and you can only get Charlie's presentation if you are a member. I don't think sign up is free, did anyone video tape it at unknownworlds or anything?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    I played for about an hour, experienced little to no lag (until the Hydra spam), and no sound bugs!

    Still, it feels like I never hear the marine fire that's killing me unless I'm at melee range. Because I expect to hear the large bullet-ripping sounds you hear in most FPSs, I immediately feel like I've been flashbanged or something (which obviously doesn't exist but the feeling persists). It's odd at first, but now it's actually quite nice not to hear bullets ripping in to you; I can focus better and don't get all jumpy.
  • ben1099ben1099 Join Date: 2010-11-26 Member: 75282Members
    edited March 2011
    <b>IT</b><i></i> suddenly <i>hit</i> me. Building on macs drifters (bug) could actually be part of the gameplay.

    Please consider - it is possible in final stages to add EXAMPLE: a mobile drone (that automatically but very slowly) clears infestation?

    or

    Example Aliens: Shift Umbra from crags to (some mobile structure, ground or flying) controlled by commander for techical moves?
    or
    Perhaps a Goo explosion creature (one time usage : and expensive) that temporarily disable (5~7seconds) all marine structures in AoE/Room?

    Instead of just thinking of the negative impact of bugs. UWE might find new ideas made by them.

    Regards,

    Never let the bugs get you down

    Sound looping could have been made as a (alien parasite) disorentiate marines? Create false impression (hive or structure is guarded)?

    Midair shulk leaps - A possible upgrade tier 3?

    Flame thrower shoot through wall bug - Perhaps a soundwave/shockwave pistol that shoots through (thin walls) ?

    Marine invunerable bug - Commander (team + player res) skill? Long cooldown low invunerable time (3 secs?)

    Always welcoming critisms @ ben(1000+99)@hotmail.com
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1836667:date=Mar 10 2011, 01:39 AM:name=ben1099)--><div class='quotetop'>QUOTE (ben1099 @ Mar 10 2011, 01:39 AM) <a href="index.php?act=findpost&pid=1836667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Always welcoming critisms @ ben1099@hotmail.com<!--QuoteEnd--></div><!--QuoteEEnd-->

    Might want to remove this if you don't want to be overrun by spam bots.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1836669:date=Mar 10 2011, 05:48 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 10 2011, 05:48 PM) <a href="index.php?act=findpost&pid=1836669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Might want to remove this if you don't want to be overrun by spam bots.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sure quoting it will help.
  • ben1099ben1099 Join Date: 2010-11-26 Member: 75282Members
    Thanks for the advice I've changed it though I have lots of spam already (approximately 50 a day)
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