Lerk Flight by twiliteblue

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Comments

  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Posts: 557Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Very cool mod Twilight enjoying this very much.

    Also Cool video. Using my old map as a lerk testing ground :D Shame it take so long to load :(

    Off Topic
    While testing your lerk mod. I had to get a new upgrade to power the awesome lerk.

    Upgrade unlocked Fusion Power - A Mini Sun

    image image image image

    image
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    We had a great test session tonight! Special thanks to Endar for lending us his server.

    I noted from the testing tonight that the Lerk is able to change direction too quickly.

    QUOTE (WorthyRival @ Feb 16 2012, 06:37 AM) »
    Very cool mod Twilight enjoying this very much.

    Also Cool video. Using my old map as a lerk testing ground :D Shame it take so long to load :(

    Off Topic
    While testing your lerk mod. I had to get a new upgrade to power the awesome lerk.

    Upgrade unlocked Fusion Power - A Mini Sun

    I'm glad everyone had a good time! I sure did!

    Alas poor Hive! Those flying Flamethrowers roasted it. But in death, it brought us glorious eternal light!
    Post edited by Unknown User on
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Posts: 557Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited February 2012
    Just to clarify for others following the thread.

    His turning is fine, It's his acceleration out of a 180 degree turn that is the concern. The Lerk accelerates so fast out of a 180 degree turn. You're like a tennis ball in a rally.

    The thought was the Lerk should continue to have to shed some built up velocity if doing a 180 degree turn at max speed.
    at the moment 1 flap negates all it's velocity, You stop on a dime.

    The thought was a 180 degree turn should work a little like a car doing a handbrake 180 degree turn. the car would spin around but before moving in the other direction the wheels would spin (flap your wings) countering the built up velocity before gripping and accelerating in the other direction.

    We thought this might make him look more natural in flight.
    Post edited by Unknown User on
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    Lerk Mod 3.0 released: Link

    Hope you have fun testing it!

    Bug reports and suggestions are most welcomed.
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    Lerk Mod 3.0b released: Download
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    Lerk Mod 3.1 released: Try it here
    Post edited by Unknown User on
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Posts: 3,290Members, Constellation, Squad Five Blue
    No changelog? :) What's different in the new version?
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    Changelog is on the front page as usual. :)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    Version 3.1a (Updated for B199)

    http://www.mediafire.com/?z8bhx493yt9wkfb
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    Lerk Flight mod 4.0: Download http://www.mediafire.com/?p1m3ilbr534rcrw

    Changes:
    * Major changes to Lerk movement code. Now using Lerk:ModifyVelocity() to control majority of flight physics. Turning and strafing should be more gradual, and less abrupt.
    * Reduced straight up vertical Flap force to 4 for more control.
    * Soft flapping frequency cap (currently 0.15 second). Consecutive flaps within that time have reduced force. This should not limit reasonable flap force at all, but only added to prevent Jump key cruelty.
    * Holding Jump without movement key now maintains previous velocity, and allows 180 degree free aim/look.
    * Air acceleration (without Jump key) now increases with falling speed (Y-velocity).
    * Holding Shift key applies air brake, increasing air friction to reduce current velocity.
    * Air friction changed: 0.5 when not using movement keys (when not gliding), 0.2 when using movement keys.
    * Gliding definition changed: XZ (horizontal) minimum speed of 1 is required, (instead of in any direction) vertical facing (dot product) is no longer included in the gliding check.
    * Reduced Swoop (Ctrl) gravity from -30 to -24.
    Post edited by Unknown User on
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Posts: 1,731Members
    Good job, we also did some suggestions and tests about the flight here if you missed it :

    http://www.unknownworlds.com/ns2/forums/in...p;#entry1909442
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    Lerk Mod V4.2 (for b200)
    Check it out!
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    Lerk Mod Version 4.3b Download (b200)
    - Changed glide behaviour
    - Improved gliding responsiveness
    - Tweaked flap vertical thrust
    - Tweaked air friction
    Post edited by Unknown User on
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    Just a question.
    When I glide as Lerk while pressing W i lose speed, but if I glide without pressing W i gain speed.
    Should it be so?
    image
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    QUOTE (Floodinator @ Mar 25 2012, 05:37 AM) »
    Just a question.
    When I glide as Lerk while pressing W i lose speed, but if I glide without pressing W i gain speed.
    Should it be so?

    Thanks Floodinator.

    I find it easy to lose speed if you press W, as you begin to slow down when you look upward slightly. In general, You need to flap to gain altitude and maintain speed. Without W, you fly level regardless of your vertical look, so there is no speed loss.

    I just tested the latest version. The speed gain when gliding without Forward key was removed a few days ago.
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    Lerk Mod Version 4.4 Download (b200)
    - Changed glide behaviour
    - Tweaked drifting glide to provide more lateral (left/right) control. Reduced default forward momentum.
    Post edited by Unknown User on
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    Thx twiliteblue!
    I have one little suggestion concerning glid (didn't play 203 so ignore it, if it is already in).

    Problem:

    If I release W is start the freelook glide but I need to flap to get the control back to the Lerk.
    It happens sometimes that you either release W in a hectic situation, or you get a lag/100% choke/mapload and somehow the lerk acts like you released W, both end with a dead lerk, because he glides in a line for a short time. Those lages cause that your keyinput is delayed and handels this as not pressing W anymore.

    Suggestion:
    As soon as I press W again, I should get 100% control again.
    image
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    QUOTE (Floodinator @ Apr 3 2012, 07:08 AM) »
    Thx twiliteblue!
    I have one little suggestion concerning glid (didn't play 203 so ignore it, if it is already in).

    Problem:

    If I release W is start the freelook glide but I need to flap to get the control back to the Lerk.
    It happens sometimes that you either release W in a hectic situation, or you get a lag/100% choke/mapload and somehow the lerk acts like you released W, both end with a dead lerk, because he glides in a line for a short time. Those lages cause that your keyinput is delayed and handels this as not pressing W anymore.

    Suggestion:
    As soon as I press W again, I should get 100% control again.

    I totally agree with that there is currently a problem with glide control. That is actually my main reason for proposing the changes (in my mod). :)
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    Now I am confused?!? So your mod gets implemented from time to time in the build right? Or do the have theyr own lerkflightmodel? I know that for the newer version I need to run it on my own server, but you B200 suggestion f.e. got implemented in B200?

    Not that I bring in things that I find while playing on the Server but actually nothing have to do with your mod.
    image
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    QUOTE (Floodinator @ Apr 7 2012, 04:51 AM) »
    So your mod gets implemented from time to time in the build right? Or do the have their own lerkflightmodel?


    Not that I bring in things that I find while playing on the Server but actually nothing have to do with your mod.

    That is right. I am addicted to cooking up and trying out new flight model designs. It is up to the UWE devs to implement their own designs. I can only hope that they see the merit of my suggestions.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,770Members, NS2 Playtester, Squad Five Blue
    Update:

    Version 4.5 (compatible with build 208)
    Link: http://dl.dropbox.com/u/60032446/lerk_mod_4.5.zip
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