Played around on 1.04b for a few games. Perhaps not really enough to form an informed assessment, but so far my impression is thus:
Aliens still have a fundamental advantage in that those Fades are pretty nasty. They haven't gotten much weaker from 1.03. In one game my entire team of marines was pretty much salughtered by an entire team of fade/lerks. We had full weapon/armor upgrades, a few grenade launchers and HMG. However, it just wasn't enough. It took a little longer than usual, but the Aliens were able to remove some of our remote turret emplacements. Perhaps if we had brought in more jetpacks and heavy armor the tide may have turned.
Thus, the rules of the game are the same: Take two hives before the aliens do, or lose. However, it is a bit harder for the marines to rush hives using phase gate tactics since phase gates cost a little more and skulks can kill them faster. My team nonetheless managed to lock down two hives, but unfortunately the com didn't notice that one of the hives had it's turret defences taken out. That's why we ended up taking on fades.
The good news for the Marines is that balance on the battlefield has been bumped just a bit towards Marines. Marines seem just a bit better at holding what they have. The acid rockets still hurt, but their missed shots don't damage you as easily - I've done pretty good exchanging fire pistol versus acid rocket at long range, although the fade is too durable to be easily taken down this way. Grenade Launchers are scoring more kills than they were before, but of course they're not good for close up fights so you can't use them to defend effectively when the aliens rush. Which, since the acid rockets aren't quite as effective, the aliens did alot. I went down to fade claws more time than I want to remember.
So far in the games I have been in I noticed the Aliens seem to have a big resource advantage. In the first game I was in there was some Marines saying that they think the aliens might have been exploiting. However, in the Alien game I played I didn't notice any faster resource income than normal. Nonetheless, I seemed to be running into more offencive chambers than usual.
Overall assessment so far: A definate improvement (especially having to use phase gates). Not perfect, but then, what is? I think we'll see some more interesting games as a result of 1.04's changes, but Fades still seem a little overpowered to me.
Post edited by Unknown User on
Newbies whine. Veterans adapt. Burned out gamers point out potential imbalances. Jaded cynics can't tell the difference.