This isn't a thread whining about early game balance...
Something I've noticed while I'm playing is that it seems like the whole match is hinged around the first 4-5 minutes, and whether the alien second hive is taken down while under construction. If the aliens get the second hive, they get fades, 2 upgrades per alien, skulk jump, ect. making for What I consider a more balanced (I never said perfectly balanced) game vs the marines (if the marines have good teamwork and a good comm that is). But if the second hive is taken down while under construction, the alien team might as well just stop playing, because it's almost impossible to come back from that. I'm not trying to say that it is impossible, I've been in 1 game where the alien team has recovered from losing the second hive and won, but that's 1 out of the dozens of rounds I've played so far. And at the moment I think it's just a little bit too easy for the marines to take out the second hive.
On the other hand I also think that once the aliens get the second hive, it puts them at a comfortable advantage over the marines. Unless the marines keep up constant pressure on the second hive, it's not long before the aliens get map control and get close to marine base, or a 3rd hive.
What's the community's thoughts and suggestions? I just don't like that so much of the match and the balance of the game depends on something that happens so early in it. I'm sure that I've probably gotten many of the balance things wrong, and that I'll get a thrashing about that by some of the community members, but my comments come from the games I've played on build 199, and it's possible that I have just had many bad teams or comms that have led me to think this way, and if that is that case, what are some good strategies, and tactics on both sides to deal with the early game 2nd hive scenario?