A place to post your bugs/glitches - MERGED
QUOTE (BreadMan @ Nov 24 2009, 01:58 AM) »
You can drag any window out to make it floating. There is a small issue that if you make, say, the layers window floating then switch to a different tool it will return to the side panel, but you just have to go to each of the tools and make the window floating, it will be saved for each tool independently.
Awesome, never mind then! Max thought ahead! However, it still would be nice to have the properties window always stay on, since it disappears when you switch out of the tool.
QUOTE (StixNStonz @ Nov 24 2009, 01:58 AM) »
Try just placing a small block_light brush (the Spark equivalent, if it exists), since the circle's shadow doesn't need to move. It's a band-aid solution until the model is fixed.
The workaround I did was just place a circle primitive on the backside, which gives the effect I want, albeit with more work than I wanted for it to be.
I also have to wonder what if I want skulks to go into this vent. I could just throw a texture on it, but it may not look completely right (especially if the fan blade was animating since I'm not sure if we can animate primitives).
I think the simple fix for this is just let the artists beware of where they should get rid of triangles, and where they should just let them be The engine (with 99.99% certainty) doesn't render backfacing triangles, so the perf hit is negligible.
Also, on a note, I did run into one other bug, but I couldn't reproduce it from scratch.
I was simply creating a circle off the map, to bring it down and put it in front of the light, however, when I created it, selected it and went to move it, it somehow thought my spotlight was selected as well, and I was unable to deselect it, but the circle and spotlight moved together. My fix was to create the circle in a different part of the map (so instead of creating the circle above the map in the side view, i made it to the bottom left and it worked).
I code games. That is all.
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