Whats your PC and did 162 improve FPS?

gorge.ousgorge.ous Join Date: 2011-01-07 Member: 76481Members
edited January 2011 in NS2 General Discussion
I'm just curious because I'm ready very mixed feedback on the FPS improvements.
So maybe we should specifiy it a bit.

Simply but down here your rig and if your fps have improved and if what your average fps are now and aprox. how much improvement on which map.
Could look like this:


----------------------------------


Intel Core2Duo E8400
3GB Ram (Flex Mode)
Geforce GTX460

No improvement
Rockdown still somewhere around 25-40 fps. tram everything from 15 to 30max.

Mid settings at 1920x1080 (cant see the "play now" button on other resolutions...) *edit* Sorry, I can. Have to restart the game ;)
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Comments

  • VanillamarineVanillamarine Join Date: 2009-10-17 Member: 69068Members
    edited January 2011
    1055T with 3,2ghz
    4890
    win7 64

    30 - 40 fps, huge stuttering, unable to hit anything. GG

    EDIT: Reducing graphics quality (including turning off of shadows) does not increase fps. GG
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    i5 2500k @ 4.3 GHz
    8 GB 1333 RAM
    Geforce 9800 GTX

    No improvement in 162. In fact, I had no real improvement moving from a Q6600 to the i5 either. I guess it's the video card. Still get 20-25 FPS with all the worst settings and the lag is terrible. I can't hit anything on marines.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited January 2011
    Your graphics card is over three years old, Quovatis. Geforce 9800 GTX came out early 2008!

    i5 750 @ 2.67GHz
    4GB RAM
    XFX Radeon HD 5850

    I get about 40fps in Rockdown, but it sometimes spikes up and down.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    edited January 2011
    AMD Phenom II X4 965
    4 GB RAM
    Radeon HD 5770

    Did the same benchmarks in 161 and 162 on high settings, 1280 x 1024.
    Numbers are average frames per second.

    Rockdown:
    48.498 -> 53.794 fps (+10.92%)

    Tram:
    40.774 -> 47.778 fps (+17.18%)
  • JaMrulezassJaMrulezass Join Date: 2010-04-10 Member: 71296Members, WC 2013 - Silver
    i7 930 @ 2.8Ghz
    5870 CF
    4GB DDR 3 1600
    ----------------------------------------
    Rough estimate of about 50% increase, from about 30 fps to about 45-50
    Idle server @ about 70fps
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1827477:date=Jan 26 2011, 11:00 AM:name=Supernorn)--><div class='quotetop'>QUOTE (Supernorn @ Jan 26 2011, 11:00 AM) <a href="index.php?act=findpost&pid=1827477"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your graphics card is over three years old, Quovatis. Geforce 9800 GTX came out early 2008!<!--QuoteEnd--></div><!--QuoteEEnd-->

    True, but it's still more than enough for other games I play. I thought everyone was saying NS2 is very CPU-hungry, but that doesn't seem to be the case.
  • KintarotpcKintarotpc Join Date: 2011-01-23 Member: 78695Members
    AMD Phenom II x2 3.0ghz 545
    4 GB (though 3.5 addressable - stuck with 32 bit OS) DDR2 SD RAM
    ATI Radeon HD4770 (512mb ram)

    I get between 25 and 60 FPS (constant 50-60 in the ready room).
    Prior to 162 I was getting something more along the lines of 10-30 (40 max in the RR)
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    please write down your resolution and AF etc. settings too.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2011
    I don't get why people are using Rockdown as a benchmark, with NS2HD being surprised with good results. Isn't Rockdown a small alpha map not designed for final release play? Where as Tram has no visible performance increase, is larger with more open areas and is going to be in the final game?

    I smell marketing hype and people being duped by a video.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    e6850 OC 20% @3.6GHz
    gtx480 (which was utilized 1/3 in B161)
    4GB RAM
    max settings and res = 1920x1080 or 1600x1200 (both about 2MP)

    in B162 my fps is like 1.5 times the B161.
    in combat, i now have like 25-35 from 15-25. and i think netcode (and probly also a clientside input delay) have been fixed.
    all this means i went from "killing skulks 1/10 times" to "not killing skulks 1/10 times"!

    i'm guessing that users with weaker cards are already running a somewhat balanced setup,
    for me however, CPU is by the single bottleneck by far, so any changes there gives a maximum improvement result.
    and users who are bottlenecked by their GPU won't see any big difference from CPU improvements.
    users who get REDUCED fps i cannot easily explain...
  • DeTeNaDeTeNa Join Date: 2010-12-18 Member: 75751Members
    i7-975 Turbo 3.68 GHz
    6 GB RAM
    Gtx480
    on
    1920x1080
    40-65 fps

    No improvement in 162.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1827509:date=Jan 26 2011, 09:05 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 26 2011, 09:05 PM) <a href="index.php?act=findpost&pid=1827509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where as Tram has no visible performance increase, is larger with more open areas and is going to be in the final game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1827480:date=Jan 26 2011, 07:08 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ Jan 26 2011, 07:08 PM) <a href="index.php?act=findpost&pid=1827480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tram:
    40.774 -> 47.778 fps (+17.18%)<!--QuoteEnd--></div><!--QuoteEEnd-->

    17% (on my machine) is pretty good, but the actual number of additional FPS is too small to notice a difference.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2011
    Intel Core2Duo E8400
    4GB RAM
    Geforce 8800GT

    FPS is more or less fine, but I still get the massive nonstop stuttering when connected to any server other than my own. 162 didn't help at all in that regard. It was better back at the beginning of beta.
  • syprosypro Join Date: 2009-10-31 Member: 69195Members
    i7 860 @ 4.2
    5870 @ stock
    8gig @ 1600

    Massive performance increase. 60fps steady with some minor drops now and then.
  • minibananaminibanana Join Date: 2009-09-03 Member: 68682Members
    AMD Athlon 64 X2 3800+
    6.0GB RAM
    ATI Radeon HD 5600 Series

    FPS AVG : 15 - 25

    Depends on the # of players and whats going on at the time. Still playable though.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Intel dual core E2180 (2x2GHz)
    2 GB RAM
    GeForce 8800 GT

    1024*768 , lowest settings (shadows enabled)

    20-30 fps on Tram , 50-80% higher than last build. It can take a dive during real games and especially in combat.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Radeon 48XX something (4850 maybe?)
    Intel i7 quad core
    6 GB RAM
    Running 1900x1200 with all the bells and whistles turned on

    Was going about 15-30 FPS in 161, now I average 38-45 running around, but dropping as low as 20-25 in heavy combat.

    That being said, a 25% minimum boost ain't bad at all!
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited January 2011
    Finally getting to play the 162 update and I find that my game is now mostly broken.

    The game freezes after several seconds of moving around or trying to do anything. At first I thought it had to do something with movement, but on investigation I've found that I'm getting sound loops either from ambient noises or structures. I can't hear footsteps or marine rifle fire (just some extremely short-lived looping noise). I've had zero issues running the game until the 162 update. Checking the task manager after it freezes I see NS2.exe's memory usage shoots up 0.5 gigs to 1.5 from the usual 1.0 when running normally. Perhaps my game integrity was comprimised when it downloaded the new build...I'll try a redownload for now and see if anything changes.

    Before the 162 build I usually had around 23-45 fps in a 5v5 server. My own game with minimal stuff I'd hit 40-80 fps. Looking forward to any improvements!

    System:
    W7 64-bit RC
    ATI 5850 (stock)
    Intel i7 860 (stock)
    4GB RAM (stock)

    1680x1050 with highest settings I can choose
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    edited January 2011
    AMD Athlon II x2 3ghz
    2GB ram
    Sapphire 2GB HD 6950

    1024 x 768 High settings, 15-30 fps
    1024 x 768 Ridiculously awful setting, 15-30 fps...

    Something is not right here, graphics settings are not increasing fps at all...
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1827626:date=Jan 26 2011, 09:20 PM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Jan 26 2011, 09:20 PM) <a href="index.php?act=findpost&pid=1827626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something is not right here, graphics settings are not increasing fps at all...<!--QuoteEnd--></div><!--QuoteEEnd-->


    This is a known issue, which the devs will address as optimization continues. This thread is about build 161 vs 162
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    Well in that case I have the same performance as last build.
  • VarXXVarXX Join Date: 2011-01-24 Member: 78824Members, NS2 Playtester
    <!--quoteo(post=1827619:date=Jan 27 2011, 01:55 AM:name=Josh86)--><div class='quotetop'>QUOTE (Josh86 @ Jan 27 2011, 01:55 AM) <a href="index.php?act=findpost&pid=1827619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Finally getting to play the 162 update and I find that my game is now mostly broken.

    The game freezes after several seconds of moving around or trying to do anything. At first I thought it had to do something with movement, but on investigation I've found that I'm getting sound loops either from ambient noises or structures. I can't hear footsteps or marine rifle fire (just some extremely short-lived looping noise). I've had zero issues running the game until the 162 update. Checking the task manager after it freezes I see NS2.exe's memory usage shoots up 0.5 gigs to 1.5 from the usual 1.0 when running normally. Perhaps my game integrity was comprimised when it downloaded the new build...I'll try a redownload for now and see if anything changes.

    Before the 162 build I usually had around 23-45 fps in a 5v5 server. My own game with minimal stuff I'd hit 40-80 fps. Looking forward to any improvements!

    System:
    W7 64-bit RC
    ATI 5850 (stock)
    Intel i7 860 (stock)
    4GB RAM (stock)

    1680x1050 with highest settings I can choose<!--QuoteEnd--></div><!--QuoteEEnd-->

    Try a different server. Some servers are causing people to have lower framerates and more stuttering and rubber banding than usual.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited January 2011
    <!--quoteo(post=1827642:date=Jan 26 2011, 09:07 PM:name=VarXX)--><div class='quotetop'>QUOTE (VarXX @ Jan 26 2011, 09:07 PM) <a href="index.php?act=findpost&pid=1827642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Try a different server. Some servers are causing people to have lower framerates and more stuttering and rubber banding than usual.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This happened when I created my own lan server as well. Tried tram and rockdown. My reinstall is nearly finished and I'll repost to let people know if it's still an issue. Also, I was playing on some emulators just prior and had my controller plugged in while I was attempting to play NS2 -- I doubt this makes a difference and I haven't heard of any joypad support/issues in the game anyway, but I figured I'd bring it up since its pretty much the only thing I've ever done different when running the game.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    Looks like something got messed up during my update. I completely reinstalled and everything is working again. Sounds are back to how they should be. No freezing.
  • croncron Join Date: 2010-06-21 Member: 72122Members
    edited February 2011
    Resolution: 1920*1080 No FSAA or AF (application controlled in the driver)
    Visual Detail: High

    Frames: 9958
    Time (ms): 300000
    Min FPS: 6
    Max FPS: 50
    Avg FPS: 33.193

    GPU: GTX 260
    CPU: Q6600
    RAM: 4GiB
    OS: Windows 7

    This was in Rockdown, it felt okay to me, not significantly better than in B161.
    33 FPS would be okay, not good but playable, if there weren't the frame spikes. It seems there is not much input lag, which is good, yet the drops below 25 FPS are very noticeable, they usually occur when running for a while from room to room.

    //edit: I'm an idiot, I don't have a 8800GTS but a GTX 260.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1827662:date=Jan 26 2011, 07:45 PM:name=cron)--><div class='quotetop'>QUOTE (cron @ Jan 26 2011, 07:45 PM) <a href="index.php?act=findpost&pid=1827662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GPU: GeForce 8800GTS<!--QuoteEnd--></div><!--QuoteEEnd-->

    first, to get an idea of where your card stands against others:
    <a href="http://www.videocardbenchmark.net/video_lookup.php?cpu=GeForce+8800+GTS" target="_blank">http://www.videocardbenchmark.net/video_lo...eForce+8800+GTS</a>

    then, to shop for a new one:
    <a href="http://www.newegg.com/Store/SubCategory.aspx?SubCategory=48&name=Desktop-Graphics-Video-Cards" target="_blank">http://www.newegg.com/Store/SubCategory.as...ics-Video-Cards</a>
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    The FPS seemed smoother, and roughly got about 5% to 10% increase on my laptop.

    Laptop has Core2Duo 2.2Ghz, 4GB RAM & GeForce 240M 1GB.
  • doginaboxdoginabox Join Date: 2011-01-27 Member: 79140Members
    1920X1080 all high
    Comp is a core i7 860@3.6ghz vid card is a highly overclocked gtx 470.
    Fps went from about 30-50 before to about 40-80 now, huge increase over the last build for me.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    around 10% increasehere (i measured it with fraps, but i have the numbers on the other computer).

    phenomx x6 1090, geforce460 1GB
  • RamblemoeRamblemoe Join Date: 2010-12-21 Member: 75812Members, Forum Moderators, NS2 Playtester, Subnautica PT Lead, Retired Community Developer
    edited January 2011
    core i5 750 @ 3.6
    xfx 5850

    Average fps slightly above 30 or so. Spikes go about 30fps in both directions (+/-).
    Maybe a few extra fps but nothing noticeable. Although I guess that when I started playing I was hovering around 25 on average.
    So there's been some improvement, I guess, just nothing major.
    But progress is progress won't deny that fact.

    edit: 1920x1200 max settings.
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