Natural Selection 2 News Update - Natural Selection 2 interview on NoFrag
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
coming close really close
good job so far guys <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Cool interview.
The above quote scares me. I liked the possibilities of a number of aliens infiltrating enemy lines as skulks then evolving into something nastier, like gorges in vents to bile bomb. Obviously I don't know enough to say that's not possible, so I'll just say I hope it still will be, with the aid of infestation nodes or something.
The above quote scares me. I liked the possibilities of a number of aliens infiltrating enemy lines as skulks then evolving into something nastier, like gorges in vents to bile bomb. Obviously I don't know enough to say that's not possible, so I'll just say I hope it still will be, with the aid of infestation nodes or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens can already morph where they want...
I like the sound of that.
Any chance of an ETA on that podcast/videocast you guys mentioned in the Twitter feed?
Let it be the new counter-strike <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
The interview mentions that they want to keep the teams very different. Perhaps the alien commander can't place structures or waypoints per se, but instead gets to control where the infestation goes, and maybe place 'beacons' (like "Enemies here" or "Fortify here") visible to the aliens on the ground when they're within a reasonable range, rather than only to the selected players.
Let it be the new counter-strike <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Valve's recently released numbers show that CS sold 4.2 million copies, not to mention all the sales of CS: S, Condition Zero, and the XBox version. And I think those numbers aren't including sales over Steam. Well over 10 million copies combined.
That said, I share your hopes that NS2 sells as well as Counter-strike has <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Edit:
<!--quoteo(post=1695154:date=Dec 4 2008, 03:24 PM:name=Wisp)--><div class='quotetop'>QUOTE(Wisp @ Dec 4 2008, 03:24 PM) <a href="index.php?act=findpost&pid=1695154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From a lore...or practical standpoint, how does an alien commander function? I can understand how a marine commander would order structures to be placed, control robotic weapons, etc. but how could an alien...control organic material? And will it be called the "Alien commander" or something more fitting, like "Hive mind" or "Alien Queen"?<!--QuoteEnd--></div><!--QuoteEEnd-->
I see the alien commander functioning as the hive mind, with (my guess) full control over non-player alien entities such as buildings (controlling them, not creating them) and infestation, and limited control over players (some type of system for giving commands or suggestions, either to single players or the team as a whole). Just a guess, though, and previously released information that I'm not remembering may contradict these guesses.
It made for some really interesting team mechanics, and helped to provide a very different experience on either side.
I remember going Marine when I just wanted someone else to think for me, and Alien when I wanted a much more iltellectually involved experience.
Nice interview guys, hope to to start playing sometime next year!
It made for some really interesting team mechanics, and helped to provide a very different experience on either side.
I remember going Marine when I just wanted someone else to think for me, and Alien when I wanted a much more iltellectually involved experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. I'm sure they can make it work, though. And for the people who dislike the way it works, I'm sure someone with LUA skills will make a "classic" mod as soon as the game is out, or before it's out if they release the NS2TR with the right tools and info to do so.
I'm looking forward to seeing how the alien hive-mind concept works out with the infestation and how it will effect marine gameplay (burning back etc).
The above quote scares me. I liked the possibilities of a number of aliens infiltrating enemy lines as skulks then evolving into something nastier, like gorges in vents to bile bomb. Obviously I don't know enough to say that's not possible, so I'll just say I hope it still will be, with the aid of <b>infestation nodes</b> or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
exactly, just ask the alien commander for an infestation node in the vent, to create a patch of DI so you can morph into a gorge. it will even heal you in the vent too!
i wonder if when he says <i>morph</i>, he still means egging...
also the alien egg respawn idea is really cool, i like it that you can decide when and where you respawn.
50,000 copies? I don't think that'll be a problem!
yeah true...
Keeping with the different experience for each side. It would be interesting to see some left 4 dead mechanics. Either with NPC aliens, incapacitiation on marines, or the like. Incapacitation inparticular seems an ability that would be pretty consistent with aliens, e.g. pinning a marine to the ground while biting them.
I think they should still be able to knife, if so.