All Things Gorge
Current main discussion:Introduction
Hydras - Mini cysts - Combat
I've been a fan of Natural Selection for a long time. It was my main game for a few years since some time before the combat patch. All time I could, I would play as Kharaa, and most of the time it was as a gorge. There is no clear origin to my love for the little fellow, but I think it was the strategic impact you alone could have on the game as a whole, building fortifications in choke points, locking down certain portions of the maps, creating sneaky healing and cloaking bases, assisting in attacks and dropping hives. There was much more thrill and potentially greater impact that you had on the game as a gorge then a fighter. The fact that you got no fame didn't bother me, I quite enjoy standing in the shadows and knowing I made an impact rather then top the frags.
This brings us to the current situation, the sequel is in development, and the time to affect the game is now. What better time to name our concerns and desires for the Gorge will there ever be then now? The thing is, there is so much I'd like to discuss, but looking at the forums, there are some ideas to be find here and there pretty much anywhere in different threads, and not anything dedicated fully to just the Gorge.
So that's the goal of this thread: to create a place for discussing everything and anything about our favourite little lifeform.Guidelines
Try to keep the discussion somewhat related to the gorge. There will probably be discussion about the roles of various structures and their use, as well as the Kham, but try to keep it in relation to the gorge. I suppose some discussion about removing the Kham is inevitable, but try not to discuss it too deeply, as Unknown Worlds seem pretty keen to keep it in. I will try to keep up with the discussions and post the main topics in this post, so that everyone can find them easily. And please keep it civil folks :)Suggested Topics
- I'd like to see the Gorge become more viable as a combat engineer or building strategic defence then as a pure medic or base builder. Right now I feel that the gorge alone is too weak in direct combat, it need the assistant of other players or structures to stand a chance against even a lone marine. I don't think the gorge should be made more durable, but I think that it need a better movement system. Movement
- One thing I had in mind would be if you would bounce against walls when you slide, increasing your speed too. This way clever use of the environment would not only allow you to travel faster, but also in a more creative way. With faster moving around, it would be easier to escape and probably be to powerful if the healing stayed as it is now.Buildings
- What you could do is make buildings boost the healing, such that the regular heal spray is weaker, but if you spray a clog, it would emit a healing aura for a second, increasing your healing in defensive positions but not making you too powerful in the fray of an assault. With weaker healing, the gorge would stand even less chance in combat if the rest stayed the same, so preferably the spit would be tweaked.Abilities
- Right now, the spit is hard to hit and not any impressive even if you do. I think it's a good thing that the spit is hard to hit, it require skill and predicting your enemies movement if you are to hit. So let's focus on this aspect and reward consecutive hits against a target. The way I imagine this done, would be to add a stacking damage over time effect on the spit for the next second or so, but short enough so that you couldn't miss any spit to stack it. That way a skilled gorge would be able to fairly quickly take down a marine, ideally before a single marine could kill you with a rifle.
I hope to see much discussion on all aspects of the gorge, and if you know of a good thread about some aspect, feel free to link it for our benefit :)