This mod allows server operators to define a set of valid spawns per tech point, having a controlled set of random spawns depending on the initial Marine Spawn.
I have included configurations for all the official maps avoiding close spawns, you can check the configurations by opening the text files in the maps folder.
Only servers need to download it, it's fully server-side. If no text file is found, the default method will be used.
Extract into Natural Selection 2\ns2 folder.
The spawn configurations are controlled by text files with the same name as the map in the maps folder. They're written in JSON, so they should be easy to understand and modify.
If a Tech Point is not in the list, it will not be assigned to any team. The Tech Point names have to match exactly the name from the map ("sub access" is different from "Sub Access"). You can omit the enemy spawn points list ONLY if it's an aliens only Tech Point, otherwise it's always required.
I'm aware some people might want to make Summit static spawns, to do that you'd need to modify the summit text file so it'd be like this: