Best Of
Re: Ideas For Subnautica Below Zero
As a small improvement, I would like to see animations for the base ladders. Those are the only instances during which you instantly "warp" in the game. Even the Cyclops ladder has animations ! And considering the speed at which the player climbs ladders, it does not have to be as long as this.
Re: Anti-cheat / dealing with hackers
LOOK AT THIS!!! FLOOR SKULKING, FLOOR HOPPING, 1 BY 1 SKULKING GOING DOWN A CORRIDOR WITH NO COVER INTO A W2 MARINE.
How on EARTH can you say that LAMB is ruining the game!!! These skulks are THROWING away their lives for NOTHING! Why do you not consider these skulks to be the ones ruining the game? They die, you lose map control, marines snowball.
Why don't they ambush? Why don't they clear the rest of the map where weaker players are? Why don't they have a gorge to engage at same time? Why don't they wait for higher lifeforms if he is in a strong position?
GOLD MEDAL for mental gymnastics to those who think that the marine is the problem and not those skulks... Seriously why do you blame the good player in situations like these when the enemy are playing so badly?
The game might be hard to learn and it might be hard to play, but for the love of God, don't use good players as a scape goat for your own short comings...
Re: Give Early Access Feedback to the Dev Team
Updated older post: http://forums.unknownworlds.com/discussion/comment/2237063/#Comment_2237063
Hi, this i my idea how a "Research-Feature" could be implemented to the Game!
a) first two Screens Show something like a camera, which allows u to scan/take Pictures of creatures/plant u aim on and give u some extra visual Feedback on Research-Progress and maybe known strength/weaknesses! (buff/debuff icons)
if the creature/plant is unknown u get a visual cue (red border)
b) the lower screen shows a basic example how the "Research-Log" may look like. listing all known Facts, Progress and so on.
if u reach 100% Research-Progress u can "send" the log to Altera Corp to receive some nice bonuses/buffs connected to that creature/plant

the idea is abot a) and b) working together. a) beeing the way how to gather intel and b) how to display it, what u learn from it and so on. like a ingame wiki of some sort.
Hi, this i my idea how a "Research-Feature" could be implemented to the Game!
a) first two Screens Show something like a camera, which allows u to scan/take Pictures of creatures/plant u aim on and give u some extra visual Feedback on Research-Progress and maybe known strength/weaknesses! (buff/debuff icons)
if the creature/plant is unknown u get a visual cue (red border)
b) the lower screen shows a basic example how the "Research-Log" may look like. listing all known Facts, Progress and so on.
if u reach 100% Research-Progress u can "send" the log to Altera Corp to receive some nice bonuses/buffs connected to that creature/plant

the idea is abot a) and b) working together. a) beeing the way how to gather intel and b) how to display it, what u learn from it and so on. like a ingame wiki of some sort.
Re: Give Early Access Feedback to the Dev Team
Suggestions
More ways to deal with hostile creatures
Knocking them out for long periods with a tranquilizer (more expensive than the stasis rifle and not aoe)
Guns maybe? (Creatures might be more aggressive if you use them
More things to do on sea bases and add to them
Base specific objects you can't put on a submarine (Labs, bigger crafting devices, some sort of farm
More room types (not just hallways)
Heating ( The farther down a base is the harder it is to heat it, but you could have some form of reward to going deeper such as mining)
Having to get air to your sea base
Editable colour schemes like the submarine
Elevators
Exterior lights for sea bases deep underwater
Supports for more levels so they do not look like they are attached just by latters
Decorations
Creatures
More information about the different species of animals obtained by some form of scanning them
Randomly Generated small insignificant fish to add more variety to the game
Rare versions of different creatures that are more powerful
Different colours of fish
Bird fish, fish that fly or just birds
Deep sea creatures with bioluminescence
Gigantic sea whales that are their own biome
Large groups of creatures that migrate around areas every so often
Starfish, crab, etc like creatures
Baby fish, eggs, nests (parents might be protective)
Build Custom Large submarines or just more ways to edit the current ones
Different parts that would require more materials and power depending on how good they are and would have different options like speed or maximum depth with different power requirements
Defence systems
More biomes
Biomes mutated by radiation around the crash site and other special areas
Different types of seaweed forests
Things on the seafloor, shells, dead animals. etc
Different colour variations
Swampy areas
Poisonous areas that would require different protective clothing
Random terrain
Objectives and missions
Researching different wild life
Figuring out why your ship crashed
Misc
Less frequent food requirement
More terrain features (Rocks, volcanic vents in deep parts of the ocean,
Things floating in the ocean and on the ocean
Boats
Ability to walk through shallow water (it's weird partially swimming on the floor in the aurora try to get out of water and swamp biomes)
Customizable character or appearance not that it matters too much
Map
Sonar
Co-op
More ways to deal with hostile creatures
Knocking them out for long periods with a tranquilizer (more expensive than the stasis rifle and not aoe)
Guns maybe? (Creatures might be more aggressive if you use them
More things to do on sea bases and add to them
Base specific objects you can't put on a submarine (Labs, bigger crafting devices, some sort of farm
More room types (not just hallways)
Heating ( The farther down a base is the harder it is to heat it, but you could have some form of reward to going deeper such as mining)
Having to get air to your sea base
Editable colour schemes like the submarine
Elevators
Exterior lights for sea bases deep underwater
Supports for more levels so they do not look like they are attached just by latters
Decorations
Creatures
More information about the different species of animals obtained by some form of scanning them
Randomly Generated small insignificant fish to add more variety to the game
Rare versions of different creatures that are more powerful
Different colours of fish
Bird fish, fish that fly or just birds
Deep sea creatures with bioluminescence
Gigantic sea whales that are their own biome
Large groups of creatures that migrate around areas every so often
Starfish, crab, etc like creatures
Baby fish, eggs, nests (parents might be protective)
Build Custom Large submarines or just more ways to edit the current ones
Different parts that would require more materials and power depending on how good they are and would have different options like speed or maximum depth with different power requirements
Defence systems
More biomes
Biomes mutated by radiation around the crash site and other special areas
Different types of seaweed forests
Things on the seafloor, shells, dead animals. etc
Different colour variations
Swampy areas
Poisonous areas that would require different protective clothing
Random terrain
Objectives and missions
Researching different wild life
Figuring out why your ship crashed
Misc
Less frequent food requirement
More terrain features (Rocks, volcanic vents in deep parts of the ocean,
Things floating in the ocean and on the ocean
Boats
Ability to walk through shallow water (it's weird partially swimming on the floor in the aurora try to get out of water and swamp biomes)
Customizable character or appearance not that it matters too much
Map
Sonar
Co-op
[Tweak] VR seaglide blocking too much portion of visual
Version 1.0, current in game seaglide for VR is in wrong position while using it, rathet than placing it a bit under player's face, it blocks nearly entire view in VR, although it seems ok in flat screen while playing, using sea glide in VR is very anoying, since no matter what direction you are facing, your sea glide keep blocking your view in front of your head following your movement.
Step to reproduce:
Use HTC Vive and play in VR
Enter game, use seaglide and swim for 10 mins
Step to reproduce:
Use HTC Vive and play in VR
Enter game, use seaglide and swim for 10 mins
Re: Player Retention
Can you put your gigantic images in spoiler tags pls
Re: Is the ARK Genesis Update inspired by Concept Art ideas from Subnautica/Pat Presley?
Pffff they didn't steal the idea from SN. The island turtle thing isn't something new, it's been in lore and stories for a long time now in many cultures.
https://en.wikipedia.org/wiki/Aspidochelone
https://en.wikipedia.org/wiki/Aspidochelone
Re: ns2_fusion
Transfer is gradually being updated. I have a feeling that this room will be chaos now 








