We work extremely closely with Faultline and have discussed this with them at length. We very, very much want Faultline to succeed and wouldn't do anything to hurt them. It's a 'big ocean out there,'… (View Post)
Kodiak was a great project, developing it was a good decision, it produced a multitude of wonderful outcomes, I am honoured to have been a part of it, and I am proud of those on the team that put it … (View Post)
There's not much I can do with this post, @philogl. I gave a specific, factual explanation of the logic behind Unknown Worlds never releasing hot-fixes. Telling me that I am speaking gobbledygook is … (View Post)