<!--quoteo(post=1693826:date=Nov 19 2008, 12:32 PM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Nov 19 2008, 12:32 PM) <a href="index.php?act=findpost&pid=1693826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say this because if you're only going to have fun when you win, and some gorge just dropped a sensory chamber for first hive because they're new, you're far less likely to want to explain why that was a bad decision than to want to bash him to death for spoiling your game.
The community as a whole needs to see things from a different perspective. Newbies stay newbies longer if you're not being helpful and explaining why decisions they make are bad. That or they simply drop out altogether. Remember that everyone was a newb at natural selection and help out that guy who doesn't know what he's doing, if not simply to encourage him to play skulk and help out with the offensive.<!--QuoteEnd--></div><!--QuoteEEnd--> What you completely miss is that there are 2 types of newbs in NS. Type 1 newbs are only newbs for a little bit and actually display interest in learning the ins and outs of the game. Type 2 newbs are perfectly happy in staying at the so called "casual level" and will fail to accept the fact that they are only useful for providing easy stat padding for the other team.
Some people get frustrated at having to explain why sensory chambers are worse than the other 2 chambers for the team after the 20th time. It takes a certain degree of skill to realize that having no defensive (cara OR celerity) upgrade for a fade is very dangerous and decreases efficiency. People don't understand it when you tell them "skillsories are a gambit and only provide new players the ability to kill the marine team early in the game, but this will bite them in the ass later if you fail at killing them."
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The community as a whole needs to see things from a different perspective. Newbies stay newbies longer if you're not being helpful and explaining why decisions they make are bad. That or they simply drop out altogether. Remember that everyone was a newb at natural selection and help out that guy who doesn't know what he's doing, if not simply to encourage him to play skulk and help out with the offensive.<!--QuoteEnd--></div><!--QuoteEEnd-->
What you completely miss is that there are 2 types of newbs in NS.
Type 1 newbs are only newbs for a little bit and actually display interest in learning the ins and outs of the game.
Type 2 newbs are perfectly happy in staying at the so called "casual level" and will fail to accept the fact that they are only useful for providing easy stat padding for the other team.
Some people get frustrated at having to explain why sensory chambers are worse than the other 2 chambers for the team after the 20th time. It takes a certain degree of skill to realize that having no defensive (cara OR celerity) upgrade for a fade is very dangerous and decreases efficiency. People don't understand it when you tell them "skillsories are a gambit and only provide new players the ability to kill the marine team early in the game, but this will bite them in the ass later if you fail at killing them."