Lights.rad

GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Posts: 1,100Members
can someone tell me how to make worldcraft use lights.rad for texture based lighting, i cant seem to get worldcraft to use the rad file and the majority of the level that im making is black as coal (cant use valve hammer due to some windows access denied error) i set the compile options for rad to do this in wc

command


| $light_exe |


parameters


| $path\$file.$ext -lights nslights.rad |



any suggestions to why this dont work?
QUOTE (unknown)
Admiral, why dont we just breach the hull after overriding the automatic hatchlocks closing procedure?

Last time we did this an onos just put its fat **** inside the hole and lerks just farted a new athmosphere.
It looked so gross that we decided to never ever do this again.


My Website
NS Map Archive

Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Posts: 4,708Members, Constellation
    use batch compiler and point it to lights.rad

    I don't use the hammer compiler. But if the lights.rad file in in the same directory as the compile tools then it should work.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Posts: 1,100Members
    thx dude it was some directory problem it fixed now
    QUOTE (unknown)
    Admiral, why dont we just breach the hull after overriding the automatic hatchlocks closing procedure?

    Last time we did this an onos just put its fat **** inside the hole and lerks just farted a new athmosphere.
    It looked so gross that we decided to never ever do this again.


    My Website
    NS Map Archive
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