MAKE UP YOUR MINDS!
Here's a general summary of everything I hear on these boards.
"Aliens are underpowered. This isn't fair."
"That alien is not underpowered, you n00b. Maybe you should try it with lerk support while gorges bilebomb and an onos devours HA."
"How do I counter (Marine Tactic)?"
"It's easy you n00b. Try lerk support with gorges to cover your skulks."
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"Marines are underpowered againt (alien). This isn't fair."
"Dude, you n00b, just us a (Insert gun name)."
"How do marines counter (Alien Tactic)?"
"Just use (Insert gun/equipment combo)."
What's the difference? What's the point of this post? Why do I care? Why is the sky blue?
ALIENS ARE SUPPOSED TO REQUIRE LESS TEAMWORK THEN THE MARINES.
Let's get two things straight here:
Teamwork: Having multiple people working to cover each others weaknesses. A lerk provides umbra because the onos tends to catch a lot of bullets.
Coordination: Having multiple people working fairly independently, but for the common goal. The marines are coordinated because they stick together.SO WHY IN THE NAME OF ALL THAT ISHOLY
do I keep hearing these half-assed, rediculous, absurd, and impractical "Tactics" for the aliens offered? Perfect example:
Fades are a waste of 50 resources. They're weak, they underperform... a skulk is pretty much as good as a fade is.
The response: Dude, use a fade to distract the marines while skulks go in and attack. Also, get a lerk to provide umbra support.What's wrong with this picture
First of all, you're NEVER EVER IN YOUR LIFETIME going to be able to organize an assault like that. Secondly, the assault will take a long time to get together and execute, and finally, it will accomplish very little! Fades should be able to rip marines up on their own. However, every post about Fades that says they're justified implies that I need to have 1/2 my team helping me attack 1/4 of the marine team.
What about marines?
The commander tells you what to do. He also tells other people what to do. You follow them. Good boy. Some people build the resource tower, and maybe you'll cover for them.
That isn't teamwork. It's organized, certainly, and someone organized it for you, but they're just moving as a group. If an alien shows up they all blast it or they all die. There are no support roles, there are no 'heavy weapons guys' that move slower and can only be effective against a certain target. Every gun can basically perform every task needed.
Now tell me: What needs more teamwork?
The aliens, who have no effective counter to ANYTHING in the game: Uh oh, jetpacking shotgun rush. Quick, get lerks to spore cloud, your gorges to deploy webs and distract them as the fades blink up to the ceiling and swipe at them. (I know it's rediculous and wouldn't work, but that's all I hear on these forums)
Or the marines, whose counter basically involves: Pick up that gun I gave you and shoot it. Wall of Lame? Here's a GL. Onos? Here's a shotgun. Lerk? Here's an HMG. They're simple to use, hop to it soldier.
It's gotten to the point where I make a joke of it:
"How do I do this!"
"Okay, ALL YOU NEED TO DO is get your lerks to provide primal scream, so that the onos can run in. On his back are your gorges, and they all jump over the turrets and build sensory chambers. The sensory chambers cover for the fades who blink around and distract marines so the skulks can climb in on the ceiling and leap-kill everything. It's easy, you're a n00b, learn more tactics. S&I was closed for a reason."