Natural Selection 2
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Hugh
Cameraman
5:28PM
Clarification Welcome
Mkoll wrote: » ... @Mkoll I happen to completely agree with you, insofar as only a tiny fraction of NS2 players have any idea about what is about to happen to the game. If I could turn back the clock four months, knowing all I do now about where BT Mod would have ended up, I would have pushed for the entire process to have been handled differently. It doesn't take a genius to see that BT Mod has caused a great deal of upset amongst a significant proportion of passionate players. It has personally upset me a great deal. That's not to say the changes are not for the better. I don't know how to balance games, so I can't pass judgement myself. But I know Flayra does, and I know he trusts Sewlek. I trust Sewlek. And I know many people that spend lots of time thinking about balance trust in these changes. So I trust that they are good. NS2 is going to be more fun across the full spectrum of public and competitive play once this is all over. But if ever such huge changes are to be made to a released UWE game again, they must be made in a way that doesn't cause anguish. We're all in this together... People shouldn't feel disenfranchised, out of the loop, and frustrated. @MKoll shouldn't feel like his 100-player community doesn't know what is going on. This is not about blog posts, Twitter feeds, and tournaments. The roll-out process needs to be re-worked completely. UWE is not perfect. We have to learn by doing, and by listening to the reaction to our development methods. I just wish I knew what I know now, four months ago.
Hugh
Cameraman
5:14PM
Procedure tick rate options to reduce CPU load
@Turbine, could you please post your full specifications, to help me understand how the game is performing on your machine? GPU and CPU model being the most important? When you are running the game, could you type 'r_stats 1' in the console (bring it down with tilde(~)) and look at the second line, 'xms waiting for GPU.' Is x consistently positive, or consistently 0?
Hugh
Cameraman
5:01PM
Looky, looky!
Thanks for the kind words @inveigle
Squeal_Like_A_Pig
Janitor
3:27AM
Clarification Welcome
Sewlek has put the mod into feature lockdown mode, so the very latest version is pretty close to what is planned to be implemented. And by latest version I mean earlier today, as there were a few last minute features that were tried out over the past few days that have since been reverted. There may still be some minor number value tweaking, and last minute bug fixes, but it is important that we get this out to the wider public so that we can get a greater amount of feedback on it. Now, it should NOT be assumed that it ends with the first release. Of course we will be closely monitoring how it plays out, continuing to listen to feedback, and making further adjustments as necessary. It may even mean removing some of the features that we believe to be working well currently, if widespread community play shows them to be too problematic. We've shown our dedication to fixing and improving NS2 post release, there should be no reason to assume that we'd just drop these huge changes on everyone without continuing to further refine and improve the resulting gameplay. It is understandable that changes this big can be scary, but we really hope everyone will give them a fair chance.
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Golden wrote: » I think all the money should go where the donation page says its going... to the teams. And there is no doubt that is where it will all go
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Scatter wrote: » Would be good if some of the money went towards advertising the game in Asia. Taking voluntary contributions to a prize pool and using them for advertising could produce... A drop in a giant ocean. Let's say we take $500 of donations, and run a targeted advertising campaign at whatever user profile we think matches NS2. We could get maybe... 50,000 non-unique 'impressions' on the content. Maybe 700 'engagements' (People clicking through to a trailer, clicking on a store link, etc). Of that, maybe 0.5%, people buy NS2. Not profitable. Advertising is a game best played by big players, with big money. They can run large, cohesive, interdependent campaigns with acquisition tracking. They can analyse huge volumes of data to get targeting to a level where the 'Cost Per Acquisition' is lower than the marginal operating profit per acquisition. Unknown Worlds doesn't have the scale to do that. Instead, we rely on people sharing their experience with NS2. Say, seeing a community rallying together to create a substantial prize pool, and cheering on great players in good spirits .
Hugh
Cameraman
June 18
Clarification Welcome
Over the coming weeks, Balance Test Mod (BTM) will become vanilla Natural Selection 2. The specific components that make it into vanilla may not exactly match the state of BTM on any given day. The degree to which Natural Selection 2 will resemble the current BTM will be substantial.
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Whoah - Just crossed $2,000!!! With UWE co-contrbution this will hit $2,500! What a fantastic result for the teams!
dux
Tea Lady
June 18
New Docking
You're bound to get some FPS drops in generator, it's a big area to render with a lot of stuff going on inside of it. But there shouldn't be any real reasons for it to tank hard.
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