People are calling this the game breaker. . . I ran this strat all morning and I got feedback from my own team saying things like "There's no reason to even play now" and feedback from the enemy team politely asking me to not run the strat for the current round
I give you Exhibit A: http://tinypic.com/r/2ijjner/6"Skip to 2:58 for instant action" (Team didn't know what I was doing; notice how badly we get slaughtered around 5:42, but how it has no effect on the game. . . we just keep coming)
Exhibit B: http://tinypic.com/r/2nu29l1/6"Phase dropped late at 2:40" (I tell Alien Team we are running the same strat, start phase research at 1:16, we actually kill eggs this time, and game ends at 3:50)
The Strat was dubbed "IP Rush" by one of my teamates and it's completely game warping
I was greedy, but you can very comfortably run this strat with just 3 resource nodes: Notice how 30 seconds into game 1 I could have started phase already and there was a Marine already hiding in Reactor Core at 1:30 If your under heavy pressure Marines can split up into 2 or 3 teams and go different routes so there is no way for the Alien team to properly stop them all Someone always breaks threw, gets the phase up, and it's just a nonstop Marine Train for the remainder of the game I didn't even really use scan. . .
---- update: ----
People just coming in be sure to check out this Screenshot and read Post #12 Essentially worst case scenario and still an overwhelming victory for Marines Some people are asking for an organized game test which I'm hoping will finally put it to bed