Best Of
Re: Below Zero is terrible, right? Am I the crazy one?
I had some whole response ready about how while Below Zero does have issues your points are kind of just wrong like how the detail just kind of makes sense for a living world in general or how there aren't really that many recycled models but then I got to this point and it's just. I can't even see what the thought process was here and also you very much offended. So nah I don't think I'm gonna bother with any of thisdialogue I could only honestly describe as autistic (I don't mean to offend).
Re: Below Zero is terrible, right? Am I the crazy one?
I don't think it's awful. It's just not as good as the first one. To your specific points:
It seems the devs were going for a claustrophobic reaction. Things certainly are more cramped, and for me it just didn't have the desired effect. What made the first one scary, for me, was the vastness of everything. I'm much more frightened by the prospect of open water than I am of the cavern effect. At least in a cavern you can find something to hide behind. And with a seatruck that fit into every single place, the fear of running out of oxygen wasn't an issue. Couple that with the fact that there was no real explanation for why the Shadow Leviathan's live in a tiny cave with nothing but a scarce amount of small fish and it was rather infuriating. At least in the 1st one you could find clues as to why the Leviathans lived where they did and evolved as they had...
As for it being recycled models, this doesn't bother me as much. It is, after all the same planet, and there is enough of an evolution of the flora and fauna to make it believable. The African desert is so very different from the US mountains and they both have humans and the only real difference is the color of their skin. In BZ we got whales, and Paddlefish, and hole fish and jellies and more. Lots of evolutionary differences there...
The story was good. Not as enthralling as waking up on an alien planet and trying to figure out why you crashed and how you escape. But it was good. And I enjoy having lots of PDA stuff to find and read. Oh, and as hard as it is to believe, there are surely folks that need those mundane things to be explained to them After all, humans have directions printed on a tube of toothpaste...
All in all, I enjoyed it. It was not as good as Subnautica, but that story has been told. How do you go back to 4546B and recapture that same initial sense of wonder? I don't think you really can. But they did a good job of trying. And without spoiling anything, If they do indeed make another, there should be plenty of opportunity to recapture that exploring a strange new place vibe...
It seems the devs were going for a claustrophobic reaction. Things certainly are more cramped, and for me it just didn't have the desired effect. What made the first one scary, for me, was the vastness of everything. I'm much more frightened by the prospect of open water than I am of the cavern effect. At least in a cavern you can find something to hide behind. And with a seatruck that fit into every single place, the fear of running out of oxygen wasn't an issue. Couple that with the fact that there was no real explanation for why the Shadow Leviathan's live in a tiny cave with nothing but a scarce amount of small fish and it was rather infuriating. At least in the 1st one you could find clues as to why the Leviathans lived where they did and evolved as they had...
As for it being recycled models, this doesn't bother me as much. It is, after all the same planet, and there is enough of an evolution of the flora and fauna to make it believable. The African desert is so very different from the US mountains and they both have humans and the only real difference is the color of their skin. In BZ we got whales, and Paddlefish, and hole fish and jellies and more. Lots of evolutionary differences there...
The story was good. Not as enthralling as waking up on an alien planet and trying to figure out why you crashed and how you escape. But it was good. And I enjoy having lots of PDA stuff to find and read. Oh, and as hard as it is to believe, there are surely folks that need those mundane things to be explained to them After all, humans have directions printed on a tube of toothpaste...
All in all, I enjoyed it. It was not as good as Subnautica, but that story has been told. How do you go back to 4546B and recapture that same initial sense of wonder? I don't think you really can. But they did a good job of trying. And without spoiling anything, If they do indeed make another, there should be plenty of opportunity to recapture that exploring a strange new place vibe...
Re: Cannot Build or Enter Various Ships
I'm having the same issue. I saved my game after doing some base building, and now when I load, I can't properly interact with vehicles.
Re: Should mods be in Subnautica?
of course.
Nothing wrong having mods.
Yes some mods can be made to cheat yourself into single player achievements, but I dont see that as a reason to fully stop single player mods.
Nothing wrong having mods.
Yes some mods can be made to cheat yourself into single player achievements, but I dont see that as a reason to fully stop single player mods.
Re: Subnautica and Below Zero Launch Week Development Priorities - Subnautica
Hi, I played 80 hours on PS4 and experimented 34 crashes (I can see all of them in the historical of crashes). As a comparaison, I experimented "only" 7 crashes on Subnautica first of the name... Those problems really ruin the pleasure of playing, PLEASE take the time to make a STABLE version BEFORE releasing it... "Cyberpunk issue" seems to be the norm now...
Re: Save corruption on switch (ver. 67869)
Just as with the Cyclops issue, a patch has been sent to Nintendo. Expect it in the next few days.
Re: Below Zero Scanning room broken to the point of uselessness
I'm having the same problem on a regular PS4. I've tried reporting the problem on the console itself, but no reply. Also posted something about this to the BZ subreddit and apparently nobody there even knows how to use a scanning room or the HUD (seriously!). Based on the amount of comment about this issue here, I'm beginning to wonder if the three people who have posted here are the only people who use scanner rooms, or at least the only ones who have run into this problem. It strikes me as a serious bug; as OP says, it renders the Scanner Room virtually useless. Has nobody else seen this? Should I upload some examples/screen shots/videos?
Re: Subnautica and Below Zero Launch Week Development Priorities - Subnautica
Subnautica below zero, switch version, crashes so frequently.


