REPLAY

t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
edited September 2008 in Ideas and Suggestions
<div class="IPBDescription">(let me watch replays)</div>Replays are a critical aspect to learn from games played. A replay would enable commanders and players be able to see what they did wrong, and more-so see what they could have done better. (They would see that a certain hive was unoccupied at a certain time. They will learn timing with chambers and gorge buildings. Vice versa, aliens will be able to know when +1 weaponry is upgraded, which might be the time they drop DCs.)

This will create a hierarchy of strategy (like in Starcraft) which will evolve good strategies and counter strategies. This will give the game a more competitive edge, I think.

Obviously a replay function includes omniscience (both teams are shown completely) and the ability to analyze everything. There should be a play speed (normal, x2, x4, x8, x16) and a current position bar (like when playing a song - you can skip from 1:30 to 6:20 in 1 click). Look at the Starcraft replay function. Look here for the example: <a href="http://eddie.niese.net/images/StarCraft.gif" target="_blank">http://eddie.niese.net/images/StarCraft.gif</a>

I know SC is a 2d game, but if the observer moves a certain distance from the map (so it is completely visible) he sees little Onos / marine / skulk symbols moving around. He could also click on all alien / marine buildings to see the state of their upgrade. He could see what all marines are carrying and their kill count (per that life). He could see the currently selected weapon of the alien (because they don't have weapon models). He could see HP/Energy. Everything. He is omniscient.

Not only that, but good games could be posted on the internet and become immortal. Good commanders, good alien players, good marines would distinguish themselves with proof of gameplay. A larger internet community would be created. Information will be shared by these replays, creating a higher level of strategic gameplay. People can watch a replay in awe of skill. Hype will accompany them.

Comments

  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    Counter strike source has a nice replay feature, just type record <name> and it would start recording until you just type stop in console. And it does have 4x 8x speed, but skipping to a certain moment in the demo requires typing in the general frame. But overall this would be nice to have in NS2.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    NS1 already has a replay system. It's integrated into the Valve engines.

    For the new engine, this functionality would be a plus.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    You just described what the competetive scene has been doing for the last 5 (?) years with HLTV demos being uploaded from almost every official match.

    It would be nice if the full scale replays could be made without the HLTV system and allow the viewers to see the commander point of view. Something to sync up the higher ping demos would also be nice, it's annoying and confusing to see marines tracking 3m behind an alien.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    A good replay system would be awesome. It would be cool to get an overall view of a past game.
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