Natural Selection 2
Login Now >
Click here to create a new account
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Twitter
Facebook
YouTube
Latest Developer Posts
Promoted Content
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i disabled falling down with crouch for now to see how that works out
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i was playing around with that now but it overlaps so much with wall jumping and, the initial wall jump is not difficult to do (simply run along a wall -> jump -> faster). but i have to say its a little bit weird that for all other classes the movement modifier key increases your speed, but for skulk it slows you down. so a flat speed increase (like +1) when holding down the button which consumes energy over time would make more sense, and use crouch instead (for all classes) for sneaking.
Hugh
Cameraman
May 16
Request: Always Jump before jetpack starts
Very cool idea! I'll nudge Andi and see if he can add it. (No guarantee it can happen!! You never know what weird stuff might be going on in code with jetpacks...)
Hugh
Cameraman
May 16
Extreme Definition Natural Selection 2 Artwork
Kouji_San said: G'day and welcome to NS2 Extreme HD! Already exists! http://www.youtube.com/watch?v=rUxuvf80Ylg
matso
Master of Patches
May 16
Pistol-Scripting: Can it be deterred?
xDragon said: After testing it, it does appear that perhaps some recent changes (I believe what your saying about having a move command sent without fire being pressed is required, so it now requires 20 moves to complete), have actually impacted this, reducing the benefits of the script. Here - http://www.youtube.com/watch?v=uxdnbArG9CU is a video I recorded back in Feburary which shows what was possible on a default server with a script. It took me 20 frames to fire 10 shots there, or about 300ms. When tested today, it took on average about 40 frames @ 60 fps to fire 10 shots (so ~6-700ms). As a note, by hand I was able to hit 50 frames to fire all 10 shots, and that's while holding the mouse normally and not going all out. That said, it also increased the impacts of running the pistol 'fix', since it would appear that ends up adding some missed move time to the .1s, resulting in ~85 frames @ 60fps (1.38s) to fire a full clip. IMO the ideal rate cap is probably closer to .08, which will allow you to still achieve near 1s to empty the pistol clip, while fixing the advantage you can get using a script. Increasing the moverate did have the impacts I expected where the pistol can fire extremely quickly, buts that's mainly for use as an example that the animations are not blocking. With a moverate of 200 I could fire all 10 shots in 12 frames, or about 200ms.http://www.youtube.com/watch?v=SV-HlqLu80A& is the new video, and I have a less compressed zip version if needed.Final point about the cap is more to eliminate the speed benefits of using the script - it will ways make aiming easier to simply hold a button rather than spamming one, but the people that gain most from that generally have subpar tracking already, which makes its impacts pretty minimal. Nice. A simple way of showing that its not limited is to use "cheats 1; speed 0.1" and seeing that you are still firing at the same rate.That the limits is close to 13-15 ROF due to move rate limitations is probably why it wasn't detected earlier... but in the future, it's quite likely that move rate will be increased a bit, so might as well fix it.Patch submitted, should be included in 247. Limits you to empty your pistol in 1.0 seconds.
MurphyIdiot
NS2 programmer
May 1
New official modding tutorial
I have created a modding tutorial aimed at new modders. http://unknownworlds.com/ns2/time-to-make-the-mods/ Let me know what you think! I plan to make more tutorials in the future assuming these are useful.
Max
Technical Director, Unknown Worlds Entertainment
May 1
API documentation
In Build 246 we silently included "documentation" on the entire API that is exposed to Lua by the game engine. You can find this under the Natural Selection 2/docs/api folder in Steam. I put documentation in quotes because this is just a list of all of the classes, functions and parameters -- it doesn't include any explanation on what the functions do yet. Even though it's limited, I think this is a important first step. I contemplated generating nicely formatted HTML files from this information, but I concluded that the people in the community would probably do a much better job than I would, so instead I exported the data as machine friendly JSON. These JSON files are automatically generated by our build process so they will always be up-to-date. My plan is to start including descriptions of the functions in the JSON data, but this will take some time for us to flesh out. I look forward to seeing what you can do with this data!
Insane
Anomaly
April 17
Refinery Out-of-Map Exploit Fix
GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=139686258 This is a temporarily available mod that fixes an exploit that allowed players to get outside the map and cause all kinds of trouble. This will be brought into the main NS2 build in the next patch, however the Mod Jam has pushed that back. In the mean time, please add this to your map rotation! I have named the level file ns2_refinery_fixed so it is clear at-a-glance that a server is running the fixed level. Cross-posted to General Discussion.
Insane
Anomaly
April 17
Refinery Out-of-Map Exploit Fix
GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=139686258 This is a temporarily available mod that fixes an exploit that allowed players to get outside the map and cause all kinds of trouble. This will be brought into the main NS2 build in the next patch, however the Mod Jam has pushed that back. In the mean time, please add this to your map rotation! I have named the level file ns2_refinery_fixed so it is clear at-a-glance that a server is running the fixed level. Cross-posted to Server Discussion.
Forums
Recent Threads
Activity
Best of...
Unknown Worlds Entertainment
Getting Started
Your File does not match the server. I have tried multiple fixes.
61
views
7
comments
1
point
Most recent by
AceDauntless
12:56AM
Technical Support
How to fix Main Menu / Startup Errors / lua Errors
1
view
0
comments
0
points
Started by
bluesc0pe
12:16AM
Technical Support
Performance, Skyrim runs smoother than NS2
851
views
53
comments
0
points
Most recent by
baconbits
May 18
Technical Support
Game lags for about a minute since update.
191
views
26
comments
0
points
Most recent by
SupremeThroneX
May 18
Technical Support
Menu/Game Not Working
131
views
11
comments
1
point
Most recent by
Peacefire
May 18
Technical Support
More Discussions
General
This community has a disease of baseless cheat accusations and rage banning.
61
views
7
comments
0
points
Most recent by
eh?
2:22AM
General Discussion
[Video Tutorial] Balance Testing Skulk + Fade Movement, beginner to advanced
91
views
12
comments
0
points
Most recent by
ezekel
2:15AM
General Discussion
Would a quantum computer be enough to run this game decently?
641
views
33
comments
0
points
Most recent by
amoral
2:03AM
General Discussion
Flame throwers?
401
views
21
comments
0
points
Most recent by
maD_maX_
2:00AM
General Discussion
Alien gender.
371
views
27
comments
0
points
Most recent by
sotanaht
1:58AM
General Discussion
More Discussions
Veteran
team Canada's steam group!
21
views
0
comments
0
points
Started by
JuCCi
May 18
Competitive Play
Bitey's Advanced Skulk Breakdown!
61
views
0
comments
2
points
Started by
Bitey
May 18
Competitive Play
NSL Balance Mod Cup
531
views
14
comments
8
points
Most recent by
wiry
May 18
Competitive Play
Any Mexicans up for the Nations Cup?
41
views
0
comments
0
points
Started by
angelous
May 18
Competitive Play
Looking for Team
post here if you're looking for team
Webbed
9.7K
views
166
comments
0
points
Most recent by
tagwolf
May 17
Competitive Play
More Discussions
Creation
Spark Editor - Features (to speed up mapping) - you are (personally) missing ?
241
views
18
comments
0
points
Most recent by
Solaris
1:53AM
Mapping
NS2_Goliath
mapas has returned!
19.9K
views
123
comments
1
point
Most recent by
DarkSeraph
May 18
Mapping
Entity setup tutorial
101
views
6
comments
6
points
Most recent by
Calego
May 18
Mapping
[wip] ns2_co_battlechamber
201
views
13
comments
0
points
Most recent by
eliotmat
May 18
Mapping
Team Info HUD Mod
231
views
20
comments
3
points
Most recent by
sebastianoswell
May 18
Modding
More Discussions
Other
NASA and Google appear to be dabbling in Quantum Computing
141
views
5
comments
2
points
Most recent by
ezekel
May 18
Off-Topic
Basic income (Unconditional cash) to poor people showed big results
391
views
30
comments
0
points
Most recent by
Rob
May 17
Discussions
Interesting new scam from ESEA: farm clients for bitcoins
571
views
56
comments
0
points
Most recent by
Scythe
May 17
Off-Topic
Nintendo cuts off youtube ad revenue
101
views
2
comments
0
points
Most recent by
EgoGamer
May 16
Discussions
Editing A Post / Thread Bug
231
views
15
comments
0
points
Most recent by
Vindaloo
May 16
Web Site Feedback
More Discussions
Community
Copyright
Developer
Terms of Use
Privacy
Unknown Worlds Entertainment Logo
© 2013,
Unknown Worlds Entertainment
. All rights reserved.
Visual Design by
Fully Illustrated