Natural Selection 2
Login Now >
Click here to create a new account
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Twitter
Facebook
YouTube
Latest Developer Posts
Promoted Content
Squeal_Like_A_Pig
Janitor
3:27AM
Clarification Welcome
Sewlek has put the mod into feature lockdown mode, so the very latest version is pretty close to what is planned to be implemented. And by latest version I mean earlier today, as there were a few last minute features that were tried out over the past few days that have since been reverted. There may still be some minor number value tweaking, and last minute bug fixes, but it is important that we get this out to the wider public so that we can get a greater amount of feedback on it. Now, it should NOT be assumed that it ends with the first release. Of course we will be closely monitoring how it plays out, continuing to listen to feedback, and making further adjustments as necessary. It may even mean removing some of the features that we believe to be working well currently, if widespread community play shows them to be too problematic. We've shown our dedication to fixing and improving NS2 post release, there should be no reason to assume that we'd just drop these huge changes on everyone without continuing to further refine and improve the resulting gameplay. It is understandable that changes this big can be scary, but we really hope everyone will give them a fair chance.
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Golden wrote: » I think all the money should go where the donation page says its going... to the teams. And there is no doubt that is where it will all go
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Scatter wrote: » Would be good if some of the money went towards advertising the game in Asia. Taking voluntary contributions to a prize pool and using them for advertising could produce... A drop in a giant ocean. Let's say we take $500 of donations, and run a targeted advertising campaign at whatever user profile we think matches NS2. We could get maybe... 50,000 non-unique 'impressions' on the content. Maybe 700 'engagements' (People clicking through to a trailer, clicking on a store link, etc). Of that, maybe 0.5%, people buy NS2. Not profitable. Advertising is a game best played by big players, with big money. They can run large, cohesive, interdependent campaigns with acquisition tracking. They can analyse huge volumes of data to get targeting to a level where the 'Cost Per Acquisition' is lower than the marginal operating profit per acquisition. Unknown Worlds doesn't have the scale to do that. Instead, we rely on people sharing their experience with NS2. Say, seeing a community rallying together to create a substantial prize pool, and cheering on great players in good spirits .
Hugh
Cameraman
June 18
Clarification Welcome
Over the coming weeks, Balance Test Mod (BTM) will become vanilla Natural Selection 2. The specific components that make it into vanilla may not exactly match the state of BTM on any given day. The degree to which Natural Selection 2 will resemble the current BTM will be substantial.
Hugh
Cameraman
June 18
Euro Open 2013 Fundraising Update: WOW! - Natural Selection 2
Whoah - Just crossed $2,000!!! With UWE co-contrbution this will hit $2,500! What a fantastic result for the teams!
dux
Tea Lady
June 18
New Docking
You're bound to get some FPS drops in generator, it's a big area to render with a lot of stuff going on inside of it. But there shouldn't be any real reasons for it to tank hard.
dux
Tea Lady
June 18
New Docking
ChrisAUS wrote: » @dux any feedback on my post from earlier in the thread? ChrisAUS wrote: » Seem to drop to ~35 fps around the Generator area. When I brought up console had a message : "114 memory leaks in client world." Rest of the map was fine, just around Generator and Pressure seemed to plummet. Unsure if it was a problem on my side of things or a map problem. I've heard the same from a few other people about the same general area. I can't say I've noticed any major drops for myself or heard mention of it until now. I'll look into it when I have the time. Destroying ns2 takes up a lot of effort.
Sewlek
The programmer previously known as Schimmel
June 18
Sewlek's Balance mod
Reubot wrote: » Please fix the drifter bug where it quite often interprets the new spit commands as move commands. should be better now
Sewlek
The programmer previously known as Schimmel
June 18
Sewlek's Balance mod
its now 15:1 and bio mass health scale more prominent than before.
Forums
Recent Threads
Activity
Best Of...
Unknown Worlds Entertainment
Getting Started
Error Downloading Mods
Error: Error installing mod 'NS2c' (download failed: 28)
1.6K
views
44
comments
0
points
Most recent by
Jekt
12:47PM
Server Discussion
Built In Logging Causing Lag
158
views
16
comments
0
points
Most recent by
Kamamura
10:19AM
Server Discussion
Bad performance? Some hints and tips
A single topic for this
Webbed
33K
views
92
comments
2
points
Most recent by
Turbine
3:53AM
Technical Support
249 performance issues
151
views
4
comments
0
points
Most recent by
RedSword
3:27AM
Technical Support
CAN'T PLAY GAME!!
50
views
0
comments
0
points
Started by
Liam_bee
June 18
Technical Support
More Discussions
General
Mavick's Pub now has vote random teams
403
views
22
comments
0
points
Most recent by
Xao
2:37PM
General Discussion
The importance of a new tutorial system.
1K
views
55
comments
16
points
Most recent by
current1y
2:30PM
General Discussion
[Video Tutorial] Balance Testing Skulk + Fade Movement, beginner to advanced
1.4K
views
47
comments
11
points
Most recent by
ezekel
1:56PM
General Discussion
Clarification Welcome
689
views
37
comments
0
points
Most recent by
mattji104
1:55PM
General Discussion
New Docking
5.9K
views
211
comments
0
points
Most recent by
wiry
1:43PM
General Discussion
More Discussions
Veteran
Lissen in on the tactics and stuff @ YO vs WongaNS PCW
255
views
6
comments
3
points
Most recent by
halfofaheaven
9:24AM
Competitive Play
Pro players - Competitive play Vs Pub Play
2.1K
views
48
comments
0
points
Most recent by
ritualsacrifice
5:56AM
Competitive Play
[TEAM] [NA] [Mid/High] RAGE! recruiting for Balance Cup and NSL Season 3
125
views
5
comments
0
points
Most recent by
ritualsacrifice
5:19AM
Competitive Play
NSL Balance Mod Cup
1.6K
views
40
comments
9
points
Most recent by
Blarney_Stone
June 18
Competitive Play
Next Level Gaming - nL.^ is looking for 1-2 more ACTIVE players
475
views
14
comments
3
points
Most recent by
tdunc-
June 18
Competitive Play
More Discussions
Creation
Weld issue
4
views
0
comments
0
points
Started by
Rundervinkje
2:32PM
Mapping
NS2_Kodiak - updated 18/6/13 (version 1.12)
2.6K
views
85
comments
1
point
Most recent by
DaanVanYperen
10:45AM
Mapping
co_twither_beta
261
views
30
comments
0
points
Most recent by
ZEROibis
6:26AM
Mapping
co_BlackMesa
945
views
51
comments
2
points
Most recent by
ZEROibis
6:23AM
Mapping
ns2_caged
remake
14.7K
views
242
comments
0
points
Most recent by
[=Alex=]
June 18
Mapping
More Discussions
Other
XCOM FPS
by 2K studios, makers of BioShock
13.1K
views
76
comments
0
points
Most recent by
ezekel
2:16PM
Off-Topic
Mac OS Port
Can we please get a Mac Port?
886
views
4
comments
0
points
Most recent by
Turbine
11:01AM
NS General Discussion
Forums' navigation bar is missing the Google+ link
12
views
0
comments
0
points
Started by
perso
June 18
Web Site Feedback
Xbox One (1)
1.3K
views
89
comments
0
points
Most recent by
sherpa
June 17
Off-Topic
Post YouTube videos plx. Second Encounter.
That is still all.
607.8K
views
3.7K
comments
0
points
Most recent by
Zaggy
June 17
Off-Topic
More Discussions
Community
Copyright
Developer
Terms of Use
Privacy
Unknown Worlds Entertainment Logo
© 2013,
Unknown Worlds Entertainment
. All rights reserved.
Visual Design by
Fully Illustrated