Welcome to Squad Five

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,597Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer admin
edited April 2012 in Squad Five
What's what where and how
Welcome to Squad Five - Natural Selection 2 needs you.

Introduction

Unknown Worlds is a very small outfit, with limited resources. There will be no big NS2 advertising campaign. There will be no PAX/Gamescon hyper mega-booth. There will be no 'fly all the press to Hawaii' launch party. All we are, and all we have, is you. We're in this together. Without you, we wouldn't be here. And without your help now, NS2 will never be the huge success we all know it can be.

Squad Five is a replacement for the old E-Team. It is intended to provide the infrastructure you, the NS2 community, need to spread the NS2 word any way you want. Squad Five is built on the same theory as the Spark Engine. With Spark, we knew that you could all make amazing content much faster than we could. For example, Psyk0man's Summit, Player's Overmind Mod, or the rapid evolution of Skycam under Huze and Dgelneshi. So we gave you the tools, and let you do what you wanted.

We also know that you can create NS2 promotions, content, and fun much faster than we can. You've got the crazy ideas, the skills, and the people. Compared to what you can do, we may as well be a fly yelling at a Deadmau5 concert. Because you are the concert. So we are going to give you the tools, and let you do what you want.

Thinking

Anyone can 'do something' to promote NS2. Many of you do it all the time. Hell, two years ago I said to my brother: 'Imma make NS2 videos 'n put 'em on the 'Tube.' He looked at me strangely (understandable). You get the picture.

Squad Five is going to bring a bit more organisation to the table. There are two objectives that more organisation will help us achieve:

1. Recognise and reward outstanding effort by community members
2. Increase the resources available to community members

We are asking that inside Squad 5, you put all your efforts into Projects.

What are those...

Projects are anything that could lead to little pieces of win for NS2. For example:

- Creating new graphics for an NS2 livestream
- Making an thorough informative first post on a forum
- Organising a tournament
- Creating a new, very high quality map
- Filming great frag videos

I'll bet there are alot of you that have all sorts of crazy ideas for how to promote NS2. In Squad Five, we want to give you the meeting place and tools to put those ideas into projects, and make them happen.

How does it work?

You've thought about something awesome, and decided you want to make it happen. What now? First, make a post in this forum. For the first few threads, one of us here at UWE will come into the thread and invite you to a 37 Signals Basecamp Project - This becomes your personal space where you can store everything / collaborate / create awesomeness.

After we've created one for you, you can create your own projects in Basecamp, and invite other community members to those projects. We here at UWE will no longer need to invite new people, and effectively, you guys have complete 'admin' control over what projects are launched and who can get access to them.

What are the rewards?

Out eternal gratitude, the ability to shape the NS2 'marketing' campaign, and the lovely icons you saw on the blog post. These will appear on the forums and in game. Each week, we will post a list on the blog congratulating those that have earned Squad 5 status. Icon awards will be subjective. We may retroactively award them for outstanding effort on a project before the launch of Squad 5.

If you make a sustained, positive, and reasonable effort to support the promotion of NS2 and / or the vibrancy of its community, and document the effort in the squad five system, you will be awarded the blue icon. Silver and Gold are 'big deals' and we will be awarding them extremely sparingly.

Remember - if you don't create a forum post we won't award the icons no matter how awesome your contribution is.

Retroactive awards (Such as for outstanding mods, maps, music etc) will start next week. We will miss people, thats inevitable, but we will do our best to retroactively award fairly. The reason we are creating this system is so that we can make sure to recognise outstanding work in the future, so bear with us.

What are the rules?

- Being a jerk on Basecamp will be treated the same way as being a jerk on the forums. Any action we are forced to take, such as deleting you from basecamp, will flow through to the forums.
- When you receive a Basecamp invite, you must use your forum name and forum avatar. Every Basecamp account must tie to a forum name and forum avatar - if they don't we'll delete them.
- Don't spam or abuse Basecamp. If you treat it like a sewage plant, we will have to pull the plug on the whole show.
- Create a forum thread prefixed [Project] for any project you start. Any Basecamp project without an accompanying forum thread will be deleted. We will assume threads without [Project] are just discussions, and won't look inside them to see if people need Basecamp invites.
- Have fun!

Questions? :)
Post edited by Unknown User on
The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
«134

Comments

  • dushandushan Breaker of Games Join Date: 2011-10-30 Member: 130202Posts: 20Members, NS2 Developer, Squad Five Blue
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,597Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer admin
    QUOTE (dushan @ Apr 28 2012, 09:13 AM) »
    first post!!!1!


    -5 Squad 5 points right there!

    ;)
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
  • Angry Hillbilly 2Angry Hillbilly 2 Join Date: 2012-03-31 Member: 149741Posts: 111Members
    edited April 2012
    *cough* plush *cough* *cough* gorge *cough* promotion *cough* :P (im actually ill atm with a bad cough so I have an excuse :P )
    Post edited by Unknown User on
    http://img826.imageshack.us/img826/2632/mirandar.png

    Sig images must be no more than 400 pixels wide x 75 pixels high, and they must also be no more than 40KB in size.
    No exceptions -Zaggy
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Posts: 430Members
    QUOTE (Angry Hillbilly 2 @ Apr 27 2012, 07:20 PM) »
    *cough* plush *cough* *cough* gorge *cough* promotion *cough* :P (im actually ill atm with a bad cough so I have an excuse :P )

    if that's not a win then i don't know what is

    Also Poo Fighter should get an award for his awesome videos :) Looking forward to all that will sprout from this, sounds awesome.
    image
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Posts: 198Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    basecamp

    NICE
    yt - InternetsLIVE
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Posts: 372Members
    I've a project but it is something like editor tool. An exe file :D
    Esenja Energy Management and Engineering, Mechanics, Electrics and Software LCC
    http:/www.esenja.com
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,118Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Sounds like a great idea, I got a few ideas rolling around which could contribute well.
  • McGlaspieMcGlaspie www.team156.com Lord MuckyMuck of the Programmers Join Date: 2010-07-26 Member: 73044Posts: 817Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold, Community Dev Team
    Very interesting! Glad to see there now some "official" modding initiative. Admittedly, it's been here (in effect) the whole time. Way to go Hugh and UWE, I think this will spawn some really interesting things!

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop - Mod Tracker )
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Posts: 6,821Super Administrators, NS2 Developer, Subnautica Developer admin
    This program sounds awesome Hugh. I can't wait to see what everyone does with it.
    Charlie Cleveland
    Game Director, Unknown Worlds Entertainment
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Posts: 865Members
    Awsome stuff I really hope this explodes and become a place where people meet and collaborate, specially for mods
  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Posts: 83Members
    one can only imagine what can be made, competetive shooters to rival counter-strike and CoD, FPS/RPG's like borderlands, racing games and so on. the engine looks like it'd be easily capable of these things once everything is fine tuned
    "Us wolves are creatures of command, tactic and ferocity.... we're also cute and fluffy" -ShadowFang
  • bcarrotbcarrot Join Date: 2012-02-15 Member: 145962Posts: 24Members
    I can't wait to get going on this, it's going to be a blast!
  • cake.cake. Join Date: 2012-01-12 Member: 140165Posts: 158Members
    edited April 2012
    Sounds awesome! Just the other week i was thinking of trying to promote NS2 in the country i live, in some way. Already had a couple of ideas. Really want to help you guys any way i can! I don't suppose we need to lay out our ideas in here, or do we?
    Post edited by Unknown User on
  • XainXain Join Date: 2007-09-13 Member: 62281Posts: 67Members
    Count me in :D
    Aliases: Assassin. Xianith, Xanit, Xain
    Sig too big. 400x75, 40kB max. - Scythe
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Posts: 558Members, Reinforced - Shadow
    Watching the video and reading the posts I get the impression that UWE gives us the tools to create something awesome and while this is all nice and true, also it is very disappointing that the base of ns2 has degraded in terms of performance so much recently. Yeah, you are working on it, but, it doesn't feel like "solid" ground to work on really.

    As long the performance is at this state, any slightly more performance intensive lua mods or any map that might be artistically beautiful is not feasible at all. Why should there be videos that also show a lot of the crashing and issues with the (core) game? You can always point to the beta state of the time, but at some point (and I'm pretty sure this is before the release in summer) this should be fixed. And constantly giving that impression of a game that looks (and plays!) nice, but having those severse issues is not something that you should want.


    Okay, having a little icon in game might be some encouragement and providing a platform to get things started is helpful, but on the other hand, I don't think that's what has been holding people back. After all, if you are willing to invest time into NS2, you can probably also invest some time in setting anything suitable up for your project, whether officially on UWEs end or unofficially by creating your own project (eg. with an own website) [as some people already did - GameOvermind, ns2_turtle, etc]
    I'm not saying this a bad approach, but getting the game into an more acceptable state in terms of game play and performance would certainly provide a more encouraging environment. Whilst I can only speak for myself, I also know that some friends do have similar opinions.
    German Slaughterhouse | GS Servers | Server Hardware
    IGN: [#OMEGA] - K2 (Hive)

    NS2 long standing issues (Fix ETA: Never):
    Bad Netcode (no adjustable tickrate, extremly delayed hit feedback, bad hitreg),
    Bad Performance (Poor Multi-threading, Mouse Lag, bad server performance, almost no multi-threading in server application)
    Bad Balance (GL Spam, semi-useless exos, poor chance of comebacks, no upkeep/or RT dimishing returns...)
    Technical Issues (Mouse Lag, Memory Leaks, Memory Corruption (and memory corruption server crashes))
    Bad Workshop implementation (down = kicks people/connection prboelms, out of date = nobody can join server),
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Posts: 455Members, NS2 Developer, Constellation
    Fantastic idea, Hugh! Looking forward to what people come up with.
  • DeathbobDeathbob Join Date: 2003-10-10 Member: 21574Posts: 42Members
    I think you should use fsfod's luajit fix and then give him a gold icon. <- My 2 cents.
    QUOTE
    Do Something About It.
  • MakoMako Join Date: 2011-07-04 Member: 107766Posts: 51Members
    TOG|Mako reporting for duty sir!
    A lot of the responses to this post have been about modding etc but just remember you dont need programming skills to promote NS people! Whats being asked here is using any skills you have to get the word out there, making fan vids on youtube, hell even getting a nice detailed post about the game into a forum your a part of.

    Also in response to Omega, even if the tone of his post is a little negative he does have a point - is this squad5 initiative coming at a time UWE feel happy to show off the product (even with performance issues-Aussie servers im looking at you)? Are we thinking, start planning now in base camp for project releases in a few patches time?
  • cake.cake. Join Date: 2012-01-12 Member: 140165Posts: 158Members
    QUOTE (Mako @ Apr 28 2012, 02:18 AM) »
    TOG|Mako reporting for duty sir!
    A lot of the responses to this post have been about modding etc but just remember you dont need programming skills to promote NS people! Whats being asked here is using any skills you have to get the word out there, making fan vids on youtube, hell even getting a nice detailed post about the game into a forum your a part of.

    Also in response to Omega, even if the tone of his post is a little negative he does have a point - is this squad5 initiative coming at a time UWE feel happy to show off the product (even with performance issues-Aussie servers im looking at you)? Are we thinking, start planning now in base camp for project releases in a few patches time?


    I still don't see what's all the fuss is about. I find the game quite enjoyable at this time. Considering this is still beta, i don't see anything gravely wrong with promoting it to a wider audience.
  • M4RCO_XZM4RCO_XZ Join Date: 2012-02-12 Member: 145215Posts: 5Members
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Posts: 279Members, Constellation, Squad Five Blue
    QUOTE (Omega_K2 @ Apr 28 2012, 01:59 AM) »
    Watching the video and reading the posts I get the impression that UWE gives us the tools to create something awesome and while this is all nice and true, also it is very disappointing that the base of ns2 has degraded in terms of performance so much recently. Yeah, you are working on it, but, it doesn't feel like "solid" ground to work on really.

    As long the performance is at this state, any slightly more performance intensive lua mods or any map that might be artistically beautiful is not feasible at all. Why should there be videos that also show a lot of the crashing and issues with the (core) game? You can always point to the beta state of the time, but at some point (and I'm pretty sure this is before the release in summer) this should be fixed. And constantly giving that impression of a game that looks (and plays!) nice, but having those severse issues is not something that you should want.


    Okay, having a little icon in game might be some encouragement and providing a platform to get things started is helpful, but on the other hand, I don't think that's what has been holding people back. After all, if you are willing to invest time into NS2, you can probably also invest some time in setting anything suitable up for your project, whether officially on UWEs end or unofficially by creating your own project (eg. with an own website) [as some people already did - GameOvermind, ns2_turtle, etc]
    I'm not saying this a bad approach, but getting the game into an more acceptable state in terms of game play and performance would certainly provide a more encouraging environment. Whilst I can only speak for myself, I also know that some friends do have similar opinions.


    +1

    Fully agreed.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Posts: 6,398Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester admin
    Copy past from a chat:

    My only question is: Is this only supposed to be PR stuff? Stuff that can be shown off? As opposed to say, code fixes?
    Well, just curious as it lists maps, but seems to be more PR focused. Not that I care since I've never contributed anything :D
    I would just make it more clear to the public what counts so people don't get upset.
    even if it's just "This is for PR projects only"
    I am sure the team can give icons out for other stuff all they want (code fixes, whatever)
    NAPT
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Posts: 365Members
    edited April 2012
    In celebration I have updated my avatar

    omega_k2 has a point, but ambitious concepts will take a while to come together. so this gives lead time for that. (edit: and time for the devs to do perf buffs)
    Post edited by Unknown User on
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Posts: 656Members, NS2 Playtester, Reinforced - Shadow
    Oh man. Gotta start crunkin' on that ns2_skulkjump again. Well, as soon as the skulk physics settle for a while.

    On the other hand, it's such a small project that I'll probably crunch it out in a couple of days again, along with tutorials for dabbling skulk maneuverists.
  • EarthEarth Join Date: 2009-07-23 Member: 68243Posts: 16Members
    I have three squad 5 projects.

    Number one, make a kickstarter and get more funding. Promise to release the game by a certain date if a certain goal is made.

    Number two, give aliens black armor (for the alpha preorders only of course). Considering black armor helps marines cheat so much with aim boost and camouflage boost, extra comm skills etc, I think aliens should be given something similar, coming with the same extra abilities as black armor.

    And finally, real life alien and marine costumes. This way we can take pictures of ourselves in the real world during normal things with these costumes on. Not necessarily helpful, but amusing nonetheless.

  • LamiafusionLamiafusion Join Date: 2009-06-08 Member: 67749Posts: 2Members
    edited April 2012
    Played NS1 for two years and have now been playing NS2 for a month...like everyday. So I am excited to see what this brings.

    I am a video editor so if you need someone to compile footage for a frag video/update/live streaming/new mods/tutorials I am more than happy to help out.

    You can catch me jumping around servers as 'Fusion'
    Post edited by Unknown User on
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Posts: 189Members, Squad Five Blue
    edited April 2012
    "Summit. Turtle. Overmind. Radiance. Insight. Translations. The list goes on: Content created by the community That Natural Selection 2 is shaping in vital ways."

    There are only 3 maps in progress (functional and complete), created by members of this community: ns2_summit, ns2_turtle, and mine ns2_triad. It is never mentioned or taken into account, it's really sad that so many months of work are not appreciated.

    I'll see what I can do about my project.
    Post edited by Unknown User on
  • Me9aMe9a Join Date: 2008-03-27 Member: 63981Posts: 53Members
    I gonna start a project like an tower defense map

    My idea is having gorges building hydras on top and let marines run trough.

    I guess if its did right its a lot fun if classic gets boring after some rounds ;)


    Me9a (its just Mega)
  • MakoMako Join Date: 2011-07-04 Member: 107766Posts: 51Members
    QUOTE (cake. @ Apr 28 2012, 10:21 AM) »
    I still don't see what's all the fuss is about. I find the game quite enjoyable at this time. Considering this is still beta, i don't see anything gravely wrong with promoting it to a wider audience.

    I think Omega's point is that first impressions are very important, the fact that you and I have even signed up to these forums puts us in a different category to a lot of potential 'customers' for NS2. I worry that some people will see the hype we create, grab a copy of the game, not get a smooth BF3 experience and uninstall (worse yet tell friends not to bother with it too). It is still beta and patience is needed while things are worked out (I personally love the process of watching NS2 grow patch by patch), however planning our projects now ready for a patch where the beta feels a little more settled is also worth considering.
  • YbarraYbarra Join Date: 2012-03-29 Member: 149621Posts: 63Members, Squad Five Blue
    Very interesting!
    Pronounced ee-BAH-rah
    Lerked around <BAD> Clan as Des in NS1
«134
Sign In or Register to comment.