So why exactly
Priestly
Join Date: 2006-10-30 Member: 58098Members
<div class="IPBDescription">is there a version 3.2</div>It's nice to see the official website forums actually around again. Having the website back up might bring some new people to ns.
Not a lot but hell maybe a few people who have had half life on their computer for 10 years without ever looking at the mods available for it will actually look at the different games, see natural selection, get intrigued, click on the link, and actually get a working website and download the game and add a new personality to the mix. It's a possibility.
This pretty much everyone can agree is a good thing.
Now what I dont understand is why after more than a year of the UWE forums going down do you come back and start trying to make a new version.
The community has atrophied as it is, 3.2 will be splitting it even smaller. I don't see it helping the community or increasing player base, which is what is sorely needed.
I fail to see the point of 3.2
Releasing 3.2 at this time wont be bringing anyone back to ns or making ns more popular, it'll just be fragmenting what's left of the players and making for less people to play with in the few servers that have a population.
Not a lot but hell maybe a few people who have had half life on their computer for 10 years without ever looking at the mods available for it will actually look at the different games, see natural selection, get intrigued, click on the link, and actually get a working website and download the game and add a new personality to the mix. It's a possibility.
This pretty much everyone can agree is a good thing.
Now what I dont understand is why after more than a year of the UWE forums going down do you come back and start trying to make a new version.
The community has atrophied as it is, 3.2 will be splitting it even smaller. I don't see it helping the community or increasing player base, which is what is sorely needed.
I fail to see the point of 3.2
Releasing 3.2 at this time wont be bringing anyone back to ns or making ns more popular, it'll just be fragmenting what's left of the players and making for less people to play with in the few servers that have a population.
Comments
<b>They can announce the new version on planethalflife, gamespy, whatever, drawing in more new people. That brings in more new faces than sitting on your thumb.</b>
I fail to see the point of 3.2
<b>It fixes bugs and polishes the game. It adds new content. It brings in fresh tweaks to the gameplay. It keeps the game from stagnating.</b>
Releasing 3.2 at this time wont be bringing anyone back to ns or making ns more popular, it'll just be fragmenting what's left of the players and making for less people to play with in the few servers that have a population.
<b>The beta's might fragment it. My only surprise is the lack of servers dumping 3.1 altogether... it's not like the beta is unstable or anything. The gameplay IMO is better balanced too.</b>
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3.2 has only few good additions...the hive movement and +movement...every other change only made aliens weaker. Two mid aliens have been nerfed, while armour boost kicks in only at the thrid hive...those nerfed mid aliens now die quicker then anything else. I swear sometimes being marines is like playing easy-mode, it takes more skill to play alien, while at the same time we reduce aliens changes of winning of keep on nerfng them.
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you're forgetting the reduced marine rt hp and the fact that two hive aliens were already overpowered in 3.1.
you're forgetting the reduced marine rt hp and the fact that two hive aliens were already overpowered in 3.1.
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I can understand aliens might be overpowered in 3.1 since 2 hives normally ends the game, unless marines have a strong commander or a good marine players( or a good ninja). But in 3.2 aliens ltwo strong mid fighters have been taken offline, almost. Not only amour hive boost was taken away, but the speed in which gave aliens the edge needed to win. aren't aliens suppose to be quick, and fast? should we make them slow, so marines who can't shoot or aim, finally have a chance to shoot them? But wait, marines rt was reduced, of course...we should scream finally 'thanks for bring balance into the game' while that took place we reduce jps cost...meanwhile our own lerks can't even fly anymore, they are handycap. bah. And while the onos health increased, might be stronger now then in 3.1, but still with two its all about stomp, devour or stomp and run...bah but I'm sure a good marine-lover would strongly disagree with me. <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
3.1 with a good commander you can hold a hive for at least an hour, but now we have increased the chances to hour(s)!!!
<img src="http://img169.imageshack.us/img169/8845/1171484051894ea8.gif" border="0" alt="IPB Image" />
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rofl
If you do release 3.2 at least fix fade and lerk then. The beta 2 versions of them are horrid.
Bad fades have been made slightly better through +movement which the good fades could already juggle and the good fades have been made worse through being easier to kill from slower acceleration.
As for lerk, well you've seen about a hundred posts already about what's wrong with the lerk.
I'm willing to be NSS and NS2 split the NS community hardcore.
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NSS? No such thing. NS2 will be a full retail game developed on the Source engine. No plans for a Natural Selection port to the Source engine are currently on the cards, not that I'm aware of with the time and budget and work needed for a la NS2 etc.
2.) The release of a new build is an excellent way to generate publicity for NS. Showing that the game is still alive and well is crucial for keeping the playerbase active.
3.) The patch is coming out because players want a patch. You may be satisfied with playing 3.1 until the end of your days but most of us aren't, and that's where 3.2 comes in. It doesn't get much simpler than that.
NSS? No such thing. NS2 will be a full retail game developed on the Source engine. No plans for a Natural Selection port to the Source engine are currently on the cards, not that I'm aware of with the time and budget and work needed for a la NS2 etc.
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Forgive me, I heard there was an NS:S coming out.
Wait why is EFG here?
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Tell me that wasn't one of the most appropriate EFG's ever.
If you do release 3.2 at least fix fade and lerk then. The beta 2 versions of them are horrid.
Bad fades have been made slightly better through +movement which the good fades could already juggle and the good fades have been made worse through being easier to kill from slower acceleration.
As for lerk, well you've seen about a hundred posts already about what's wrong with the lerk.
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You dont know what you are talking about. The fade acceleration is the same but the fire rate is decreased and after you get use to it you will not notice that there is a difference. If anything it is only forced energy management, which will only improve anyones fade.
I repeat, the new blink system <b>LACKS</b> a disadvantage and no second hive armor makes the game much more interesting.
If you relied on pancaking your lerk deserves to die.
You dont know what you are talking about. The fade acceleration is the same but the fire rate is decreased and after you get use to it you will not notice that there is a difference. If anything it is only forced energy management, which will only improve anyones fade.
I repeat, the new blink system <b>LACKS</b> a disadvantage and no second hive armor makes the game much more interesting.
If you relied on pancaking your lerk deserves to die.
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I would almost rather have the fades speed back, while second hive armour taken away....but not both. Do you realize how this cripples the aliens all together? This new blink uses a lot more energy, because you can't blink as fast anymore! I understand they making it nub-friendly, but to totally ground both mid aliens, is a joke. They took away speed and hive armour. In 3.1 having two hives means, 'gg' but if you wanted to take away second hive importance, take away hive armour....not the speed of the aliens.
This new blink uses a lot more energy
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no it doesn't
<!--quoteo(post=1609511:date=Feb 26 2007, 05:15 PM:name=kiddo)--><div class='quotetop'>QUOTE(kiddo @ Feb 26 2007, 05:15 PM) [snapback]1609511[/snapback]</div><div class='quotemain'><!--quotec-->
because you can't blink as fast anymore!
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yes you can
<!--quoteo(post=1609511:date=Feb 26 2007, 05:15 PM:name=kiddo)--><div class='quotetop'>QUOTE(kiddo @ Feb 26 2007, 05:15 PM) [snapback]1609511[/snapback]</div><div class='quotemain'><!--quotec-->
but to totally ground both mid aliens, is a joke.
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yeah because they took out sensories and second hive abilities too right?
The fade aceleration is lowered.
The fade agility is hightened due to less energy needed and +movement ability.
The lack of two hive armor means that the fade has to be integrated into his team, not being that "slay all marines" machine. Wich means that said fade must use teamwork, oh noes, pro players on pubs can't do that (sarcasm indended).
The fade is still very lethal, and easier to use, but just as hard to master. Takes a while to get used to, but once you do, it's not easy going back to 3.1.
The only real 3.2 problem is the <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" />
Acceleration = Change in Velocity/Change in Time
The time it takes to reach max blink velocity has been increased, hence making acceleration decreased from what it was in 3.1 This isn't rocket science, you dont know what you're talking about. Acceleration has decreased, period.
Now fade blink is the same in that it takes the same amount of energy as in 3.1 to reach max velocity, however, the amount of time it takes to reach that velocity has increased, and if you dont believe that makes a difference then you're nuts.
Fades are paper thin @ 50 res, 3 shotgun blasts will take 1 down, the only reason they dont die more often is because 90% of the marine bullets hit wall. Making fade rof for blink slower has made it easier to track and hit fades, hence making it easier to kill fades.
As for your saying pancaking lerks deserve to die...considering most good lerks in 3.1 used pancaking to help provide distractions for marines so they wouldn't combine fire on fades/see the skulks sneaking up on them, I dont see your point, unless you're of the opinion lerks should always be hiding in a vent, remember 1 shotgun blast = 1 dead lerk. At a 30 res lifeform vs a 10 res gun that can be picked up it's always been a fair trade.
Lastly as to the arguments about 3.2 making aliens use more teamwork in order to make up for the series of nerfs that make them less flexible units, aren't you also saying that this makes marines have to use less teamwork through the game by making aliens easier to rambo? We already have a game mode called Combat for that.
Sigh...Grahf let's review,
Acceleration = Change in Velocity/Change in Time
The time it takes to reach max blink velocity has been increased, hence making acceleration decreased from what it was in 3.1 This isn't rocket science, you dont know what you're talking about. Acceleration has decreased, period.
Now fade blink is the same in that it takes the same amount of energy as in 3.1 to reach max velocity, however, the amount of time it takes to reach that velocity has increased, and if you dont believe that makes a difference then you're nuts.
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Grahf is correct sir. What appears to be a slower acceleration is actually a slower "rate of fire" for the fade, this gives the illusion that the acceleration is lowered, but in fact the speed in which the fade can "fire" blink is decreased. I don't have the numbers off the top of my head, but I'm sure someone more knowledgeable then me will chime in.
Blink acceleration, in real terms, is far lower than before.
<u>YOU STILL ACCELERATE HALF AS FAST AS BEFORE</u>
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...which is still plenty fast enough, considering that you can accelerate to full speed almost instantly in 3.1