Development Blog Update - Unknown Worlds Videocast #5

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Posts: 1,733 admin
Please post comments on the topic Development Blog Update - Unknown Worlds Videocast #5 here
Max McGuire
Technical Director, Unknown Worlds Entertainment


  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation Posts: 146
    Good stuff as always. Go Evolution Engine! asrifle.gif
    *Lurking the forum since 2003*
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation Posts: 209
    very impressive stuff. That was worth the long wait wow.gif
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation Posts: 166
    Yea, thats it!
    E-Sport needs a new multiplayer game. There's only cr4p out there atm.
    NS2 has great potential, keep it up!

    Can hardly wait to play it =)
    image image Tk-`
    * since 1.0
  • SqueeboSqueebo Join Date: 2008-02-04 Member: 63580Members Posts: 35
    edited October 2008
    That lighting looks really good. I mean... Really good. I'm amazed. Keep up the good work guys!

    Also, I don't mind waiting a while for news if it's all as cool as this particular news post.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation Posts: 4,022 Fully active user
    Looks good, even with all the NS1 artwork.

    In before all the comments about the fog...
    QUOTE (Flayra @ Mar 28 2007, 09:21 PM) »
    It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least!

    - NS in game name - tilde - My Steam Id Page - .
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation Posts: 455 Fully active user
    Really well played UWE, that engine looks really resource friendly, those lights look really smooth and seamless, and the graphics still look really good, hell even NS1 models look pretty sweet.

    My only grumblings would be that I was expecting more for such a long period of silence, but hey, I suspect I'll always be wanting to hear more no matter how much info is in a podcast.
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members Posts: 138
    edited October 2008
    I see this would take a lot of work with a small team. That's really something to admire.

    It looks great, so much that I peed my pants. I must THANK YOU for implementing dynamic lighting! That's so awesome.

    Now that I watch it again I see some unreleased artwork in the background. Also, female marine model looks cool. tounge.gif
    Post edited by Unknown User on
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation Posts: 8,207 mod
    Nice lighting and editor.

    Was there anything else there I missed?

    I mean, sure, lighting is very important for an atmospheric game like NS, but... surely more happened the last 2 months than just work on lighting? What was that model, for example?
    I guess the more time spent at work instead of at vidcast the better, though..
  • TaylorFactorTaylorFactor Join Date: 2004-05-01 Member: 28362Members Posts: 17
    Im really impressed. I normally woud not want to help a game company bug test, but please consider what GPG is doing for demigod by allowing pre-orders and as a benfit, letting those people help test out the beta. even with school and work, i believe strongly enough in what you guys are doing to help out.

    but about the podcast? yes, it was worth the wait. im really 'wowed' by what your team has put together. keep it up!
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members Posts: 372
    I was thinking that NS has been ended. Because there were only scetches and ideas but there were nothing real like this engine. smile-fix.gif Unfortunately this engine is also a software . What is real then !

    Anyway really really good work. I like lights, textures, shadders, hive and sensory chamber. I watched that frame again & again. SC & shadows are so impressive.

    Please work hard and serve a quick version including 3-6 popular ns maps and 2 popular co maps smile-fix.gif And let us purchase this pre-version smile-fix.gif)

    Congratulations ! More videos and beta tests please ! Good luck !

    Esenja Energy Management and Engineering, Mechanics, Electrics and Software LCC
  • -WildCat--WildCat- Cape Town, South Africa Join Date: 2008-07-19 Member: 64664Members, Reinforced - Shadow Posts: 131 Fully active user
    That is 100% pure awesome! I'm really excited to hear that you're going for a fully dynamic lighting model. And those sun-rays look spectacular!
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members Posts: 81
    Very nice shadow and light effects! I would buy the game, even if it's the same like NS1 but have these effects and textures smile-fix.gif

    Next time please show us some character models and maybe some new weapons! And please don't wait 2 month with that. I'm runing an NS site and nothing to write about.. That is why every piece of little information is important for us, like this videocast!
  • [G4B2S]Obi[G4B2S]Obi Join Date: 2008-03-08 Member: 63821Members, Constellation Posts: 6
    Very nice!
  • dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members Posts: 83
    nice job guys... was that the female marine in the fan room

    possable sugestion animate the backround biggrin-fix.gif
    Bob: if 1 onos is onos
    2 oni is oni
    what is 3?
    John: umm why dont you ash these 3?
    Bob: what is the plural for 3 onoss?
    onos 1: easy lunch..... "OH ****"!
    Bob: oh ****?
    John: oh i get it.

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Fully active user
  • MagrathMagrath Join Date: 2003-06-27 Member: 17739Members Posts: 33
    edited October 2008
    Wait... If there still is LUA scripting in-game... can we use that to edit her cup size?

    Great work BTW.
  • ToughsoxToughsox Join Date: 2005-01-10 Member: 34518Members, Constellation Posts: 23
    Females anywhere in game in good. Keep up the great work guys !!!
    [G4B2S] Guns 4 Back 2 School
    Co-Owner of Guns4back2school

    Where Men are Men...and sheep are scared!!!
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members Posts: 81
    edited October 2008
    Can we have the NS2 twitter background picture? It's looks new to me.

    The HQ version of this I mean. (It's named low 1400x768 lol)
  • fuyuki359fuyuki359 Join Date: 2008-08-06 Member: 64762Members Posts: 33
    Dude as soon as that blind open, I was like "oh my god...................", :O the lighting was so breath taking my mouth was open through out the whole video. And from that point, I knew that it was worth the wait *gasp*. When you passed through the glass room this was what going through my head "OMG OMG it exactly like the concept OMG" And THE HIVE ROOM, OH CRAP it finally glowing YAY!!! so cool just so cool. Funny how the dynamic light also works on NS1 weapons. The girl look great, the color is not what I have in mind though, I was expecting for it to be a little more darker than the old boring green color.

    I also had spot some easter eggs. Those Concepts in the back ground, some of them have not yet been uploaded to the site. Mind telling us what you been hiding? confused-fix.gif

    Anyway, looking real good, now just to slap in some weapons models and players, and we ready for some NS2 action. asrifle.gif
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members Posts: 81
    I downloaded the HQ version of the video and its only 23,1 MB for me, not 40MB. Are you sure you linked/uploaded the HQ version of the video?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation Posts: 737
    The devs are already proven geniuses and are more talented than anyone else in the industry TBH.

    P.S. Charlie needs a haircut
  • ObraxisObraxis Subnautica Animator, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 2,862 admin
    Nice stuff, the engine looks fast smile-fix.gif

    Can we can some more shots of the female in-game character? You guys were frustratingly moving around her, when she seemed to be the most detailed model we've seen so far.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members Posts: 357 Advanced user
    edited October 2008
    Very cool. My faith has been restored that NS2 will be released.
    Keep up the good work and let us know if there is anything the community can do to help!
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow Posts: 351 Fully active user
    Update = Win [ConstellationSlots/AdvancedBalance]
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members Posts: 3,543 Fully active user
    awesome sauce all over smile-fix.gif

    the lighting looks amazing!
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester Posts: 437 Advanced user
    Nice work - i'm sure you'll find plenty of willing volunteers for testing various elements (i.e. the engine on its' own, with or without any player code, and so on)

    At least I can stop looking at the site 10 times a day for a while now - i've had my fix ! :-}
    My nickname in-game is "phoe", and I'm an NS addict.

    I haven't managed more than two days without NS since 2002.

    My wife tells me I regularly jump in bed as though I've just been ambushed, and swear (or shout out orders) in my sleep :-}
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, Pistachionauts Posts: 4,134 Advanced user
    One question on the lighting model as a mapper. Radiosity looks great, and I think it's what makes the graphics in source still compare favorably with games that do their lighting more dynamically. There's nothing at the moment however that makes real-time radiosity tractable on scenes as complex as a game. Will you be doing anything in the lighting model to simulate indirect lighting, or will mappers have to manually place lights to get that sort of effect?
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 606 Advanced user
    QUOTE(phoenixbbs @ Oct 11 2008, 12:11 AM) »
    At least I can stop looking at the site 10 times a day for a while now - i've had my fix ! :-}

    So true... xD Ive been furious about you guys not releasing anything for over a month. Btw, please dont call it dynamic lighting its degrading because of valve's ######ty feature, this is so much better! ;]
    NO Cyril, when they're dead they're just hookers!
  • fuzilogicfuzilogic Join Date: 2008-02-01 Member: 63553Members Posts: 5
    female marine looking goood! smile-fix.gif
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members Posts: 4,469
    oh my god guys... i had expectations what this engine would look like, but this.... was just breathtaking.

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