Nets for Marines
Battle-Bug
Join Date: 2010-02-11 Member: 70523Members
<div class="IPBDescription">Gorges can web, but what can marines do?</div><b>Introduction:</b>
We've all played NS1 and gotten stuck in webs, especially when jet packing. However, I've noticed that aliens can freely fly freely with few obstructions. Marines can occasionally build some structures for blocking, but it rarely works and it's just not the same.
<b>Problem:</b>
Marines don't have a way to web aliens.
<b>Solution:</b>
Give the marines a net.
<b>Suggestion:</b>
How about a net gun.
1. It is disposable in that it can shoot one net during a marine's life, like a mines or grenades in NS1. So, the marine has to respawn to use it. This keeps it from being overused.
2. Its primary fire should shoot a net that can capture small and medium sized aliens (doesn't affect Onos for some balance). It slows aliens down, like web slows marines. In order to escape, aliens need to either thrash their mouse around or bite/swipe two times.
3. Its secondary fire mode shoots a total of 3-4 hooks, one after another (the marine aims and chooses each location). These hooks stick to walls to create the boundaries of the net. If the hooks are 20 feet apart and a net has maximum dimensions of 8x8 feet, then it is an 8x8 foot net in the middle suspended in the middle. I suggest that aliens don't get tangled in these, but that the nets just block them and can be destroyed with two bites/swipes.
4. Marines get blocked by hanging nets (for balance) and can destroy them with two knife cuts if needed. However, marines don't get tangled.
<img src="http://technabob.com/blog/wp-content/uploads/2008/03/net_gun.jpg" border="0" class="linked-image" />
<img src="http://scrapetv.com/News/News%20Pages/Politics/images-2/net-gun.jpg" border="0" class="linked-image" />
<img src="http://a.espncdn.com/winnercomm/outdoors/conservation/i/P2_c_fea_QDMA_spike_antler4.jpg" border="0" class="linked-image" />
<img src="http://img693.imageshack.us/img693/7052/marinenet1.jpg" border="0" class="linked-image" />
<img src="http://img28.imageshack.us/img28/2783/marinenet2.jpg" border="0" class="linked-image" />
Please give me some feedback and alternate suggestions.
We've all played NS1 and gotten stuck in webs, especially when jet packing. However, I've noticed that aliens can freely fly freely with few obstructions. Marines can occasionally build some structures for blocking, but it rarely works and it's just not the same.
<b>Problem:</b>
Marines don't have a way to web aliens.
<b>Solution:</b>
Give the marines a net.
<b>Suggestion:</b>
How about a net gun.
1. It is disposable in that it can shoot one net during a marine's life, like a mines or grenades in NS1. So, the marine has to respawn to use it. This keeps it from being overused.
2. Its primary fire should shoot a net that can capture small and medium sized aliens (doesn't affect Onos for some balance). It slows aliens down, like web slows marines. In order to escape, aliens need to either thrash their mouse around or bite/swipe two times.
3. Its secondary fire mode shoots a total of 3-4 hooks, one after another (the marine aims and chooses each location). These hooks stick to walls to create the boundaries of the net. If the hooks are 20 feet apart and a net has maximum dimensions of 8x8 feet, then it is an 8x8 foot net in the middle suspended in the middle. I suggest that aliens don't get tangled in these, but that the nets just block them and can be destroyed with two bites/swipes.
4. Marines get blocked by hanging nets (for balance) and can destroy them with two knife cuts if needed. However, marines don't get tangled.
<img src="http://technabob.com/blog/wp-content/uploads/2008/03/net_gun.jpg" border="0" class="linked-image" />
<img src="http://scrapetv.com/News/News%20Pages/Politics/images-2/net-gun.jpg" border="0" class="linked-image" />
<img src="http://a.espncdn.com/winnercomm/outdoors/conservation/i/P2_c_fea_QDMA_spike_antler4.jpg" border="0" class="linked-image" />
<img src="http://img693.imageshack.us/img693/7052/marinenet1.jpg" border="0" class="linked-image" />
<img src="http://img28.imageshack.us/img28/2783/marinenet2.jpg" border="0" class="linked-image" />
Please give me some feedback and alternate suggestions.
Comments
Also a net gun doesn't fit into the the marine arsenal very well, netguns are for subduing people without trying to hurt them. If these were scientists trying to obtain sample it would make more sense, but these are marines trying to eliminate a threat.
What about subduing them to hurt them? Ever try to kill a fade, but it keeps running away before anyone can really hurt it? Entangling it in a net can give an extra 2 seconds to shoot it. That is the tactical advantage. Also, it can restrict the movement of flying aliens, causing a disadvantage for their flying advantage.
Depending how the game works, this might be a good pistol replacement, just as lmg is replaced with other weapons.
I don't know if the ns2 developers have enough skill to make a net gun personally... but i see it's use would be VERY HELPFUL for the marine team...
It would help by:
1. allowing marines to snare a lork before it flies away
2. entangle fades so they can't run away like ######.
3. trip a onos.
4. snare MULTIPLE skulks and/or gorges!
There's really no end to the ways it can be useful... I imagine it should be a weapon which fires from the lmgs attached grenade launcher tube.
Aliens should be slowed down by webs btw... maybe permit them to walk BUT NOT FLY through them.
1. allowing marines to snare a lork before it flies away
2. entangle fades so they can run away like ######.
3. trip a onos.
4. snare MULTIPLE skulks and/or gorges!<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the compliment.
A good 5th use could be to create a hammock. So, if marines want to jump across a ravine, they can create a small bridge with a net. If a marine wants to hide near the ceiling, he can fly up on top of the net (like standing on a mine on the wall)... there's tons of traps that can be made with these and aliens can easily destroy them, so they should be pretty balanced.
2. entangle fades so they can't run away like ######.
3. trip a onos.
4. snare MULTIPLE skulks and/or gorges!
There's really no end to the ways it can be useful... I imagine it should be a weapon which fires from the lmgs attached grenade launcher tube.
Aliens should be slowed down by webs btw... maybe permit them to walk BUT NOT FLY through them.<!--QuoteEnd--></div><!--QuoteEEnd-->
The marine team emphasizes firepower while the alien team emphasizes speed and maneuverability.
This sounds like it would take away a lot of the advantages that the aliens have and tip the scales in favor of the marines.
This sounds like it would take away a lot of the advantages that the aliens have and tip the scales in favor of the marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do keep in mind that the net is easily destroyed and I'm not suggesting something where you'll see dozens. Remember that there's currently nothing to obstruct alien movement besides short structures and heavies (if they really want to block a doorway/hallway. Also, I did state that this will block marines as well.
We may also want to add that grenades can destroy these. Although it falls under friendly fire, it may be another good disadvantage. We just have to make sure that it has to be a close blast.
The marines have mines
I didn't know that mines were useful at blocking outside of vents :)
Enough is being done to make them more symmetrical already (sadface). We really don't need any more.
You can put mines on ladders, stairs and in hallways
I didn't know that most aliens used ladders :)
It isn't really blocking if an alien can get by without setting off the mine. A hallway too small for an alien to get by the mine is called a vent. Stairs may be a valid point, but they have to be narrow.
It would be cool if instead of just a mine with a fixed laser shooting straight out the front, if you could angle the laser beam. I'm guessing it would use code similar to the hook system I mentioned.
<!--quoteo(post=1752840:date=Feb 12 2010, 08:54 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 12 2010, 08:54 PM) <a href="index.php?act=findpost&pid=1752840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bad idea! Keep your movement impairing shizzle out of Khaara gameplay... And I noticed FocusedWolf's anti-Khaara movement is gaining supporters :D What is up with that... First the Onos Exploding flamer and now this turning Khaara into defenseless targets...<!--QuoteEnd--></div><!--QuoteEEnd-->
Please keep in mind that these nets will be easy to destroy. In fact, we should add xeno to the list of attacks that can destroy nets.
Here's another idea, it could simply just be a net gun and not setup hanging nets. That way, it just nets an alien (non-onos) for two seconds and that's it. We can even make this an lmg attachment (right click/secondary function) if we like.
Don't forget that even though hanging nets are similar to web, Onos have stomp and marines don't have any stunning attacks.
I'd really like to see some alternate suggestions from you guys.
Look at the Onos in NS1. It could stun MANY marines (dozens, potentially) and then it eats one. It can also stun and attack helpless marines. Its teammates can join in to have a killing frenzy on the trapped marines.
Compare this to the fired net. It stuns a SINGLE target for 1-2 seconds and that target can still redeem.
From what I can see, stomp > net
The marine team is more dependent on teamplay and combined firepower, while the aliens can do pretty well on their own. A marine should not be alone, and in normal circumstances, has his buddies nearby to fire away. Making the stun attack valid, because there is still danger and it's in itself an anti-rambo weapon as well. The Khaara have always been about movement, maneuverability and speed, taking that away from them with a stun/movement impairing effect is quite similar to blocking their movement with a heavy in a doorway.
A team that is 100% dependent on movement, like the Khaara, to decide the outcome of a fight. Should never glued to the ground by something that is out of their control. Even in the heavy blocking a doorway scenario, the alien can still dodge or move to try and avoid being turned into a bloodstain.
Again, 1 or 2 seconds might not seem like much, but it is more then enough to turn an alien into green mist.
Just to add to this, it seems the hold E to build thing from NS1 is going to be replaced with weld/builder bots? Ifso, that means even more guns firing away from range, making freedom of movement for a melee only team even more important...
The net, conversely, would give Marines a good chance of cheapshotting lifeforms that are much more difficult to get back. It would really be quite lame. Stuns in general are bad; the only reason they were bearable in NS1 is because they were integral to the overall balance, and I'm pretty sure Stomp is out for NS2 anyways.
The net, conversely, would give Marines a good chance of cheapshotting lifeforms that are much more difficult to get back. It would really be quite lame. Stuns in general are bad; the only reason they were bearable in NS1 is because they were integral to the overall balance, and I'm pretty sure Stomp is out for NS2 anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->
Keep in mind that the net that I suggested doesn't work on Onos. Skulks and lerks are probably too fast/weak to waste a net on, so fades (or whatever NS2 has) is the main target.
Also, don't expect to see many net guns in use. If you were a commander, would you drop them for your team? They might be more abundant on combat mode, but we're talking one shot per life with no reloads.
If you guys have some alternative net ideas, please share them. I'd like some suggestions.
Also, don't expect to see many net guns in use. If you were a commander, would you drop them for your team? They might be more abundant on combat mode, but we're talking one shot per life with no reloads.
If you guys have some alternative net ideas, please share them. I'd like some suggestions.<!--QuoteEnd--></div><!--QuoteEEnd-->
The fade is a hit and run unit. The net would be extremely powerful against it.
Just like how the jet pack is hit and run and stomp does not work on it.
Just like how the jet pack is hit and run and stomp does not work on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is why it'd be a 1 shot weapon with no reloads or resupply. This will limit the use of the weapon to help balance it.
As for jetpacks and onos, an onos has a devour range of at least 10 feet in NS1. I find that very annoying when I jp. Also, they can charge faster than a jp can fly (I think).
Fades fly way faster than anything else and can outrun a jp any day of the week. A little obstruction to their unmatched speed isn't asking too much.
This picture shows two hammocks. One acts as a bridge and the other can hold a jetpack or two. It can easily be destroyed with 2 bites or swipes. We might add that if an onos steps on a horizontal bridge, it breaks. Note that these are triangular (3 hook) nets.
<img src="http://img121.imageshack.us/img121/5816/marinenet3.jpg" border="0" class="linked-image" />
This picture shows how the net could help marines get into places that normally require a jetpack.
<img src="http://img145.imageshack.us/img145/2008/marinenet4.jpg" border="0" class="linked-image" />
This picture shows how the net could act as a ladder.
<img src="http://img134.imageshack.us/img134/5405/marinenet5.jpg" border="0" class="linked-image" />
The blitz tactics that aliens use depends heavily on their speed. Even though a net can be destroyed, the few moments it takes to destroy is devastating for speed based tactics.
Aliens are ambushers, along with their speed, utilize vents and narrow passage ways to take down opponents. The ability to fly and walk on walls give them access to places that marines normally wouldn't have access to. Vents also help aliens navigate around marine controlled areas. allowing marines to have access to these areas without a jetpack would imbalance the game towards marines.
Also allowing marines to use nets to set up little perches in the top corners of rooms where aliens have trouble getting to seems very frustrating for aliens.
I guess a few other people pressed F1 when they played NS1.
F1 = join marines