In my opinion we should have a discussion here about how bright/dark a map can/should be.
Just to get the discussion started:
Is it fair that some players adjust their brightness levels to get an advantage against other players?
Isn't a dark athmospheric (flashlight-required) room more appropiate in a single player game?
How much of the athmosphere should come from darkness when there are athmospheric lights (and soon fog)?
How much darkness can you remove before you have a feeling of running around in a "fullbright" mode. Do the alien models and structures fit in a bright world?
What impact would this all have on public games and clan matches?
Is athmosphere in a room something you only feel the first time you experience it? Or does the darkness distract from the core-gameplay after the first experience with it has passed?