Can Not Allocate More Than 128 Hud Sprites?

lordofokralordofokra Join Date: 2002-11-09 Member: 7898Members, Constellation
<div class="IPBDescription">uhhhh...</div> I'm not much of a programmer so i dont know what this means, but i wish i could get some help about it. Occcasionally in a game, it looks like i hit ESC to go to server menu but it goes to main menu and gives that message in a little box, then closes the game. Someone please help, it would be much appriciated

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> for life

Comments

  • lordofokralordofokra Join Date: 2002-11-09 Member: 7898Members, Constellation
    <bump>


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> for life
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Sounds like a videocard processing problem. If you are running any other applications, that might cause it. It seems like your videocard is not powerful enough to display enough sprites or something like that, but thats likely to be a driver problem. Of course, I know very little about this kind of thing.
  • lordofokralordofokra Join Date: 2002-11-09 Member: 7898Members, Constellation
    that'll do it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> I still use geforce 2 64mb.. <adds ti4600 to christmas list>
  • lordofokralordofokra Join Date: 2002-11-09 Member: 7898Members, Constellation
    <bump> i still need a temporary fix...
  • ParrotParrot Join Date: 2002-11-17 Member: 9017Members
    Any Geforce2 will be able to handle a half-life mod. Try updating your drivers from nVidia instead of dropping a lot of $$$ on a new card.

    I have a Geforce2 32MB and have no problems with any games, including CS, DOD, paintball, or NS (all half-life mods).
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