What are onus and skulk dimensions in VHE

Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
What are onus and skulk dimensions in VHE in units.

And how to get a onus when i testing a map in dev mode ?

Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    You spelled it Onus. For that, I won't answer.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2008
    <!--quoteo(post=1669532:date=Feb 4 2008, 06:56 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Feb 4 2008, 06:56 PM) <a href="index.php?act=findpost&pid=1669532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You spelled it Onus. For that, I won't answer.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You are too mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Anyway <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> = On<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><i><b><u><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->o<!--sizec--></span><!--/sizec--></u></b></i><!--colorc--></span><!--/colorc-->s, this name originates from the first encounters with this beast where most rookie marines ran away from it while screaming OH! NO! at the top of their longs. This is where the name Onos derives from.

    The plural of the name Onos is not really decided, I guess. But I think we settled on either Oni or Onos.



    Now that this little NS history lesson has been taken care off, I'll tell you the size of the two Kaahra in question.

    This is what the entity "cycler" says about the model size:

    Skulk: length64 heigth35 width20
    Onos: length176 height123 width85

    However this is what the nshulls.txt (clip/hitbox size) says (I think)

    Skulk: length64 heigth32 width32
    Onos: length106 height72 width64


    Anyway what I usually do or have done is use the cycler entity and select one of the player models (either alien or marine) to compare them to the geometry. Just make sure that for the skulk you use the nshulls.txt values as minimum. Well I'd go for a little bit larger then their hitbox, otherwise they would fit in very tight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    Ingame (using the -dev +map yourmapname parameters from steam shortcut) you can use "givepoints" in the console without the quotes to get res. After you have enough you can go Onos (or other classes as wel ofcourse)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1669532:date=Feb 4 2008, 12:56 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Feb 4 2008, 12:56 PM) <a href="index.php?act=findpost&pid=1669532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You spelled it Onus. For that, I won't answer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha! Awesome, Thaldarin beat me to the impulse thought I had when I saw this topic. n1 m8 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    edited February 2008
    Senx. yea that's funny whit that onus - onos thing i play the game for 4 years bu i use in the game name onus bicouse in my language that is onus and we can't even say that onos name <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    mmm and what is the minimum of wall units so you can't see onos throu it ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2008
    <!--quoteo(post=1669616:date=Feb 5 2008, 05:12 PM:name=Skyforger2)--><div class='quotetop'>QUOTE(Skyforger2 @ Feb 5 2008, 05:12 PM) <a href="index.php?act=findpost&pid=1669616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mmm and what is the minimum of wall units so you can't see onos throu it ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    A little bit more as the model dimensions I posted, I assume. Here I am imagining an Onos hiding behind a crate going hehehe, which is obviously to small for its size <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    [edit]
    Now that I reread your question...

    What exactly do you mean with "through it"... I take it you mean the size of a wall to hide a Onos behind, since that makes more sense then a seetrough wall that you can NOT see trough <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    no in ns there is bug when the wall is 8 units or smaller when onos is behind wall and marine on the other side can see some of onos part.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2008
    Ah I get it...

    You are going on about the fact that the model is larger then the hitbox and as a result, the Onos is too close to a wall the playermodel will protrude trough the wall.

    Well I guess it's simple math from here on out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Onos model: length176 height123 width85
    Onos hitbox: length106 height72 width64

    We simply have to "calcuate" the largest difference.

    176 - 106 = 70
    123 - 72 = 51
    85 - 64 = 21

    So the minimum wall thickness would be 70, this only applies to walls which are visible from both sides (inner walls) The outerwalls can be much smaller (16 grid units as I normally use)
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