Damage Differences in NS2?
FuNiOnZ
Join Date: 2004-02-05 Member: 26112Members
Join Date: 2004-02-05 Member: 26112Members
Comments
I hope so.
I guess compare and contrast with how many it would take to kill a rhino or elephant.
What do you mean by arcadey feel in the case of the numbers?
Yeah this guy has got the right idea here. There really is no way to compare a game like NS2 to anything in real life, and if there was, I wouldn't really want it anyway. For a game based on the laws of the actual world we have things like Call of Duty (which I am not a fan of).
Natural Selection 2 is a game featuring space marines fighting alien lifeforms of who knows what origin and organic makeup. And can the developers really somehow sit there with a pistol and start shooting down a rhino for onos? Dogs for skulks? That kind of balance would be poor anyway.
or will it take roughly around 15-30 bullets but make it harder to actually hit it to balance it up(recoil,spread etc)
Comparing damage per attack without considering firing rate is not particularly revealing. The knife is the most powerful inertial weapon in the marine arsenal!
Why do you think so? I use my knife whenever I can and it barely makes up 1% of my frags.
Besides, you couldn't really have <a href="http://www.youtube.com/watch?v=uirhq5qTQ8s" target="_blank">this</a> with a weaker knife.
or will it take roughly around 15-30 bullets but make it harder to actually hit it to balance it up(recoil,spread etc)<!--QuoteEnd--></div><!--QuoteEEnd-->
Recoil and just a touch of spread would be interesting.
It would surely make the game different and possibly more exciting.
And keep in mind that the marines are using MGs now...
So pretty much they are running around with SAWs that have smaller clips.
I think it should be a balance between something believable and challenging for both sides.
Onos should take a ###### load of gun fire... it is like a friggen elephant with metal plates on it!
LOL
gotta agree, its not just a rhino, its not just a dog sized enemy, its not just a fat mini hippo thing, they have had 4 years of rapid evolution, they have evolved plates almost everywhere on thier body almost made of metal. and they do have regenerative powers.
If by ruining you mean improving, then I agree completely. I've always been one for realism I guess, it stems out of the fact that <b>some</b> of us have actually used a weapon before, and know the capabilities of it. I'm not saying these aliens aren't tough and can take a beating, i'm just saying that in whatever universe they designed these aliens in, that the humans have somewhat adapted their technology to combat the threat. Are they using the same buck shot we use today in their future shotgun? I'd hope to hell not, not when you're dealing with a space rhino with armor plating. Should an onos be easy to kill? Of course not. My question was mainly directed at the aliens side of things. If a skulk sneaks up on a human and sinks his teeth into his head, should that not kill/incapacitate him? Or does it take 3-4 bites to the skull to get the point across?
Locational damage (which I think has already been discussed) along with bleeding would be nice, following a glowing trail of blood with hive vision on would be cool, but im sure the combat kids will complain :P
lol
Locational damage (which I think has already been discussed) along with bleeding would be nice, following a glowing trail of blood with hive vision on would be cool, but im sure the combat kids will complain :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Well <b>most</b> of us don't care if you've used a weapon before, it's a video game it is suppose to be fun not a combat simulator and from what I've seen 9 times out of 10 realism takes away from the gameplay. And to answer your question about the alien side of things, nanites. But seriously there is a ton of armor on that marine (maybe literally), and honestly if you want realism I doubt some enamel teeth could even get close to biting through that armor, so I say 3 to 4 is a lot more realistic than one.
Locational damage (which I think has already been discussed) along with bleeding would be nice, following a glowing trail of blood with hive vision on would be cool, but im sure the combat kids will complain :P<!--QuoteEnd--></div><!--QuoteEEnd-->
How did you end up playing NS in the first place then? It has never been realistic or instakill oriented. CS, CoD, DoD, Red Orchestra and Operation Flashpoint all seem better picks for your taste than NS ever has been.
Of course nothing wrong in playing and liking NS, but it still seems like you're asking NS to be something that it intentionally hasn't been.
Shotguns.
Focus.
2 fairly big chunks of the game lead to instakill sometimes.
Focus.
2 fairly big chunks of the game lead to instakill sometimes.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wouldn't call the game instakill oriented based on those. They are the extreme cases, highest damage hitting the weakest target at limited range. Sure, they are in the game, but just as a few elements among the others. It's not like CS or DoD where you can get practically instakilled from any range at any point of the game.
No it's not.
Realism = Fun
Yeah you are right.
Lets make confetti fly out instead of blood and the weapons can be water guns. Lets have the marine armor be pink and then have them ride magical unicorns.
Good idea, HEY SCOTT Bring me that nobel prize for Mr tjosan here.. He surely deserves it.
Lets make confetti fly out instead of blood and the weapons can be water guns. Lets have the marine armor be pink and then have them ride magical unicorns.
Good idea, HEY SCOTT Bring me that nobel prize for Mr tjosan here.. He surely deserves it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, let's start a flame war when you enjoy different game aspects from someone else. Obvious troll is obvious.
Don't knock confetti for blood either. I really enjoy confetti mod in TF2. I also like the regular gory death animations. Neither are realistic, but they both fit the style of the game.
Overall, NS2 will probably not be as "cartoon-y" as UT and Quake, but it will not be close to CS or Rainbow Six either.
Of course nothing wrong in playing and liking NS, but it still seems like you're asking NS to be something that it intentionally hasn't been.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was tactics based and slower paced than most, at least thats the way it used to be. It kinda turned into a Zerg rush strategy once CO came out. As for your game picks, OPF I didn't care for, Red Orchestra I own and is good, but CS COD & DoD are abominations. They shouldn't be even in the same sentence as realism. I know that NS hasn't been about absolute realism, i'm just asking if in NS2 if there will be more of a threat when it comes to first strike opportunities (i.e. damage bonus when fade strikes from behind)