NS2_Siege007 Remake

PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members Posts: 719
edited July 2010 in Mapping
First Map :)
Sooo yeah bit of a boring one..
Im gonna remake NS_Siege007 exactly as it was in NS1 and then make some changes to ballance it for NS2 and make it fit NS2 better.
(Adding tech points, more or less RT's (prolly less) and smaller or bigger rooms.)

Then I will prolly make some more changes to make it look better than it did in ns1... heh...
Then I will prolly add my own personal touches...

So anyway im not very far but this is current progress...
Trying to get all the dimensions right is most important at the moment.

CREDIT FOR DESIGN OF THE MAP IS GIVEN ENTIRELY TO THE ORIGINAL DESIGNER AND I AM JUST REMAKING!
If anyone could tell me the original designer I wil update this.
Also if the original designer has any isses with me releasing an exact copy.... It isnt going to be an exact copy. :)

http://a.yfrog.com/img829/114/familiaranyone.jpg
http://img340.imageshack.us/img340/7325/familiaranyone3.jpg
http://img801.imageshack.us/img801/9045/si...07frontdoor.jpg
http://img17.imageshack.us/img17/5717/siege007frontdoor2.jpg
http://img822.imageshack.us/img822/5938/siege007overview.jpg
http://img717.imageshack.us/img717/2199/familiarsights.jpg

Also the textures are not finnished obveously they are just placeholders..
QUOTE (Mkilbride @ Nov 5 2012, 09:27 PM) »
In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

Marine Starting Gun should ###### up the Aliens 50 res life form yo... Seems Legit.

NS2_Siege007 Remake.
«13

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members Posts: 1,024 Advanced user
    Do...not..stop...now.
    image
    #exertus / #team.fantasy @ Quakenet
  • InkInk Join Date: 2009-08-15 Member: 68499Members Posts: 261
    lol siege cant go through walls.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,723 Advanced user
    They don't have to, they just shoot through them :p

    @Topic: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ..there it started..


  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members Posts: 719
    Lolz....

    Loving the .... "incouragement" heheh.
    QUOTE (Mkilbride @ Nov 5 2012, 09:27 PM) »
    In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

    Marine Starting Gun should ###### up the Aliens 50 res life form yo... Seems Legit.

    NS2_Siege007 Remake.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members Posts: 368 Fully active user
    Sieges will NOT go through walls, or anything like NS1... fail
    http://concretenmetal.blogspot.com/
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  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation Posts: 4,111 mod
    LUA will make sieges do whatever you want them to do.

    Retired NS1 Developer, currently making myself useful as a forum moderator - message me for any mod related requests.
    ellnic
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation Posts: 242
    must be another way it will work then. like not a wall or a windo but holes that are too small for skulsk to go through but sieges can shoot through
    Within us all,
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  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    I guess this was inevitable... just a shame it's happening.
    blah blah blah
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue Posts: 877 Fully active user
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff Posts: 1,232 mod
    Can just add small holes in the walls for the sieges to shot true. Shouldnt be a problem i think.
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  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Posts: 2,679 Advanced user
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members Posts: 358
    QUOTE (Thaldarin @ Jul 26 2010, 05:59 PM) »
    I guess this was inevitable... just a shame it's happening.


    At least we aren't seeing co_ maps yet. :D
    Atone
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (puzl @ Jul 26 2010, 06:41 PM) »
    LUA will make sieges do whatever you want them to do.

    As long as they do not hover without flapping, I'm fine with it! Wait, I'm not fine with that!!!


    sv_pure 1 better work :P

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  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members Posts: 182
    edited July 2010
    QUOTE
    NS2_Siege007 Remake


  • ryanericwryanericw Join Date: 2009-08-27 Member: 68624Members Posts: 43
    Siege, Co, & NS were all fun. Quit being whiny 13 yo kids. GJ on the remake, hopefully it can be backed with some code to make it more like ns1!
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members Posts: 431 Fully active user
    QUOTE (Atone @ Jul 27 2010, 03:02 AM) »
    At least we aren't seeing co_ maps yet. :D


    Give it time...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (ryanericw @ Jul 27 2010, 07:14 AM) »
    Siege, Co, & NS were all fun. Quit being whiny 13 yo kids. GJ on the remake, hopefully it can be backed with some code to make it more like ns1!

    Sarcasm eludes you image

    Guardian of the "magic cookiejar" AdminModerator

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  • BoutrosBoutrosGhaliBoutrosBoutrosGhali Join Date: 2005-01-07 Member: 33193Members, Constellation Posts: 52 Fully active user
    QUOTE (puzl @ Jul 26 2010, 05:41 PM) »
    LUA will make sieges do whatever you want them to do.


    image

    Haha
    Boutros Boutros Ghali

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  • GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester Posts: 81 Fully active user
    One picture says it all
    image
  • BoutrosBoutrosGhaliBoutrosBoutrosGhali Join Date: 2005-01-07 Member: 33193Members, Constellation Posts: 52 Fully active user
    U serious Garo? Siege was such a laugh sometimes and a decent break from the monotony of classic or combat. I think the OP should have done a poll for the best siege map and remade that. I'm not sure siege007 was the best one but whatever.

    OP you should change up the look and feel a bit, the last sieges were very blocky and nothing like the maps people have been designing for NS2. I think they should be much similar. The problem with the old sieges was the ridiculously high rooms and lengthy corridors (among other things hah!)

    Anyawy make sure you put your own touch on the map. Don't make it exactly the same
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  • -Nemesis--Nemesis- Join Date: 2010-04-10 Member: 71301Members Posts: 28
    Siege maps were a love or hate thing.

    Cant honestly say I loved them, but it was fun to have a mess about on one once in a while.

    Easy res, easy upgrades, easy practice.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer Posts: 1,122 Fully active user
    Siege concept is good fun but why such ugly awfull levels, Hence why I made ns_siege_generator to try and break the ice, I wanted expand that map a lot more but I maxed out the engine limits so I could not add in the extra routes needed to make it even better.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members Posts: 88 Advanced user
    seige is ok as long as it's not an Unsichtbar map.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited July 2010
    QUOTE (SgtBarlow @ Jul 30 2010, 04:52 PM) »
    Siege concept is good fun but why such ugly awfull levels, Hence why I made ns_siege_generator to try and break the ice, I wanted expand that map a lot more but I maxed out the engine limits so I could not add in the extra routes needed to make it even better.

    THIS!



    The game mode is cute and some find it fun even, but why so uglyous (sorry Joker pun there image). At least put some more work in the texturing, this might even make boxworld007 look somewhat better...

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  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members Posts: 1,285 Advanced user
    QUOTE (Kouji_San @ Jul 31 2010, 06:50 PM) »
    THIS!



    The game mode is cute and some find it fun even, but why so uglyous (sorry Joker pun there image). At least put some more work in the texturing, this might even make boxworld007 look somewhat better...


    Fun comes in many forms. There ARE times when the detail of the map is not important.

    Example: supersiege_005. A map with the most basic grey wall/floor/ceiling texture imaginable repeated on every surface of the map. But the shape and pace of the map was pure gold that resulted in many epic battles, and classic secret-room holdouts. Combine that with epic music that pisses off some people, and it all just contributes to the lawls.
    The enemy cannot eat an IP, if you disable its head!
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    One persons fun is not another. You can't define fun. The only thing siege maps represent is how to break gameplay.
    blah blah blah
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Posts: 2,679 Advanced user
    QUOTE (Thaldarin @ Aug 4 2010, 07:52 PM) »
    One persons fun is not another. You can't define fun. The only thing siege maps represent is how to break gameplay.


    It's not breaking gameplay, it's just gameplay of a different flavor. With mostly broken maps.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (FocusedWolf @ Aug 5 2010, 12:53 AM) »
    and it all just contributes to the lawls.

    lawls are overrated, but then again... orange dev textured maps seem teh hot in TF2 as well...


    Lazy mappers are lazy, but it's no lie those guys take the caek!

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  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members Posts: 719
    Ok so... Siege is getting "prettier".
    But its still not that pretty....

    A new spin on a familliar corridor...
    How you guys approve...

    http://a.imageshack.us/img21/2623/newspinonthefamilliar2.jpg
    http://a.imageshack.us/img192/7444/newspinonthefamilliar.jpg
    http://a.imageshack.us/img197/9255/newspin...efamilliar3.jpg
    QUOTE (Mkilbride @ Nov 5 2012, 09:27 PM) »
    In no circumstances, should it take more than an entire SMG Clip to kill a fade. I did several tests on this, even standing still, with next to 0 ping, it takes more than a clip from the SMG to kill a Fade.

    Marine Starting Gun should ###### up the Aliens 50 res life form yo... Seems Legit.

    NS2_Siege007 Remake.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members Posts: 368 Fully active user
    Why are you MAKING rocks and boulders when there are props readily available?
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