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matso
Master of Patches
12:17PM
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
Therius wrote: » matso wrote: » Res wrote: » Robotix wrote: » There are glancing bites on structures (at least, there are on Phase Gates and Extractors). For Phase Gates, you get glancing bites whenever you bite the actual phasing portal and not the structure. Are you talking about in the balance mod or in live game? I know glancing bites on structures is in live game... and it's annoying. Can easily tell when the damage numbers go up in increments of 25 or 50 instead of 75. Or you can just turn a local server, turn on cheats, alltech, build a pg and bite it. Then you can watch all those nice, clean 75 pts hits show up. Try as you may, you won't be able to get a 25 or 50 to show up. Glancing bites for structures were removed ages (3-4 months? ago). But the legend lives on. So are you saying that when you see a 25 or 50 as a skulk biting a PG, it's actually a 75, no matter the value of the draw damage function? No. The damage number is real. With a bit of further digging, the culprit turns on to be NS2Stats. NS2Stats overrides the PerformGradualMeleeAttack() method in order to extract some stats from it, and it uses the old unpatched version. So if you play on a server with NS2Stats installed, you DO get glancing bites on buildings. Sorry for the confusion, and my apologies to anyone that started to doubt their eyes ...
matso
Master of Patches
10:38AM
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
Res wrote: » Robotix wrote: » There are glancing bites on structures (at least, there are on Phase Gates and Extractors). For Phase Gates, you get glancing bites whenever you bite the actual phasing portal and not the structure. Are you talking about in the balance mod or in live game? I know glancing bites on structures is in live game... and it's annoying. Can easily tell when the damage numbers go up in increments of 25 or 50 instead of 75. Or you can just turn a local server, turn on cheats, alltech, build a pg and bite it. Then you can watch all those nice, clean 75 pts hits show up. Try as you may, you won't be able to get a 25 or 50 to show up. Glancing bites for structures were removed ages (3-4 months? ago). But the legend lives on.
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i disabled falling down with crouch for now to see how that works out
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i was playing around with that now but it overlaps so much with wall jumping and, the initial wall jump is not difficult to do (simply run along a wall -> jump -> faster). but i have to say its a little bit weird that for all other classes the movement modifier key increases your speed, but for skulk it slows you down. so a flat speed increase (like +1) when holding down the button which consumes energy over time would make more sense, and use crouch instead (for all classes) for sneaking.
Hugh
Cameraman
May 16
Request: Always Jump before jetpack starts
Very cool idea! I'll nudge Andi and see if he can add it. (No guarantee it can happen!! You never know what weird stuff might be going on in code with jetpacks...)
Hugh
Cameraman
May 16
Extreme Definition Natural Selection 2 Artwork
Kouji_San said: G'day and welcome to NS2 Extreme HD! Already exists! http://www.youtube.com/watch?v=rUxuvf80Ylg
MurphyIdiot
NS2 programmer
May 1
New official modding tutorial
I have created a modding tutorial aimed at new modders. http://unknownworlds.com/ns2/time-to-make-the-mods/ Let me know what you think! I plan to make more tutorials in the future assuming these are useful.
Max
Technical Director, Unknown Worlds Entertainment
May 1
API documentation
In Build 246 we silently included "documentation" on the entire API that is exposed to Lua by the game engine. You can find this under the Natural Selection 2/docs/api folder in Steam. I put documentation in quotes because this is just a list of all of the classes, functions and parameters -- it doesn't include any explanation on what the functions do yet. Even though it's limited, I think this is a important first step. I contemplated generating nicely formatted HTML files from this information, but I concluded that the people in the community would probably do a much better job than I would, so instead I exported the data as machine friendly JSON. These JSON files are automatically generated by our build process so they will always be up-to-date. My plan is to start including descriptions of the functions in the JSON data, but this will take some time for us to flesh out. I look forward to seeing what you can do with this data!
Insane
Anomaly
April 17
Refinery Out-of-Map Exploit Fix
GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=139686258 This is a temporarily available mod that fixes an exploit that allowed players to get outside the map and cause all kinds of trouble. This will be brought into the main NS2 build in the next patch, however the Mod Jam has pushed that back. In the mean time, please add this to your map rotation! I have named the level file ns2_refinery_fixed so it is clear at-a-glance that a server is running the fixed level. Cross-posted to General Discussion.
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