Multiple Cinimatics

SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
<div class="IPBDescription">Will it hamper framerate?</div>I was trying to duplicate cold pipes behind a service panel and found that steam cinimatic was the best looking for this.

Will having five cinimatics close together kill framerate in that area?

I did this:

<img src="http://www.super-nova-team.com/ns2/coldpipes.jpg" border="0" class="linked-image" />
to get this result:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/nQ5zoiaKpzU"></param><embed src="http://www.youtube.com/v/nQ5zoiaKpzU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    copy paste 50 of those and tell us what happens.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    So i got some time to play around with framerate and cinimatics and ran 12 cinimatics along with 3 Ambient sounds, 15 lights (Shadowing on) and almost no props.

    The result was promising as i only experienced about 2fps drop when placing all 12 cinimatics in VIS witch is far less than what i experienced with dynamic props.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/XaiUQnHwYhg"></param><embed src="http://www.youtube.com/v/XaiUQnHwYhg" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
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