Suggestion: Marines don't drop guns when they die
Flounder Join Date: 2004-09-12 Member: 31656Posts: 177Members
edited March 2012 in Ideas and Suggestions
aliens don't drop fades when they dieHave guns permanently die when the owner dies; same as fade/onos/jp/etc.
I think this is a leftover NS1 mechanic that unnecessarily buffs marines and doesn't fit in with the new weapon buy model. It would be nice if marines never dropped guns, really. In many ways it is simply an annoyance:
- You die, drop your gun, and instead of spawning and retrieving it (as intended) a teammate takes it, rambos into the hive and dies next to 3 whips (this happens more often than you'd think).
- You kill a shotgun marine as fade, run off to save some rambo gorge, come back later, are forced to kill the same marine with the same shotgun, he kills you this time, and you have to wait for another 50 res while he never had to.
- LMGs litter base when people buy new guns.
- Aliens have to camp dropped guns rather than move on if they think rines will try to get the guns back. Seems unfair if marines don't have to camp alien corpses.
I could see if guns cost a lot of res (like 50 for a pyro) but as of now, they're so cheap and res comes in so fast with just 3 extractors, I don't see the need for marines to get this buff.
For continuity in the NS universe, say that all rine weapons auto dissolve into nanites when they are dropped in order to prevent enemies from capturing them. I mean, pyro fade = gg, right?
Post edited by Unknown User on