Natural Selection 2 News Update - Build 196 released

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,649Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - Build 196 released here
Max McGuire
Technical Director, Unknown Worlds Entertainment
«134

Comments

  • FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Posts: 150Members
    edited February 2012
    AD;LSKFJQ;WFA;SDLFJGA;LSFJADJSAD;LSFJ;LADFJS

    Hmmm I wonder what has changed


    EDIT
    Btw released my flashlight.
    Post edited by Unknown User on
    Some gotta start
    Some gotta be a part of started things.
    image Download betterflashlight from here (Updated for Current)
  • AssasinxXxAssasinxXx Join Date: 2012-01-17 Member: 140983Posts: 30Members
    I literally -Just- got off of playing a match xD Damnit!
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE
    Changed OnDestroy to be called immediately when the Entity is marked for destruction.

    I KNEW IT. You haven't an idea how much grief that twitchy entity-destroying mechanism has given me, I marked it down as being part of some optimized memory-management system introduced a few builds back.
  • terrex26terrex26 Join Date: 2003-09-30 Member: 21353Posts: 42Members
    Gorge knocking down marines while sliding?!
    image
  • triathtriath New York Join Date: 2008-08-10 Member: 64785Posts: 12Members, Reinforced - Shadow
    Fantastic, I've really enjoyed playing since around 180 and it just keeps getting better and better.
    IGN: advion
  • zastelszastels Join Date: 2003-11-29 Member: 23731Posts: 388Members
    lots to be excited about!

    I loaded the game, saw the new background, and was like OMG NEW PATCH!

    Steam can be so ninja!
  • kababkabab Join Date: 2003-12-15 Member: 24384Posts: 560Members, Constellation
    Back to 4:3 fov !! :/ :(
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Posts: 15Members
    edited February 2012
    For some reason it keeps saying "Found 0 servers" :/
    edit: fixed, posted below
    Post edited by Unknown User on
    youtube.com/user/REDxFROG?feature=mhee
  • SlithersSlithers Join Date: 2010-07-30 Member: 73368Posts: 121Members
    Patch is good, like some of the changes, but my fps has dropped and I get stutter chops now - hopefully a quickfix can fix this - keep up the good work though !
  • FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Posts: 150Members
    looks like my flashlight didn't make it to 196.

    check the threads .... released it.
    Some gotta start
    Some gotta be a part of started things.
    image Download betterflashlight from here (Updated for Current)
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Posts: 187Members
    edited February 2012
    image

    This soldier did not recover from the doggie bites to his yahballs. He died instantly.
    Post edited by Unknown User on
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Posts: 97Members
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?
  • LuKeLuKe Join Date: 2011-11-05 Member: 131316Posts: 16Members
    QUOTE (kabab @ Feb 16 2012, 07:41 PM) »
    Back to 4:3 fov !! :/ :(


    It's so bad.
  • Andrew_e1Andrew_e1 Join Date: 2005-01-07 Member: 33331Posts: 77Members, Constellation
    QUOTE (garvani @ Feb 16 2012, 08:49 PM) »
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?


    This.

    Why.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    Oh crap, I got bombarded with script errors for spawning 2 bots in a listen server (before game start) and somehow the Hive disappeared after the 15 seconds countdown but an egg remained intact (I also did not get teleported to the new Hive location?)
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Posts: 416Members
    QUOTE (Max @ Feb 16 2012, 11:57 PM) »
    Please post comments on the topic Natural Selection 2 News Update - Build 196 released here

    When will I be able to plug in headphones while playing and not lose sound?
    NS2 - advanced screenshot generator
  • BurgfritzBurgfritz Join Date: 2012-02-13 Member: 145412Posts: 6Members
    No fps increase.....Im sad ^^ keep workin on it guys
  • LuKeLuKe Join Date: 2011-11-05 Member: 131316Posts: 16Members
    QUOTE (MOOtant @ Feb 16 2012, 07:57 PM) »
    When will I be able to plug in headphones while playing and not lose sound?

    This.
  • OmegaliskOmegalisk Join Date: 2012-01-06 Member: 139750Posts: 27Members
    edited February 2012
    Hahahaha... I don't know if this happens in online games... but if you go up a ladder as an Onos you can now fly. Try it!

    Edit: Huh... I can't seem to repeat it. I'll keep trying, maybe it was an anomaly.
    Post edited by Unknown User on
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Posts: 1,387Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    QUOTE (garvani @ Feb 16 2012, 05:49 PM) »
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?



    Yeah... I rarely have issues with patch notes but this is just confusing. It's such an old and outdated aspect ratio.
    image
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Posts: 206Members, Super Administrators, NS2 Developer, Subnautica Developer
    QUOTE (player @ Feb 16 2012, 05:23 PM) »
    I KNEW IT. You haven't an idea how much grief that twitchy entity-destroying mechanism has given me, I marked it down as being part of some optimized memory-management system introduced a few builds back.


    This was not a bug. It was simply how the system worked before. But OnDestroy being called immediately is more natural and will lead to less bugs overall we believe.
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Posts: 15Members
    QUOTE (garvani @ Feb 16 2012, 08:49 PM) »
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?

    or 48:10 :)
    I can finally see the servers again. I disabled Comodo Firewall today or yesterday. Somehow it was still blocking the connection.
    youtube.com/user/REDxFROG?feature=mhee
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Posts: 245Members
    awesome! thanks for the update!
    - addicted since gorilla patch
  • PekermanPekerman Join Date: 2010-03-07 Member: 70876Posts: 77Members
    summit venti and sub acces power node bugged?
    ARGENTINA
    2RAM | Pekerman
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Posts: 424Members, Reinforced - Shadow
    Heck yeah can't wait to try this out this weekend :)
    Thanks once again devs!
  • Fluid CoreFluid Core Join Date: 2007-12-26 Member: 63260Posts: 399Members, Reinforced - Shadow
    QUOTE (kabab @ Feb 17 2012, 01:41 AM) »
    Back to 4:3 fov !! :/ :(



    QUOTE (garvani @ Feb 17 2012, 01:49 AM) »
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?



    QUOTE (LuKe @ Feb 17 2012, 01:52 AM) »
    It's so bad.



    QUOTE (Andrew_e1 @ Feb 17 2012, 01:55 AM) »
    This.

    Why.



    QUOTE (rantology @ Feb 17 2012, 02:03 AM) »
    Yeah... I rarely have issues with patch notes but this is just confusing. It's such an old and outdated aspect ratio.



    QUOTE (RED-FROG @ Feb 17 2012, 02:10 AM) »
    or 48:10 :)
    I can finally see the servers again. I disabled Comodo Firewall today or yesterday. Somehow it was still blocking the connection.


    I -think- they made it so that those with wider aspect ratios will have a larger field of view, instead of those of us still not using wide-screens were having less. That's my guess, atleast.
    .....//\\......This is a pylon
    ....///\\\....Copy this to your
    ....\\\///....Signature if you
    .....\\//......Must Construct
    '''''''''''''''''''''Additional Pylons
  • ZekZek Join Date: 2002-11-10 Member: 7962Posts: 4,584Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited February 2012
    I still have quite a difficult time finding servers with tick rates higher than 10, below which the game is not particularly fun to play. There are a handful of servers that run quite well, but finding one with open slots and a decent ping is a real challenge. I hope that fixing this is still the top priority. Strangely it seems like every server either hovers around 10 or stays above 20, with almost nothing in the middle, which makes me wonder if it's more an on/off bug than just a performance problem.
    Post edited by Unknown User on
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,649Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
    QUOTE (garvani @ Feb 16 2012, 05:49 PM) »
    Can someone explain why we are back to 4:3 fov, its a 16:9 or even 16:10 world these days! or am i missing something?

    Yes you are missing something. If you are playing at 4:3 you will see exactly the same thing you saw in Build 194. If you are playing at 16:9 you will be see more horizontally than you saw in Build 194. The change message means that the FOVs are designed around 4:3 aspect ratio, so at 4:3 the Marines will see 90 degrees.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • comp_comp_ Join Date: 2011-06-27 Member: 106656Posts: 59Members
    If I'm not mistaken, source games work like that (based on 4:3). The good part is that those with 16:9 get around 106 fov.
    Just for the record, I fully support the NS1 marine movement (with it's bhop and whatsoever) to be implemented in NS2.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Posts: 388Members
    QUOTE (Max @ Feb 16 2012, 09:37 PM) »
    Yes you are missing something. If you are playing at 4:3 you will see exactly the same thing you saw in Build 194. If you are playing at 16:9 you will be see more horizontally than you saw in Build 194. The change message means that the FOVs are designed around 4:3 aspect ratio, so at 4:3 the Marines will see 90 degrees.


    I'm sitting on a 27" 16:9 monitor and I get lost trying to bite people.

    Fov is probably more of a resource in this game than many other FPS games. Consider a skulk biting in close quarter combat, or a marine building while keeping an eye out. I don't think 4:3 90 fov makes the cut any more. I also do not think 4:3 monitors are the majority any more.

    However I will admit, I may be missing your point altogether. Perhaps you can elaborate?
«134
Sign In or Register to comment.