Natural Selection 2 News Update - Build 200 released

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,618Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts admin
Please post comments on the topic Natural Selection 2 News Update - Build 200 released here
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  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Posts: 3,651Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester mod
    Good job on another patch UWE!
    I see NS2HD took over for posting news?
    image Proud Dutchman image
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  • stinghawkstinghawk Join Date: 2005-07-30 Member: 57159Posts: 42Members
    i want to see performance upgrades. moving skulk hitboxes are crazy bad.

    also, current maps imo are way to dark. its hard to see where a skulk is moving to while trying to avoid marine fire, unlike NS1 maps where everything was indeed very clear.

    to be honest i think its a flaw in new generation games. the more pretty the game looks, less smooth the game feels. limiting the potential of fun.
  • Gravity GraveGravity Grave California Join Date: 2012-03-10 Member: 148556Posts: 82Members, Reinforced - Shadow
    Looking forward to Silence upgrade! A.k.a. make 'rines ###### pants +1.
    Nothing ahead, just the deepest blue
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Posts: 560Members, Constellation
    Oh man, I can't wait! So many good changes!
  • paradoxumparadoxum Join Date: 2012-03-05 Member: 148193Posts: 370Members
    edited March 2012
    I'm getting poor performance immediately after this update. Before the update I would get 100 FPS while idle, dropping to 40 or 50 during combat when lots of players were on screen, now, my FPS doesn't go higher than 55 and drops to <30 all the time even while idle. This is a massive performance decrease, and makes playing difficult because FPS will drop while shooting/trying to bite a marine and screws you up.

    i5 2500k @ 4.7GHz
    ATI HD6950 2GB
    P8p67 Pro B3 Motherboard
    8GB CrucialX DDR3 RAM


    With regard to the actual patch changes I dislike the new "metal" sound when chomping on a structure, it's very loud and irritating.
    Post edited by Unknown User on
  • hf_hf_ Join Date: 2011-06-10 Member: 103639Posts: 108Members
    So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Posts: 245Members
    QUOTE
    Changed alien evolution model: now each upgrade structure (Shell, Veil, Spur) can be upgraded to support exactly one upgrade (Carapace, Regeneration, etc.). Then aliens can choose that evolution, which will be at full power. This is much simpler than the previous "scalable" model where the number of chambers indicated the power of the upgrade (and it wasn't used anyways).

    I really like this!
  • XariusXarius Join Date: 2003-12-21 Member: 24630Posts: 2,186Members
    I'm definitely also getting worse performance. It seems to be slightly improved when nothing is happening, but the moment a bunch of players are on screen or multiple buildings are present in a room my fps just hits rock-bottom. (20-ish from 40 - 50)

    i5-2450m CPU @ 2.50Ghz
    6 GB RAM DDR3
    Geforce GTX570M/1.5GB GDDR5
    Steamname: Unkn0wn
  • 2sBlind2sBlind Join Date: 2011-11-08 Member: 131738Posts: 35Members
    I can no longer buy weapons through console commands (ie, "buy 127" for shotgun, "buy 133" for mines). This forces me to play at a larger resolution which lowers my frames and also causes hints to block my aim.

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    QUOTE (hf_ @ Mar 15 2012, 03:13 PM) »
    So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.


    Bile Bomb works differently now. There's no massive splash damage anymore, but instead a damage per second debuff on any buildings hit. I'm not sure if it also affects Marines' armor, since the code states its a Corrode damage type (like Whip Bombard).
    Natural Selection 2 Quick Tabs

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    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Posts: 80Members
    "The Mature Whip will now auto attack targets with Bombard"

    YYYYEEEAHHHSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    edited March 2012
    Good to see cysts become cheaper.

    And new main menu music I hear!
    Post edited by Unknown User on
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Posts: 1,767Members, Reinforced - Shadow
    QUOTE (PsiWarp @ Mar 16 2012, 09:24 AM) »
    Bile Bomb works differently now. There's no massive splash damage anymore, but instead a damage per second debuff on any buildings hit. I'm not sure if it also affects Marines' armor, since the code states its a Corrode damage type (like Whip Bombard).


    Wait, does this mean sentry farms are back in business?
    Gorge bilebomb forever.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Posts: 1,193Members, Reinforced - Shadow, WC 2013 - Gold
    QUOTE (Gravity Grave @ Mar 16 2012, 12:10 AM) »
    Looking forward to Silence upgrade! A.k.a. make 'rines ###### pants +1.

    You hear skulks coming? 'caus I don't hear a damn thing. Dunno what you need silence for. :)

    On Patch: Performance dropped. A drifter once took a shortcut through half the map. (Just went over everything.)

    Opinions: Skulk res tower bite sound so loud. I dread the moment when I have to play against good-aimed marines with the reduced skulk speed. (Was already tough as heck. :3 )
    image
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Posts: 1,850Members
    edited March 2012
    Silence Lerk is amazing and fun to play (though pretty frusturating for Marines if they don't have a scan), but BB feels like it's not even worth using. It seems to do less dps than the spikes, even in target rich environments. Skulk feels different; it's taking some getting used to.
    Post edited by Unknown User on

            Once the infestation reaches the Command Chair, the process begins. One Gorge enters the chair to provide the necessary height. Another climbs on its shoulders to access the controls.

            A Gorge Lab is quickly established, staffed by microscopic Gorges who work tirelessly to unlock the secrets of Frontiersman Technology, stopping only to change their lab coats when they become dirtied. Once the research progresses to a certain point, the Gorgecom gives the order. Nanites are called into service.

            The armature forms. A chosen Gorge, tested many times in the field of battle, enters the machine.

            Servos whir; miniguns spin up in diagnostics; an Exogorge is born.

  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Posts: 1,193Members, Reinforced - Shadow, WC 2013 - Gold
    QUOTE (Techercizer @ Mar 16 2012, 12:49 AM) »
    Silence Lerk is amazing and fun to play (though pretty frusturating for Marines if they don't have a scan), but BB feels like it's not even worth using. It seems to do less dps than the spikes, even in target rich environments. Skulk feels different; it's taking some getting used to.

    I'm starting to wonder there's something seriously amiss in my sound environment. How does silence affect lerks? o_o I mean marines see spike direction from the red arrow, and wing flap hardly makes much sound?
    image
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Posts: 168Members, NS2 Map Tester, Reinforced - Shadow
    edited March 2012
    Is Lerk bile bomb supposed to deal 1% damage to structures?

    Sentry spam is back in business... VERY frustrating.
    Post edited by Unknown User on
  • PricePrice Join Date: 2003-09-27 Member: 21247Posts: 1,281Members
    good job, but i don't like the new lerk bilebomb, never know if you can release another bilebomb or have to wait.
    it also make gorge a bit more useless, but its not final so maybe goowall will change everything ^^
    Buy NS2 @ Steam![Support the Indie Devs!]
    ( my english isn't the best... )

    ,,NS1 was one of the best mods."
    ,,NS2 is one of the best MP games."

    A NS2 classic mod, will it be a remake?
    New NS2 Maps: Biodome, Ignore: BVKnight, Metal Man
    EVERYONE is a Winner, because you won the race against 400–800 other Sperms :P
  • SlithersSlithers Join Date: 2010-07-30 Member: 73368Posts: 121Members
    SKULK MOVEMENT is atrocious - I thought they said that the movement was final, why change it to a less skill based feel? tossing in the towel.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Posts: 372Members
    Yayy so we can say NS 2.00 huh? :D
    Let me check :D
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  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Posts: 895Members
    edited March 2012
    well you cannot weld sentry farms while they are being damaged. i experienced this in one of the games, the bile bomb dot prevented any welding for a while. not sure if this also applies for MACs though.
    and yea, it corrodes marine armor too.
    one thing you guys should know before inconveniently stumbling upon it in combat: weapon slots changed for the lerk, gas is now on right click like healspray or stomp.

    i like the build overall and i did not notice any performance drop. many nice details, like displaying waypoints on the map. i also like the new upgrade mechanics for kharaa.
    one thing i am concerned about is possible abuse of cyst spam early in the game (if you let people take turn as commander) which would allow you to cover the map very quickly. this is probably no big issue in pub games though.
    Post edited by Unknown User on
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Posts: 933Members, Reinforced - Shadow
    QUOTE (hf_ @ Mar 15 2012, 06:13 PM) »
    So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.


    Not only this, but the gorge has EVEN LESS to do now.
    <--- Tastes Like Skittles IGN
    image
  • PricePrice Join Date: 2003-09-27 Member: 21247Posts: 1,281Members
    i have no idea if its a bug, but if you start sprinting with the rifle and switch to axe, you run like Flash
    image
    Buy NS2 @ Steam![Support the Indie Devs!]
    ( my english isn't the best... )

    ,,NS1 was one of the best mods."
    ,,NS2 is one of the best MP games."

    A NS2 classic mod, will it be a remake?
    New NS2 Maps: Biodome, Ignore: BVKnight, Metal Man
    EVERYONE is a Winner, because you won the race against 400–800 other Sperms :P
  • DrakennzDrakennz Join Date: 2012-03-11 Member: 148620Posts: 120Members
    Didn't notice any performance issues yet although the server only had 3 players....I think Lerks were fine. - what is the point of a Gorge now....Get rid of the Alien commander and Bring back the ORIGINAL Gorge.....
    Drakennz a.k.a NaturaLErectioN (NS1)
    |NS| Naturally Selected Clan Leader
    Project Leader/Lead Designer - | ns2_addison|
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    QUOTE (hf_ @ Mar 15 2012, 03:13 PM) »
    So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.


    dont be bringin no logic round here boy , dis here is ns2
    Lethal Assassin
    user posted image
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    QUOTE (Deadzone @ Mar 15 2012, 04:15 PM) »
    Not only this, but the gorge has EVEN LESS to do now.



    build 201 - remove gorge
    Lethal Assassin
    user posted image
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,679Members, Reinforced - Shadow
    - Shadows are f*d up for me so i had to disable them now.... (nvidia, newest driver, its like they dont fade anymore and randomly pop fully up and go away all the time(flicker) - but might just be me and not the game since im currently running the win8 consumer preview)

    - Pistol main firemode is now slower on ground, and superfast while jumping, altfire jams the pistol out if you try to shoot while jumping.

    - I see a ring of health of myselft or something as marinecommander, if i move my screen fast.

    - Fade shadows step needs some rethinking, its kinda silly if you keep it pressed and move around like that... *warp* *warp* *warp*

    - Bilebomb acid effect is ugly.

    - I love how the lerk spikes explode now - so cool.

    - Resource nozzles have a light blue laserpointer? :P

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,127Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    QUOTE
    Changed the weapon pickup key to be the same as the weapon drop key, fixes issues like using the Armory and picking up nearby Rifles for example.


    I really don't enjoy this as if I'm running to a shotgun with aliens around me, most likely I'm going to be spamming the weapon pickup key and I'll incidentally be dropping everything I have in the process.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    how about something actually useful, like giving us the ability to disable double tap fade movement. you know, for those of us that dont need/want the crutch and it causes more problems as those of us that make rapid clicks get shifted around all the goddamn time.



    not holding breath tho
    Lethal Assassin
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  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Posts: 1,042Members
    edited March 2012
    Yeah, big FPS drop, Summit plays like it did in 179, and there's magical FPS jittering on mineshaft, like non-stop micro lag spikes.

    Infatry portal pre-spawn view runs at nearly double the FPS as when I spawn looking at the same visual space!? Something's messed badly. Bottlenecks, bottlenecks, bottlenecks. Or was I supposed to say Beetlejuice?
    Post edited by Unknown User on
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