Natural Selection 2
Login Now >
Click here to create a new account
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Twitter
Facebook
YouTube
Latest Developer Posts
Promoted Content
matso
Master of Patches
May 19
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
Bacillus wrote: » Salraine_Chi wrote: » 1. Bhop in any shape or form. No comments on the actual gameplay and what it needs, but I wish people would get over the bloody fear of the word bhop. You probably couldn't sell pure gold if it was labeled as bhop because people go NONONONO!! every time the word is even mentioned. You don't like something about bhop? Fine, let's see if we can cut that bad part off and see if we can make the thing work for you. If you can coexist with a game with wallhop in it, I'm fairly sure you can coexist with a game with well designed bhop system in it. bhop has a long story of being a weird, difficult and unituitive way of abusing a bug in the hl1 movement code to move faster than originally designed. So using that name does give lots of people the creeps. I'm quite certain that NS2 does not need bhop in that sense of the word, and I'm pretty sure that is what people are complaining about with the skulk movement system - they do not want a weird, difficult and unintuitive way of gaining extra speed. Compare the way to get extra speed as a marine - you press the sprint key. As a skulk you need to ... well, try explain how to do it in 5 words... well, that's too much to require. But IMHO, you really shouldn't need a 10 min tutorial video showing you how to move your mouse, touch walls at exactly the right angle and which keys to press and release in the right order in order to be a decent skulk. A fun, self-explaining and easy to learn, hard to master movement system? Sure, I'm all for that... but I would not call that a bhop system.
matso
Master of Patches
May 19
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
Therius wrote: » matso wrote: » Res wrote: » Robotix wrote: » There are glancing bites on structures (at least, there are on Phase Gates and Extractors). For Phase Gates, you get glancing bites whenever you bite the actual phasing portal and not the structure. Are you talking about in the balance mod or in live game? I know glancing bites on structures is in live game... and it's annoying. Can easily tell when the damage numbers go up in increments of 25 or 50 instead of 75. Or you can just turn a local server, turn on cheats, alltech, build a pg and bite it. Then you can watch all those nice, clean 75 pts hits show up. Try as you may, you won't be able to get a 25 or 50 to show up. Glancing bites for structures were removed ages (3-4 months? ago). But the legend lives on. So are you saying that when you see a 25 or 50 as a skulk biting a PG, it's actually a 75, no matter the value of the draw damage function? No. The damage number is real. With a bit of further digging, the culprit turns on to be NS2Stats. NS2Stats overrides the PerformGradualMeleeAttack() method in order to extract some stats from it, and it uses the old unpatched version. So if you play on a server with NS2Stats installed, you DO get glancing bites on buildings. Sorry for the confusion, and my apologies to anyone that started to doubt their eyes ...
matso
Master of Patches
May 19
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
Res wrote: » Robotix wrote: » There are glancing bites on structures (at least, there are on Phase Gates and Extractors). For Phase Gates, you get glancing bites whenever you bite the actual phasing portal and not the structure. Are you talking about in the balance mod or in live game? I know glancing bites on structures is in live game... and it's annoying. Can easily tell when the damage numbers go up in increments of 25 or 50 instead of 75. Or you can just turn a local server, turn on cheats, alltech, build a pg and bite it. Then you can watch all those nice, clean 75 pts hits show up. Try as you may, you won't be able to get a 25 or 50 to show up. Glancing bites for structures were removed ages (3-4 months? ago). But the legend lives on.
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i disabled falling down with crouch for now to see how that works out
Sewlek
The programmer previously known as Schimmel
May 18
Sewlek's Balance mod
i was playing around with that now but it overlaps so much with wall jumping and, the initial wall jump is not difficult to do (simply run along a wall -> jump -> faster). but i have to say its a little bit weird that for all other classes the movement modifier key increases your speed, but for skulk it slows you down. so a flat speed increase (like +1) when holding down the button which consumes energy over time would make more sense, and use crouch instead (for all classes) for sneaking.
Hugh
Cameraman
May 16
Request: Always Jump before jetpack starts
Very cool idea! I'll nudge Andi and see if he can add it. (No guarantee it can happen!! You never know what weird stuff might be going on in code with jetpacks...)
Hugh
Cameraman
May 16
Extreme Definition Natural Selection 2 Artwork
Kouji_San said: G'day and welcome to NS2 Extreme HD! Already exists! http://www.youtube.com/watch?v=rUxuvf80Ylg
MurphyIdiot
NS2 programmer
May 1
New official modding tutorial
I have created a modding tutorial aimed at new modders. http://unknownworlds.com/ns2/time-to-make-the-mods/ Let me know what you think! I plan to make more tutorials in the future assuming these are useful.
Max
Technical Director, Unknown Worlds Entertainment
May 1
API documentation
In Build 246 we silently included "documentation" on the entire API that is exposed to Lua by the game engine. You can find this under the Natural Selection 2/docs/api folder in Steam. I put documentation in quotes because this is just a list of all of the classes, functions and parameters -- it doesn't include any explanation on what the functions do yet. Even though it's limited, I think this is a important first step. I contemplated generating nicely formatted HTML files from this information, but I concluded that the people in the community would probably do a much better job than I would, so instead I exported the data as machine friendly JSON. These JSON files are automatically generated by our build process so they will always be up-to-date. My plan is to start including descriptions of the functions in the JSON data, but this will take some time for us to flesh out. I look forward to seeing what you can do with this data!
Forums
Recent Threads
Activity
Best of...
Unknown Worlds Entertainment
Getting Started
What to do when a comm trolls?
251
views
11
comments
0
points
Most recent by
GISP
May 19
New Player Forum
Netcode renders this game unplayable (the Invisible Tail)
701
views
60
comments
3
points
Most recent by
Neoken
May 19
Technical Support
How to fix Main Menu / Startup Errors / lua Errors
21
views
2
comments
0
points
Most recent by
JCD
May 19
Technical Support
Lanchpad does not support to Windows8?
11
views
0
comments
0
points
Started by
ffbeso
May 19
Technical Support
[Non-critical bug report] Server browser annoying behaviour
11
views
0
comments
0
points
Started by
RedSword
May 19
Technical Support
More Discussions
General
Sewlek's Balance mod
46.2K
views
1.6K
comments
1
point
Most recent by
ezekel
12:23AM
General Discussion
It's happening... Damage Networks v. Breakfast Klub Semifinal...
101
views
4
comments
1
point
Most recent by
RedDog
12:23AM
General Discussion
[Video Tutorial] Balance Testing Skulk + Fade Movement, beginner to advanced
541
views
33
comments
9
points
Most recent by
ezekel
12:12AM
General Discussion
UWE to replace Vanilla NS2 with Sewlek's balance mod in the near future
1.9K
views
81
comments
0
points
Most recent by
Kouji_San
12:06AM
General Discussion
TSF Logo High Resolution?
71
views
2
comments
1
point
Most recent by
SamusDroid
May 19
General Discussion
More Discussions
Veteran
team Canada's steam group!
41
views
1
comment
0
points
Most recent by
CCCorp
12:03AM
Competitive Play
NSL Balance Mod Cup
641
views
17
comments
8
points
Most recent by
ScardyBob
May 19
Competitive Play
comp scene
1.6K
views
38
comments
0
points
Most recent by
ritualsacrifice
May 19
Competitive Play
Looking for Team
post here if you're looking for team
Webbed
9.7K
views
167
comments
0
points
Most recent by
Leech0r
May 19
Competitive Play
Bitey's Advanced Skulk Breakdown!
111
views
0
comments
3
points
Started by
Bitey
May 18
Competitive Play
More Discussions
Creation
NS2_Goliath
mapas has returned!
19.9K
views
124
comments
1
point
Most recent by
Dr_Random
May 19
Mapping
ns2_Outpost
Visiting the Kharaa homeworld
5K
views
63
comments
0
points
Most recent by
killer monkey
May 19
Mapping
NS2Stats - Statistics for Natural Selection 2
1.3K
views
58
comments
4
points
Most recent by
ScardyBob
May 19
Modding
Natural Selection 2 Tutorial Level
51
views
3
comments
0
points
Most recent by
ScardyBob
May 19
Modding
ExtraEntitiesMod
6.6K
views
224
comments
0
points
Most recent by
JimWest
May 19
Modding
More Discussions
Other
NASA and Google appear to be dabbling in Quantum Computing
151
views
5
comments
2
points
Most recent by
ezekel
May 18
Off-Topic
Basic income (Unconditional cash) to poor people showed big results
411
views
32
comments
0
points
Most recent by
Rob
May 17
Discussions
Interesting new scam from ESEA: farm clients for bitcoins
571
views
56
comments
0
points
Most recent by
Scythe
May 17
Off-Topic
Nintendo cuts off youtube ad revenue
101
views
2
comments
0
points
Most recent by
EgoGamer
May 16
Discussions
Editing A Post / Thread Bug
241
views
15
comments
0
points
Most recent by
Vindaloo
May 16
Web Site Feedback
More Discussions
Community
Copyright
Developer
Terms of Use
Privacy
Unknown Worlds Entertainment Logo
© 2013,
Unknown Worlds Entertainment
. All rights reserved.
Visual Design by
Fully Illustrated