"Have Clogs and Hydras/etc. dissolve over time if parent was not a Gorge for ~1 min"
I really dislike this change. It forces you to stay Gorge if you want to have a lasting impact with your structures. The comparison to other games such as TF2 isn't valid imo because unlike there you actually have to pay with pres in NS2 if you want to change class. It also adds an element of uncertainty that's hard to deal with because you can never trust if a clog or hydra will stay because the player who dropped them might die and not re-Gorge, or chose to go Fade, or leave the game for any reason. It's inconsistent with the Gorge in NS1 and inconsistent with other classes in NS2. Mines don't disappear when the owner quits. Sentries don't dissappear when the commander logs out.
The only reason I see why it was added is the fact that people can go Gorge, drop a couple hydras for free and go Skulk again. Which tbh I don't see as much of a problem. I haven't seen a single instance in 206 where this resulted in an unfair advantage. More so I would increase the costs for going Gorge a bit and encourage this behavior so it acts as a pres sink.
This is the kind of thing that goes on behind close doors on normal game releases, where they are optimizing it right up until the end. You guys are just getting to play with a version of the game that normally only the developers see.