Gorge Slide

2

Comments

  • DasBrotDasBrot Join Date: 2008-07-20 Member: 64670Members
    edited August 2009
    I would love it it the gorges could have a short slide/dive. it would be great for escaping enemy fire by quickly diving around a corner or into a vent.
    (perhaps running and hitting the crouch key could initiate a short slide)

    but to prevent people abusing the slide for constant speed boosts, there would need to be some kind of penalty. it would have to be significant otherwise people would be sliding absolutely everywhere.
    perhaps after sliding the gorge would have to recover for a short second whilst standing back up.

    or alternatively DI can be used to kind of lube up the gorge, lol, giving him the ability to use the slide a few of times before running out. however, this ideas is not as balanced. and I can see players abusing the slide whilst within the DI.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    thinking back, the gorge slide is kind of self balancing


    sure, you can out run (out slide?) the marines for a short period of time - but hey you just left a infestation/slime trail which the marines can follow (or be baited into following hah)
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    BUMP!! Love this idea!

    Adrenaline to initiate with a boost but you can hold the slide indefinitely.

    The balance is that you lose directional control. You can't change direction while sliding expect by geometry of the floor or bouncing of a wall.

    You can turn your gorge but the travel direction won't change i.e. sliding sideways or backwards... while spitting John Woo style... but cute.
  • Dead-InsideDead-Inside Join Date: 2004-09-22 Member: 31862Members
    Hahahha, "John Woo style spitting". My god, think of the possibilities. The ultimate gorgerush.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    I think the Gorge should do a happy little *puurrrrr* when initiating the slide and then every few seconds while sliding continues.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    if anything, this should only be allowed on ramps when gorges go downwards.
  • Callinstead09Callinstead09 Join Date: 2009-07-09 Member: 68099Members
    It may function as some sort of sprint, It would need to have some kind of purpose too get in and that's all I could think of. :P
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    Could we call it "The Truffle Shuffle"?
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Yes, making the gorge even MORE memorable will do nothing less than make NS2 the best selling game of all time. GG, great idea. Implement!!!! GOGOGGOGOG.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1710959:date=Jun 7 2009, 05:10 PM:name=BlackHawk)--><div class='quotetop'>QUOTE (BlackHawk @ Jun 7 2009, 05:10 PM) <a href="index.php?act=findpost&pid=1710959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suppose anything that makes you want to cuddle the gorge would be a acceptable idea. ^^<!--QuoteEnd--></div><!--QuoteEEnd-->


    agree :)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1721550:date=Aug 8 2009, 11:22 AM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Aug 8 2009, 11:22 AM) <a href="index.php?act=findpost&pid=1721550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the Gorge should do a happy little *puurrrrr* when initiating the slide and then every few seconds while sliding continues.<!--QuoteEnd--></div><!--QuoteEEnd-->


    that made me laugh :)
  • ThaTha Join Date: 2009-06-05 Member: 67694Members
    if ns2(UWE) doesnt implement this i will jump off a cliff.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    +1... again!

    Maybe the slide just allows the gorge to sort of get a small speed bonus by sacrificing control. Also a sliding gorge getting shot should gain/lose momentum. Therefore there more you get shot while running away at least the more speed you pick up.

    Also ramps should definitely play a big role in this. Would be awesome to have the gorge slide in a map like Eclipse where all the ways to the hives are generally slopping down and away from the Marine Start. Therefore the Gorge Slide would generally serve as a good retreating aid.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    edited August 2009
    +1 for gorge slide

    good idea, gorges were easy meat in ns1 (and a good bait :D) so evolution should give them a cute bellyslide to survive :D
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1711239:date=Jun 9 2009, 07:42 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Jun 9 2009, 07:42 AM) <a href="index.php?act=findpost&pid=1711239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorge's shouldn't have any speed/dodge abilities, the class itself is supposed to be a support class, and as a result if it's pushing too much, should be very vulnerable.


    imo<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think a short burst/duration 'oh sh#t' button for a gorge is a good idea
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I am glad this idea is being considered.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited August 2009
    Gorge Slide should basically make the Gorge frictionless while activated.

    This means explosions and shooting the Gorge will push her.

    Places without Dynamic Infestation will add a respectable amount of friction, which will eventually make the Gorge come to a stop.


    -----> The Gorge should also Hydro-Plane on water if going fast enough. <-----

    <!--quoteo(post=1722837:date=Aug 14 2009, 03:06 AM:name=Tha)--><div class='quotetop'>QUOTE (Tha @ Aug 14 2009, 03:06 AM) <a href="index.php?act=findpost&pid=1722837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if ns2(UWE) doesnt implement this i will jump off a cliff.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The Lorks On The Clorf will never let that happen.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1724135:date=Aug 21 2009, 11:50 AM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Aug 21 2009, 11:50 AM) <a href="index.php?act=findpost&pid=1724135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-----> The Gorge should also Hydro-Plane on water if going fast enough. <-----<!--QuoteEnd--></div><!--QuoteEEnd-->
    thats brilliant! :)
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Jimyd. You just referred to a gorge as a "her". It implies something on the way you think.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1724208:date=Aug 21 2009, 04:01 PM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 21 2009, 04:01 PM) <a href="index.php?act=findpost&pid=1724208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Jimyd. You just referred to a gorge as a "her". It implies something on the way you think.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not quite, if they're aussie, we aussies tend to refer to objects of affection as females.

    "She'll be sweet."

    "She's a beauty" etc. etc. :D
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1724219:date=Aug 21 2009, 04:18 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Aug 21 2009, 04:18 PM) <a href="index.php?act=findpost&pid=1724219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not quite, if they're aussie, we aussies tend to refer to objects of affection as females.

    "She'll be sweet."

    "She's a beauty" etc. etc. :D<!--QuoteEnd--></div><!--QuoteEEnd-->


    She's a bloody true blue fair dinkum aussie ripper, unlike that flaming mungrel gallah!
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited August 2009
    <!--quoteo(post=1724219:date=Aug 20 2009, 10:18 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Aug 20 2009, 10:18 PM) <a href="index.php?act=findpost&pid=1724219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not quite, if they're aussie, we aussies tend to refer to objects of affection as females.

    "She'll be sweet."

    "She's a beauty" etc. etc. :D<!--QuoteEnd--></div><!--QuoteEEnd-->


    I am from the United States, and live in the cowabunga/dude state.

    So what does that say to you?

    <!--quoteo(post=1724208:date=Aug 20 2009, 10:01 PM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 20 2009, 10:01 PM) <a href="index.php?act=findpost&pid=1724208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Jimyd. You just referred to a gorge as a "her". It implies something on the way you think.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And what way would that be?
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    Congrats Schkorpio on possibly getting your great idea in the game!

    +1 Again!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1724394:date=Aug 22 2009, 08:04 AM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Aug 22 2009, 08:04 AM) <a href="index.php?act=findpost&pid=1724394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Congrats Schkorpio on possibly getting your great idea in the game!

    +1 Again!<!--QuoteEnd--></div><!--QuoteEEnd-->

    here's hoping! :)

    thx
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited October 2009
    <!--quoteo(post=1725632:date=Aug 31 2009, 01:19 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Aug 31 2009, 01:19 AM) <a href="index.php?act=findpost&pid=1725632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->here's hoping! :)

    thx<!--QuoteEnd--></div><!--QuoteEEnd-->They actually got the animation in! Could be better like with the front feet pointing forward. But it's still super cool that they animated it and are seriously considering it.

    I sure hope they get the slide mechanic in there and in a really cool way. A few new ideas:

    *slide takes energy only from initial dive and subsequent thrusts.
    *maintaining slide mode doesn't use up energy but now there's a small amount of friction so you'd have to keep thrusting forward to maintain speed (or be going down a hill or ramp!).
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited October 2009
    <!--quoteo(post=1730151:date=Oct 1 2009, 10:06 PM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Oct 1 2009, 10:06 PM) <a href="index.php?act=findpost&pid=1730151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They actually got the animation in! Could be better like with the front feet pointing forward. But it's still super cool that they animated it and are seriously considering it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think the face plant is super cute. I can see the attraction to front feet forward too though... Maybe both animations could be made, and the game could randomly choose one when you jump. :P

    That way gorge races would be a little bit more interesting to watch. :D
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    edited October 2009
    <!--quoteo(post=1723789:date=Aug 19 2009, 10:46 PM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ Aug 19 2009, 10:46 PM) <a href="index.php?act=findpost&pid=1723789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a short burst/duration 'oh sh#t' button for a gorge is a good idea<!--QuoteEnd--></div><!--QuoteEEnd-->
    PANIC BUTTON
    any one played zombie panic?
    drops everything, because stuff makes you run slower.

    on topic:
    gorge skateboarding arena...
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1730156:date=Oct 2 2009, 01:52 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Oct 2 2009, 01:52 AM) <a href="index.php?act=findpost&pid=1730156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the face plant is super cute. I can see the attraction to front feet forward too though... Maybe both animations could be made, and the game could randomly choose one when you jump. :P

    That way gorge races would be a little bit more interesting to watch. :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    My logic is that if the Gorge has the feet forward at the start then it allows for him to kick again once he is slowing down (due to friction). Almost like the butterfly stroke when swimming.
  • magicboommagicboom Join Date: 2009-10-02 Member: 68928Members
    The Gorge should only be able to slide on the infestation

    This is because if he is able to slide all the time, it'll be way to hard to kill him. Hes a support class anyway so he shouldn't be that mobile.
    Besides, sliding on infestation also makes sense because infestation is wet and smooth.
Sign In or Register to comment.