Natural Selection 2
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Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Golden wrote: » I think all the money should go where the donation page says its going... to the teams. And there is no doubt that is where it will all go
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Scatter wrote: » Would be good if some of the money went towards advertising the game in Asia. Taking voluntary contributions to a prize pool and using them for advertising could produce... A drop in a giant ocean. Let's say we take $500 of donations, and run a targeted advertising campaign at whatever user profile we think matches NS2. We could get maybe... 50,000 non-unique 'impressions' on the content. Maybe 700 'engagements' (People clicking through to a trailer, clicking on a store link, etc). Of that, maybe 0.5%, people buy NS2. Not profitable. Advertising is a game best played by big players, with big money. They can run large, cohesive, interdependent campaigns with acquisition tracking. They can analyse huge volumes of data to get targeting to a level where the 'Cost Per Acquisition' is lower than the marginal operating profit per acquisition. Unknown Worlds doesn't have the scale to do that. Instead, we rely on people sharing their experience with NS2. Say, seeing a community rallying together to create a substantial prize pool, and cheering on great players in good spirits .
Hugh
Cameraman
June 18
Clarification Welcome
Over the coming weeks, Balance Test Mod (BTM) will become vanilla Natural Selection 2. The specific components that make it into vanilla may not exactly match the state of BTM on any given day. The degree to which Natural Selection 2 will resemble the current BTM will be substantial.
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Whoah - Just crossed $2,000!!! With UWE co-contrbution this will hit $2,500! What a fantastic result for the teams!
dux
Tea Lady
June 18
New Docking
You're bound to get some FPS drops in generator, it's a big area to render with a lot of stuff going on inside of it. But there shouldn't be any real reasons for it to tank hard.
dux
Tea Lady
June 18
New Docking
ChrisAUS wrote: » @dux any feedback on my post from earlier in the thread? ChrisAUS wrote: » Seem to drop to ~35 fps around the Generator area. When I brought up console had a message : "114 memory leaks in client world." Rest of the map was fine, just around Generator and Pressure seemed to plummet. Unsure if it was a problem on my side of things or a map problem. I've heard the same from a few other people about the same general area. I can't say I've noticed any major drops for myself or heard mention of it until now. I'll look into it when I have the time. Destroying ns2 takes up a lot of effort.
Sewlek
The programmer previously known as Schimmel
June 18
Sewlek's Balance mod
Reubot wrote: » Please fix the drifter bug where it quite often interprets the new spit commands as move commands. should be better now
Sewlek
The programmer previously known as Schimmel
June 18
Sewlek's Balance mod
its now 15:1 and bio mass health scale more prominent than before.
dux
Tea Lady
June 18
New Docking
Damn. I killed ns2.
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