New Fgd File!

Fox0rFox0r Join Date: 2002-11-14 Member: 8557Members
<div class="IPBDescription">Get it tonight!</div> Guys, I updated the fgd file to include zhlt_lightflags and also to include Laurie's switchable texture lights. Furthermore, I removed the feature that makes cyclers (and a few others) display their sprite in the 3D view because VHE would crash if a mdl file was specified.

I will submit it to c4 at ns.valve-erc.com when I get home from work.

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <i> Guys, I updated the fgd file to include zhlt_lightflags and also to include Laurie's switchable texture lights.</i>
    Great. I'll see if I can add anything to QuArK's .qrk file. Only NS specific entities are stored therein, and there already is zhtl_lightflags support so there probably isn't much to change.

    <i>Furthermore, I removed the feature that makes cyclers (and a few others) display their sprite in the 3D view because VHE would crash if a mdl file was specified.</i>
    Does this also include env_sprite? It would seem a bit weird if it didn't display a sprite, but it can also be used for models. Few people know that however, so it shouldn't be a big problem.
  • Fox0rFox0r Join Date: 2002-11-14 Member: 8557Members
    Umm, what?

    Could you rephrase that?
  • Fox0rFox0r Join Date: 2002-11-14 Member: 8557Members
    If you're saying what I <i>think</i> you're saying, then:
    I CAN make the 3D view show the actual sprite for env_sprites again, if you think it's necessary.

    The rest of what you said still confuses me.
  • HadesHades Join Date: 2002-11-05 Member: 7032Members
    yeah the env_sprites really shouldnt be used for models so I think they should still be able to display the sprite you choose.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <i>Could you rephrase that?</i>
    Does the env_sprite display it's sprite in the 3D view when using the new .fgd file?

    If it <i>doesn't</i> it would be a bit weird and take most of the usefulness out of the sprite-displaying-feature.

    If it <i>does</i> it may cause crashes as with the cyclers, since env_sprite can be used to display models in-game. Few people use this however.

    I assume it does display its sprite, which is fine for most people.
  • kanserikanseri Join Date: 2002-11-14 Member: 8629Members
    cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • c4xc4x Join Date: 2002-10-16 Member: 1512Members
    You can get the new fgd .<a href='http://ns.valve-erc.com/' target='_blank'>here</a>.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The link doesn't work :\
  • c4xc4x Join Date: 2002-10-16 Member: 1512Members
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