Best Of
Re: Game locks up entire pc after ~2 minutes and forces me to disconnect my pc from the current
I am super glad you found the cause of this and got a solution.
Re: Resources extremely scarce in latest experimental builds
We're aware of this issue and are looking into the cause. Expect Experimental to often break as we work on making the game run better.
Re: Public Playtest of 325 Tomorrow!
We'll also be testing to see if our potential fix for the crashes is stable and whether it alleviates the symptoms.
Hurray! That's excellent news.
Public Playtest of 325 Tomorrow!
UPDATE :
We'll be holding another public play test tomorrow, Wednesday at 1330 (1:30 pm) PDT / 2230 (10:30 pm) CEST, to play test adjustments that have been made based on the feedback provided last Saturday.
If you didn't get a chance last time to test the changes and provide feedback, or you want to ensure your feedback was heard, tomorrow is the time!
Hey all,
Public Playtest session for patch 325 will be held:
Tomorrow, Saturday October 20th 1200 PDT / 2100 CEST
All are welcome to join and test the build with us by playing a few rounds.
This patch and the purpose of this public playtest is to garner some feedback from the community in regards to some balance changes, such as the HMG, and to test our fix for frame stuttering, hitching caused by entering new rooms, excess memory usage in tools, sound changes and lots of other stuff!
We'll also be testing to see if our potential fix for the crashes is stable and whether it alleviates the symptoms.
As a result we'll be running many mods on our server at certain points, to best reproduce the scenario.
You can always track what's being worked on here - but I'll also be giving a short changelog summary in voice during the beginning of the test.
Join our Official Discord Server a few minutes before the listed time in order to organize with us and ask any question before we play games.
You'll need to swap to the BETA branch of NS2 for this test.
Once you've selected the branch, then just idle in our General Voice channel to coordinate with us joining the server.
If all goes well, we'll be pushing this update on Friday, October 26th.
If you have any further questions, feel free to contact me in our discord.
Thanks and see you there!
We'll be holding another public play test tomorrow, Wednesday at 1330 (1:30 pm) PDT / 2230 (10:30 pm) CEST, to play test adjustments that have been made based on the feedback provided last Saturday.
If you didn't get a chance last time to test the changes and provide feedback, or you want to ensure your feedback was heard, tomorrow is the time!
Hey all,
Public Playtest session for patch 325 will be held:
Tomorrow, Saturday October 20th 1200 PDT / 2100 CEST
All are welcome to join and test the build with us by playing a few rounds.
This patch and the purpose of this public playtest is to garner some feedback from the community in regards to some balance changes, such as the HMG, and to test our fix for frame stuttering, hitching caused by entering new rooms, excess memory usage in tools, sound changes and lots of other stuff!
We'll also be testing to see if our potential fix for the crashes is stable and whether it alleviates the symptoms.
As a result we'll be running many mods on our server at certain points, to best reproduce the scenario.
You can always track what's being worked on here - but I'll also be giving a short changelog summary in voice during the beginning of the test.
Join our Official Discord Server a few minutes before the listed time in order to organize with us and ask any question before we play games.
You'll need to swap to the BETA branch of NS2 for this test.
Once you've selected the branch, then just idle in our General Voice channel to coordinate with us joining the server.
If all goes well, we'll be pushing this update on Friday, October 26th.
If you have any further questions, feel free to contact me in our discord.
Thanks and see you there!

Re: Crashes
I've merged these two threads that both had to do with crashes.
This issue remains our #1 priority as a team!
Our anniversary patch (october 31st of every year) has been cut in half, in regards to the content and size of it, as a result of spending so much resources on resolving the crashing.
As mentioned we've hired fsfod - who is a magician with LuaJIT - solely to remedy this.
Believe me, it kills us everyday that this issue isn't fixed.
That all being said : tomorrow we'll be holding a public PT with a *potential* fix for it.
We'd love it if those who are prone to said crashes would join us for some games and some specific reproduction steps to see if it's addressed in our latest build!
https://forums.unknownworlds.com/discussion/155077/public-playtest-of-325-tomorrow#latest
This issue remains our #1 priority as a team!
Our anniversary patch (october 31st of every year) has been cut in half, in regards to the content and size of it, as a result of spending so much resources on resolving the crashing.
As mentioned we've hired fsfod - who is a magician with LuaJIT - solely to remedy this.
Believe me, it kills us everyday that this issue isn't fixed.
That all being said : tomorrow we'll be holding a public PT with a *potential* fix for it.
We'd love it if those who are prone to said crashes would join us for some games and some specific reproduction steps to see if it's addressed in our latest build!
https://forums.unknownworlds.com/discussion/155077/public-playtest-of-325-tomorrow#latest
Re: Subnautica Update 84 on Xbox One - Subnautica
Would there EVER be a possibility for a 2 person coop, along with lone survivor, i have a great idea for the coop start and what not......
Re: Game locks up entire pc after ~2 minutes and forces me to disconnect my pc from the current
YES! The new gpu arrived surprisingly soon, and now everything runs perfectly fine and smooth. Guess it's time to finally build that cyclops 

Re: Cuddlefish naming system
Why would you even hatch a cuddlefish... they're way too ugly and creepy to be pets. Lava larvae are much better companions, once you get past the fact that they drain energy from whatever they're latched onto. But just think of that as you feeding them.
Re: Plot Holes and Contirvances
@dasCKD the 'flawed diamond' was my analogy, but one that seemed to fit with the tone of the JA's review. While it's a slight bummer to have a favourite game criticised, it did pique my curiosity about these questions.
My thoughts:
But I also wonder if the missing pieces actually work for a game like this - one that seems to be unfolding in a series of expansions?
My thoughts:
1. Coincidence of 4546B being the first Precursor planet found, despite their species numbering in the 100s of billions
Precursors maybe warped-gated in from another galaxy to just a couple of our planets to do their bio-research. Another one being medieval Earth, as hinted at by the museum's contents.
Why come all this way? Well, maybe they initially picked it up exploring this galaxy and came back this way to exploit any local resistances.
2. Coincidence of crash location, safe from the abyss the comprises most of the planet, and conveniently right next to the quarantine enforcement platform
Sure, some suspension of disbelief is always required for any sci-fi story. Nevertheless, JA suggests a nice narrative solution could have been a 'caretaker sentience' residing in the quarantine enforcement platform. One that draws in passing ships (via tractor beam?) in the hope of co-opting survivors to complete the bio-research. If successful, it can then resurrect the uploaded Precursor consciousnesses we know are stored on the planet.
One of JA's best objections I missed out was Why is the blood sample of one cured human considered sufficient evidence that Kharraa is defeated and the quarantine can be lifted?
The 'caretaker sentience' theory could account for this 'formality' once it sees the player done sufficient heavy lifting for the research to complete, and the Precursors to download.
I like it. But if this was so, surely its presence would have been at least hinted at in the endgame?
3. Why enzyme 43 is produced by only a single remaining individual Sea Emperor and its offspring?
Yeah I think what you say is about right. Moreover this particular Sea Emperor specimen was likely at least partially the result of Precursor efforts, perhaps genetically engineering a line to concentrate Enzyme 42 with each generation - as evidenced by its offspring
4. The reluctance of the Sea Emperor to help the Precursors
I don't want to misquote the guy. He said the Sea Emperor first said that it was a communication problem, but it's later comments made it seem unwilling. Either way I'm fine with a Sea Dragon that either can't, or doesn't want to, communicate. I mean it was probably grumpy to say the least.
5. Why the background levels Enzyme 42 (distributed by the peepers) is effective for local wildlife but not for Precursors or humans?
Agree with you again. Also, if Kharaa is endemic to this planet/galaxy then we could expect these creatures to be much more resistant.
6. Why a quarantine enforcement gun shoots ships on arrival rather than departure?
Yeah, cruel but effective. Seems especially prudent if you consider what a great WMD Kharra could be, if exploited by certain enterprising visitors.
7. Why the Degasi survivors needed to shelter in the seemingly more hostile deep?
I think JA's quite reasonably points out some of the reasons the Degasi crew give seem flawed. How can the surface be more hostile when the have all the tech to survive at great depth?
His own theory is they may have been rationalising an impulse to go deeper that was implanted by partial Sea Emperor communications. That's much nicer than my own well worn theory that the Torgals were industrial spies covering their tracks from Alterra, using a bunch of confected PDA recordings.
8. The purpose of the Precursor museum
This is a horse I've flogged to death in another thread. But seems to me it holds all the tools/samples used by a small team of bio-tech field researchers.
As for your closing comment, I think solid narrative doesn't require the big cash investments the way other game assets do. So why not have it?Precursors maybe warped-gated in from another galaxy to just a couple of our planets to do their bio-research. Another one being medieval Earth, as hinted at by the museum's contents.
Why come all this way? Well, maybe they initially picked it up exploring this galaxy and came back this way to exploit any local resistances.
2. Coincidence of crash location, safe from the abyss the comprises most of the planet, and conveniently right next to the quarantine enforcement platform
Sure, some suspension of disbelief is always required for any sci-fi story. Nevertheless, JA suggests a nice narrative solution could have been a 'caretaker sentience' residing in the quarantine enforcement platform. One that draws in passing ships (via tractor beam?) in the hope of co-opting survivors to complete the bio-research. If successful, it can then resurrect the uploaded Precursor consciousnesses we know are stored on the planet.
One of JA's best objections I missed out was Why is the blood sample of one cured human considered sufficient evidence that Kharraa is defeated and the quarantine can be lifted?
The 'caretaker sentience' theory could account for this 'formality' once it sees the player done sufficient heavy lifting for the research to complete, and the Precursors to download.
I like it. But if this was so, surely its presence would have been at least hinted at in the endgame?
3. Why enzyme 43 is produced by only a single remaining individual Sea Emperor and its offspring?
Yeah I think what you say is about right. Moreover this particular Sea Emperor specimen was likely at least partially the result of Precursor efforts, perhaps genetically engineering a line to concentrate Enzyme 42 with each generation - as evidenced by its offspring
4. The reluctance of the Sea Emperor to help the Precursors
I don't want to misquote the guy. He said the Sea Emperor first said that it was a communication problem, but it's later comments made it seem unwilling. Either way I'm fine with a Sea Dragon that either can't, or doesn't want to, communicate. I mean it was probably grumpy to say the least.
5. Why the background levels Enzyme 42 (distributed by the peepers) is effective for local wildlife but not for Precursors or humans?
Agree with you again. Also, if Kharaa is endemic to this planet/galaxy then we could expect these creatures to be much more resistant.
6. Why a quarantine enforcement gun shoots ships on arrival rather than departure?
Yeah, cruel but effective. Seems especially prudent if you consider what a great WMD Kharra could be, if exploited by certain enterprising visitors.
7. Why the Degasi survivors needed to shelter in the seemingly more hostile deep?
I think JA's quite reasonably points out some of the reasons the Degasi crew give seem flawed. How can the surface be more hostile when the have all the tech to survive at great depth?
His own theory is they may have been rationalising an impulse to go deeper that was implanted by partial Sea Emperor communications. That's much nicer than my own well worn theory that the Torgals were industrial spies covering their tracks from Alterra, using a bunch of confected PDA recordings.
8. The purpose of the Precursor museum
This is a horse I've flogged to death in another thread. But seems to me it holds all the tools/samples used by a small team of bio-tech field researchers.
But I also wonder if the missing pieces actually work for a game like this - one that seems to be unfolding in a series of expansions?