Natural Selection 2 News Update - Build 199 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Posts: 6,821Super Administrators, NS2 Developer, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - Build 199 released here
Charlie Cleveland
Game Director, Unknown Worlds Entertainment
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Comments

  • 2sBlind2sBlind Join Date: 2011-11-08 Member: 131738Posts: 35Members
    Reserved.

    (and first)
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Posts: 228Members
    "Improved Skulk air control"

    Am I playing a different game? Improved?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    Liking the improved structure icons for Kharaa :)
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • zastelszastels Join Date: 2003-11-29 Member: 23731Posts: 388Members
    edited February 2012
    Yeah, hopefully servers can maintain performance now.
    Post edited by Unknown User on
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    I like the new release schedule.

    Noticed a typo in the patch notes
    Increased Nano-shield time from 8 seconds to 12 seconds (to help Marines be able to keep far away nodes alive until they get arrive).
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Posts: 470Members, Reinforced - Shadow
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Posts: 694Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    RIP Xenocide :(
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    Goo wall isn't mentioned in the patch notes....is it in?
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Posts: 117Members
    Fades feel horrible.

    Having shadow step on double tap is stupid, everyone on the server I'm on including me is complaining and just staying away from fade. You're going along mid-blink and try move ot the side and BAM 10 metres to the side. It feels impossible. Also the blink momentum is good except for the fact you cant change the direction out of the blink, it just keeps moving forward. That's an issue NS1 fade momentum didn't have.

    Will add more as I play.
    [QUOTE (oldassgamers @ Mar 2 2012, 07:25 AM) *
    I was unstappable when spaming this new ability. My fingers started to hurts after a whiled, lol?
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Posts: 543Members
    I hope the shotgun damage hasn't been reduced much. It takes quite a bit of skill to land a good shot and half the time it's never a direct hit anyway. Shotgun is the reason I play marines... if it's nerfed I prolly won't play till damage is fixed.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Posts: 8Members
    edited February 2012
    QUOTE (Plasma @ Mar 1 2012, 03:46 AM) »
    Anyone want to make a quick video showing off this fade double tap?



    QUOTE (peregrinus @ Mar 1 2012, 03:56 AM) »
    Goo wall isn't mentioned in the patch notes....is it in?

    No.
    Post edited by Unknown User on
  • endarendar Join Date: 2010-07-27 Member: 73256Posts: 620Members, Squad Five Blue
    Double tap to move/rush/shadowstep or whatever its called sounds horrible, this is a PC game not a console game! I should probably reserve judgment untill I try it, but it sounds bad.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Posts: 8Members
    QUOTE (endar @ Mar 1 2012, 04:04 AM) »
    Double tap to move/rush/shadowstep or whatever its called sounds horrible, this is a PC game not a console game! I should probably reserve judgment untill I try it, but it sounds bad.

    Plenty of PC games has double-tapping for special moves. Don't tell me you've never played Unreal Tournament?
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Posts: 470Members, Reinforced - Shadow
    QUOTE (thelinx @ Mar 1 2012, 11:03 AM) »



    No.


    Thank you for the short clip... Other posters are right, looks crappy. Although I'm yet to play it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Posts: 4,596Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I'm okay with shadowstepping in theory, however it is extremely difficult to control when it uses a double tap. It should just be triggered by pressing shift IMO. Also the way the momentum continues afterwards is very wonky, it doesn't feel like you have control over it at all.
  • thelinxthelinx Join Date: 2011-08-01 Member: 113495Posts: 8Members
    QUOTE (Zek @ Mar 1 2012, 04:14 AM) »
    I'm okay with shadowstepping in theory, however it is extremely difficult to control when it uses a double tap. It should just be triggered by pressing shift IMO.

    But then you can't cloak-walk.
  • lunsluns Join Date: 2010-12-05 Member: 75502Posts: 804Members
    QUOTE (thelinx @ Mar 1 2012, 03:06 AM) »
    Plenty of PC games has double-tapping for special moves. Don't tell me you've never played Unreal Tournament?


    why not adapt the actual things that worked in the past? lets start with skill based movement.

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,117Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Some arm swaying would probably make it look nicer.
  • ZekZek Join Date: 2002-11-10 Member: 7962Posts: 4,596Members, NS1 Playtester, Constellation, Reinforced - Shadow
    QUOTE (thelinx @ Feb 29 2012, 10:14 PM) »
    But then you can't cloak-walk.

    In that case it should just be part of Blink. Tap for a shadowstep, hold for a real blink.
  • ThyReaperThyReaper Join Date: 2006-11-15 Member: 58621Posts: 34Members
    QUOTE (thelinx @ Feb 29 2012, 10:14 PM) »
    But then you can't cloak-walk.


    Gorges can shift-walk in cloak without belly sliding, because it takes precedence when cloaked.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    QUOTE (thelinx @ Mar 1 2012, 02:03 PM) »

    Thanks! Doesn't look that exciting, need to see it used in-game. Love fade blink though, its so awesome.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Posts: 1,240Members
    edited March 2012
    <deleted because mean-spirited>
    Post edited by Unknown User on
    Lethal Assassin
    user posted image
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Posts: 1,369Members
    edited February 2012
    Since doubletapping is not well-liked, here's what you do instead:

    Rip off the superjump from Half-Life. Make it a combination of keys (like "Direction + jump + crouch") that triggers the shadow step. Your hand does the key combination ONCE for each shadow step you want to perform.

    Also, the skulk's new air control isn't as useful as you might think since its base speed is still so low (and walljumping is so gimmicky). Bring on the Shift!
    Post edited by Unknown User on
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Posts: 1,754Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    This is one small step for Unknown Worlds, one giant leap for Fade!

    A few issues I've found:

    - The default Air friction is too high. Almost every class now slows down significantly in the air, especially the Lerk. I suggest apply air friction only when none of the WASD movement keys are depressed.

    - Skulk and Fade can no longer use the "walk" key to remain camouflaged while moving.

    - Fade feels very difficult to handle. Shadow-step should have reduced duration for better control IMO. Now the flying club has a new member!

    Are we going to see Whip Bombard damage increased, like the ARC, as well? Bombard is currently only dealing a pitiful 27 DPS, compared to ARC's cataclysmic 300 DPS!
    Post edited by Unknown User on
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,117Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Crazy thing, didn't think I could play it on this craptop, and crazily enough I could. Performance have been getting better.(Away from gaming pc)

    I played some of the fade shadowstep and it was pretty fun, you can go crazy fast if you shadowstep after a blink to gain crazy velocity.

    The only problem is the double tap speed required to activate it, the window of opportunity should be longer, also sometimes it mistakes strafing left for a doubletap left.

    The skulk cling to wall with shift is pretty good and the air movement feels pretty fluid.

    The increased nanoshield time makes marines a bit too beefy now, a good shotgunner can wipe out the alien team if he was supported by the comm.

    Otherwise, another great patch. Hope to see some amazing stuff in 200.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Posts: 112Members
    i love the new fade!
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Posts: 288Members, Reinforced - Supporter
    edited February 2012
    As the others stated, the momentum of the blink seems uncontrollable. I wish it could blink from left to right and backwards also. (I miss the old fade)

    **

    IMO, the fade's abilities now have reduced the player's "skills" or maybe I'm just not used to it. I could be wrong. Maybe some tweaks for the next build?
    Post edited by Unknown User on
    GTheW6H.jpg
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    edited February 2012
    Did anyone notice the stronger jump if on a wall for Skulk? It really helps to wall-jump and get that extra speed boost, now that you can reach nearby walls :)

    I think it'll take some time to sink in, but I find new Blink fun to play with due to the momentum. It may not be as frequently usable as in Yuuki's mod, but well timed "blink-leaps" is possible given enough practice.
    Post edited by Unknown User on
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Posts: 288Members, Reinforced - Supporter
    QUOTE (PsiWarp @ Feb 29 2012, 11:14 PM) »
    Did anyone notice the stronger jump if on a wall for Skulk? It really helps to wall-jump and get that extra speed boost, now that you can reach nearby walls :)


    I did, I thought that was pretty neat that wall-jumping is getting you more speed.
    GTheW6H.jpg
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